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Apparently textures on ramps don't quite react the same and I can't get a polished/shinny effect as if I apply the same texture to a surface.
So I though of apply a non-colideable textured surface on the ramp. Problem is the height.
Ramps start and end height are reversed in relation to surfaces so the end height in ramps is the highest part towards away from the flippers and surfaces top height is higher towards near the flippers.
This is a default ramp from FP. I can barely draw stick men let alone create a model (or in this case 3) so I have very limited options I suppose and any help is welcomed.
Thanks in advance.
So I though of apply a non-colideable textured surface on the ramp. Problem is the height.
Ramps start and end height are reversed in relation to surfaces so the end height in ramps is the highest part towards away from the flippers and surfaces top height is higher towards near the flippers.
This is a default ramp from FP. I can barely draw stick men let alone create a model (or in this case 3) so I have very limited options I suppose and any help is welcomed.
Thanks in advance.