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The first beta of the fpxEngine is now done. This version is aimed at the beginner, and though it's a long way off before completion, this version is stable and has enough features done to justify a preview release.
This requires the Future Pinball editor and the latest version of BAM
The fpxEngine is designed for all levels of pinball developers, from the advanced coder to people who have never scripted before. A powerful and full featured pinball engine, fpx was built around the concept of presets and using each of the presets with just one line of code. The entire structure of fpx was carefully written and arranged to make ease of use as simple as possible
This is a fully functional script engine, with a special tutorial included, structured and aimed at beginners (though intermediate scripters would like this as well) It is a very different way of doing things, a lot of things were not added (like polish to the script, lack of details in the example table) but that was to not overwhelm beginners with too much high end concepts. Everything is heavily commented, even the hit code is structured to add and expand scripting methods and concepts as the user goes through it.
The engine includes 4 player scoring, 9 digit A.N.D., with routines that handle everything from Table start, to the match and light Attract modes. The table design has examples and fully functioning code, including bonus and bonus countdown routines, simple background sound system, and examples of extra ball, Jackpot among others.
Because the main engine contains code that only advanced scripters should change, the fpxBeginners Template is designed to give absolute beginners the ability to customize their tables in as easy a manner as possible without having to dig through very confusing and easy breakable advanced code.
Learn all the basics of the fpxEngine, with the step by step tutorial that shows and explains everything as you go along. There is not a easier template engine out there, you don't even need previous coding experience!
This requires the Future Pinball editor and the latest version of BAM
The fpxEngine is designed for all levels of pinball developers, from the advanced coder to people who have never scripted before. A powerful and full featured pinball engine, fpx was built around the concept of presets and using each of the presets with just one line of code. The entire structure of fpx was carefully written and arranged to make ease of use as simple as possible
This is a fully functional script engine, with a special tutorial included, structured and aimed at beginners (though intermediate scripters would like this as well) It is a very different way of doing things, a lot of things were not added (like polish to the script, lack of details in the example table) but that was to not overwhelm beginners with too much high end concepts. Everything is heavily commented, even the hit code is structured to add and expand scripting methods and concepts as the user goes through it.
The engine includes 4 player scoring, 9 digit A.N.D., with routines that handle everything from Table start, to the match and light Attract modes. The table design has examples and fully functioning code, including bonus and bonus countdown routines, simple background sound system, and examples of extra ball, Jackpot among others.
Because the main engine contains code that only advanced scripters should change, the fpxBeginners Template is designed to give absolute beginners the ability to customize their tables in as easy a manner as possible without having to dig through very confusing and easy breakable advanced code.
Learn all the basics of the fpxEngine, with the step by step tutorial that shows and explains everything as you go along. There is not a easier template engine out there, you don't even need previous coding experience!