About time I showed this off a bit. Maybe more people will play it then.
A quick preview of Jungle Girl fpx v1.1 for Future Pinball/BAM, now in development. This features the new changes and shows off the new shivaDynamicFlippers with the variable coil strength feature. You can set these new flippers to emulate the flippers used in the 1950's all the way up to a modern Stern in terms of behavior, and you now have "ball loft" and "flick" capabilities as well as some voodoo to the flipper wall method I use for shivaFlippers. This is still in development, but is about 95 percent done. The blank audio portion is for voices to be (hopefully) added, and there are minor adjustments needed for the custom physics. The game itself has had a lot of minor tweaks across the board, and made a slight bit faster and harder.
There are 2 videos, the first where I had a bad game and forgot to switch off my microphone when I was playing a old Gladys Knight record (Content police!!!)
And the second playthrough, this time I show the settings from the script, as well as my video settings. Much better game for me and I stopped trying to show off, fail and just played the game. I try to demonstrate some of the more advanced features of the flippers in both videos, maybe successful 1 out of 10 times, but when successful, you can see that these are not the FP flippers and physics your grandpa hated.
Despite the fact I play horribly, every once in a while you see the "loft" capability and a couple pinball tricks that I will never be able to duplicate a million times with the flippers, like that nice drop catch and quick transfere to the other flipper in the second video. Everything across the board has been improved slightly, even a couple graphics changes.
This uses FP/BAM as a base starting point, and every trick in the playbook I have to get it to play better than that. Honestly, I can't think of even a vpx game that plays like this even with it's "perfect physics". In fact, most vpx games are "too perfect" and lack character and play ability, and come off as too dull and "by the book" for my tastes. Jungle Girl is so different than anything else, because even though this is early in development for my newest physics, JG is still one hell of a great playing table. The game playability is as good if not better than anything else out there that I have come across, so really you should consider this the start of a third type of physics as compared to FP/Bam or VPX.
For those of you who do not have Jungle girl, you can find the first version here:
Been a long time since I have done one of these solo. I love the classic Bally tables. They were the perfect definition of "easy to learn, fun to play, hard to master" as quoted by Harry Williams. When I decided to do this table, I thought about...
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