- Joined
- May 3, 2016
- Messages
- 2,659
- Solutions
- 6
- Reaction score
- 2,118
- Points
- 145
- Favorite Pinball Machine
- Attack From Mars
I tried the bump maps on the models for the aliens, small saucers and the big saucer. It didn't work very well for any of them. The depressions on the aliens ended up in the wrong places. There was only a barely noticeable change on the small saucers even when I set the strength really high. The big saucer looked like it was made from wrinkled metal. I will be deleting the objective to add bump maps. They don't help the table.
Anyway, I got the HUD Toggle key to work. I have tried coding the HUD Toggle a number of different ways. The way I do it now is the best. It saves your setting to the fpRam file for the table. So if you turn the HUD off, it stays off regardless of how many times you play and close the table.
I added an option that allows you to toggle the number of balls per game between 3 and 5 and the setting is saved between games.
The next thing to add the menu system. It looks like the options will be:
1) Lighting - 5 modes
2) Switch between original music and Slamt1lt's movie version.
3) Balls per game - 3 or 5 balls
4) HUD on/off
Anyway, I got the HUD Toggle key to work. I have tried coding the HUD Toggle a number of different ways. The way I do it now is the best. It saves your setting to the fpRam file for the table. So if you turn the HUD off, it stays off regardless of how many times you play and close the table.
I added an option that allows you to toggle the number of balls per game between 3 and 5 and the setting is saved between games.
The next thing to add the menu system. It looks like the options will be:
1) Lighting - 5 modes
2) Switch between original music and Slamt1lt's movie version.
3) Balls per game - 3 or 5 balls
4) HUD on/off