- Joined
- Jun 21, 2020
- Messages
- 2,010
- Solutions
- 1
- Reaction score
- 1,171
- Points
- 125
- Favorite Pinball Machine
- Indiana Jones
So, I think I got everything as I've wanted to make the Black Knight table closer to the real thing (according to youtube videos).
One thing left (for me) to do is the above. If you look at the video below, (see 2:13 onwards) the players 2,3 and 4 Displays, are looped in MB specific animations and changing the 3 to 2 when the number of balls in play decrease mid MB mode.
I looked at manual, downloaded an example table from somewhere with a DMD class but, my skills aren't good to even make the special effects work. also read that apparently (especially the timing part) is hard to make it work since it's all linked. But I don't even want to sync the Displays with the HUD presentation.
So can someone point me in the right direction or simply tell me it's impossible?
My idea is to create a Sub that is called when MB mode and a timer_expire check if MBmode is active. I think this is the best way of doing it but making the effects work is a pain.
One thing left (for me) to do is the above. If you look at the video below, (see 2:13 onwards) the players 2,3 and 4 Displays, are looped in MB specific animations and changing the 3 to 2 when the number of balls in play decrease mid MB mode.
I looked at manual, downloaded an example table from somewhere with a DMD class but, my skills aren't good to even make the special effects work. also read that apparently (especially the timing part) is hard to make it work since it's all linked. But I don't even want to sync the Displays with the HUD presentation.
So can someone point me in the right direction or simply tell me it's impossible?
My idea is to create a Sub that is called when MB mode and a timer_expire check if MBmode is active. I think this is the best way of doing it but making the effects work is a pain.