Bumper Pool and Billiards WIP

Flipperless Bumper Pool and Billiards (ongoing)

No permission to download

Gimli

Pinball Hall of Famer
Ok I added the Juke box that wild and I used for Nip it. See video below.....

And six jazzy songs:
1.Take 5
2.Blue Moon
3.She's a tramp
4.The Hustler
5. Hit the Road Jack
6.In the Mood

To access jukebox and other menu items use:
Special 1 key and follow instructions.
Use flippers to go between options and plunger to make a selection and then press Special1 key again to return to game

2. I added a glass on top of the playfield to prevent shot from jumping
 

Attachments

  • BilliardsNovember7.zip
    207.5 MB · Views: 15
Last edited:

Ike Savage

Froggy like robot
Staff member
Site Supporters
2. I added a glass on top of the playfield to prevent shot from jumping
Considering that it's natural for balls to jump a bit in pool, was this actually necessary? Just a thought.

The playlist looks real good!
 

Ike Savage

Froggy like robot
Staff member
Site Supporters
I'm still interested in having the extra camera view as described a couple posts earlier.

Last time I checked, the built-in view options are nice for capturing screenies and such, but the game still suffers from a difficulty in not being able to get the kinds of views one would get IRL.

I could still be missing something, though... some important keys or options, maybe?
 
Last edited:

Gimli

Pinball Hall of Famer
I'm still interested in having the extra camera view as described a couple posts earlier.

Last time I checked, the built-in view options are nice for capturing screenies and such, but the game still suffers from a difficulty in not being able to get the kinds of views one would get IRL. I could still be missing something, though...
Thanks again Ike
I should be to come up wth something
 

Gimli

Pinball Hall of Famer
@Ike Savage
@AnonTet

Here is an update with the following:
1. I added a camera view from above directly over cue ball as requested by Ike ( I think this is what you want?). Use up arrow to toggle between over cue ball and behind cue stick view. The special2 key still allows rotation and shots from other views.
2. I added the aiming arrow to show up automatically during aiming view. This can be disabled in menu.
3. Added credits to both of you as testers in the script

thanks again

Bob
 

Attachments

  • BilliardsNovember9.zip
    207.5 MB · Views: 17

Ike Savage

Froggy like robot
Staff member
Site Supporters
Tried it; neat stuff!

- The new viewing option is getting there. Instead of changing the viewing orientation and pulling way up to the ceiling, I'd like it if the observer point didn't change, and the POV only rose a couple feet. Just like if you were crouching at eye-level with the cue ball, measuring your shot, and then straightened up in to a standing position in order to double-check things. You'd still be standing in the same place, in the same orientation, just viewing things from a little higher up. This kind of thing is pretty much an essential technique in any game of pool I've ever played. Perhaps the player could set their preferred high view in options or in the script?

- I guess I see what you mean about balls jumping. When I hit a break shot, I added as much masse on the cue ball as I could, and when it met the lead ball, the cue jumped up. Something is clearly wonky with the physics, and it doesn't seem like adding an invisible ceiling is the best way to solve it. Because based on the spin and the force, the cue ball should have been trying to 'tunnel under' the lead ball, and wouldn't naturally pop up with all that masse. (with loads of backdraw it would be a different scenario) Maybe the individual balls just don't weigh enough right now? Or the cue ball itself?

- Turning off the movies should also turn off their soundtracks. Right now the voices are still playing.

- Not sure what the "PinSim" option is. I don't see it mentioned on this page or first page of thread.
 

Gimli

Pinball Hall of Famer
Tried it; neat stuff!

- The new viewing option is getting there. Instead of changing the viewing orientation and pulling way up to the ceiling, I'd like it if the observer point didn't change, and the POV only rose a couple feet. Just like if you were crouching at eye-level with the cue ball, measuring your shot, and then straightened up in to a standing position in order to double-check things. You'd still be standing in the same place, in the same orientation, just viewing things from a little higher up. This kind of thing is pretty much an essential technique in any game of pool I've ever played. Perhaps the player could set their preferred high view in options or in the script?

- I guess I see what you mean about balls jumping. When I hit a break shot, I added as much masse on the cue ball as I could, and when it met the lead ball, the cue jumped up. Something is clearly wonky with the physics, and it doesn't seem like adding an invisible ceiling is the best way to solve it. Because based on the spin and the force, the cue ball should have been trying to 'tunnel under' the lead ball, and wouldn't naturally pop up with all that masse. (with loads of backdraw it would be a different scenario) Maybe the individual balls just don't weigh enough right now? Or the cue ball itself?

- Turning off the movies should also turn off their soundtracks. Right now the voices are still playing.

- Not sure what the "PinSim" option is. I don't see it mentioned on this page or first page of thread.
Thanks Ike !
It should be "spin sim" it is to turn on/off masse mode it case people dont like it
 
General chit-chat
Help Users
  • No one is chatting at the moment.
    @ Todd: Hey hey hey!
    Top