ok, the backbox of this table is very particular, the speakers and the score displays are positioned at the top and even a little inclined I did it this way..... it was difficult to find the image of the box, luckily I found it, it has improved a little
Crap. I hate having almost no internet and reading on a phone. Spend a while tracking down the damn manual just to notice popotte already posted it above my first response. And with much better contrast too...
I'll leave the attach here anyway since they're different though.
Thanks Gin.... your help is very useful,as soon as I start coding, I also insert the sounds, and if anyone should be missing I will let you know.
in the meantime...., i finished building the table, and i have to say it's pretty good, see the video, i apologize for the video quality.
ps: I still rephrase my request regarding the rules, if someone is willing to help with the rules, (apart from the manual) if they wish they could play the version of vpx, to understand how the table works, after all I do this too, but doing it alone is very challenging
I actually played the real one for 10m yesterday. Unfortunately the deal was not done but I retained a few things between playing and chat and my 20years or more handicap since I last played a real table
The manual specifies 6º so I'd say that one was setup like that because it looked pretty flat. This means it's a slow table.
The left ramp is nigh impossible to do from cradled ball on the right flipper and it'll require a bit of momentum. Coming from plunger, a.e., is easy to do it all the way up. Strategy wise it's a problem because its the jackpot's ramp
Otherwise, provide one's accuracy is ok, everything is in reach easily althought the flippers felt underpowered. Again, it is an old table and because was in pretty good shape and revised recently too I believe it's how they supposed to feel and it played like YT videos too.
The left slingshot in particular tends to send the ball to the right out lane so nudging will be needed
--------------- Visual Pinball section
Regarding VPX, I've installed it and the table you provided and I'm not sure exactly what you need. VP uses roms so, reading the manual and code that should be accurate. I already skimmed through it and i'm confident I can test whatever you send me and even code a bit in case I find something and then send it back to you.
Physics wise that VP version it's too hard to hit ramps and /or "loop" lanes in comparison to real table. I feel the flippers have too much power and way too eager to send the ball to the center of the table. In the real one you can pickup the aiming points and repeat the same shot almost at will. In this VP table the more you are away from center shots the harder it is to make a shot consistently making those drop targets harder then they are. Something to look forward in your version and something I can help with I'm sure now that I played the real one.
In any case, if you need something i'm here. I'll do my best.
thank you for the information, but luckily we will not have these problems, if we call them that ... everything you noticed, I can improve it ... but what I need is some help in the rules, that is play the version of vpx, focus on one action ... let's say the drop-targets, then play, you can also use the ball piloted with the mouse, do you know this? or it would be practically torture, without ball piloted, then play and hit all the drop-target and see what happens, I use to make the videos so I can watch them later....this is the way to know how the game works (rules)
but I understand that it is very challenging so if you can't do it then there is no problem.
There are excellent prospects that this table can be completed, I don't know when but it is likely less than a year, for another table of mine it took me this time.
Thanks also to @AnonTet, who is helping me with the rules, and more.
When I decided to build this table, (because I liked seeing it in vpx) I thought it was an easy table, (at least as much as Charlies Angels) but instead it is a little more complicated, especially in the script, but I managed to (maybe) the hardest part, so I go on.