Ok...there is always something to learn, at least for me who don't know everything about Fp
doing the test, for multiplayer, I noticed something wrong when it's the next player's turn
now I don't know if this multiplayer topic has ever been discussed here, we know that the multiplayer system in FP, is not 100%, in a complex table, you should save all the things that activate for each player, and then find them as had left them before, and when the next player's turn comes, having everything reset as if he were the first player, in FP it is not so
but speaking of an "EM" usually everything is reset at every ball, and or every player, and here the crux of the matter
I don't know how many table builders, they know or make a real multiplayer system, but I remember how
Gimli, for Cadash, took a lot of time and math, to save the game state, for each player, it's complicated
but for an "EM" it could be realized , and I'm working on figuring it out,maybe someone knows, if so they could make an intervention and explain.
this is the code that when a player loses the third ball, look at the image with the red circle
and here you could enter everything you think should happen after entering the name
here is my mistake, if you play as player 1 then everything works fine, but if you play multiplayer, no.
and I realized that to ensure that the next player can play without problems, I have to intervene here in green line, look at the image
now, if anyone is interested in this topic, or knows how to fix things in these two codes that I took pictures of, they are free to make an intervention, maybe this could help others too to understand better
Thanks for the attention