Jungle Girl fpx (Preview Release)

Original Table Jungle Girl fpx (Preview Release) rc1

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Ike Savage

Froggy like robot
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As to the playability, yes, I spent a lot of time trying to get a "character" with gameplay. The truly great SS games had a certain feel to them, and they certainly had a personality especially compared to the modern games where it feels like you are playing to a stop watch.
It really is amazing what you did, and how you did it. I still have much to discover, but still...

When I first saw the layout and heard the sound-set, my immediate thought was 'okay, this is another cool Bally 70's - 80's tribute, like Dave Sanders (Eala Dubhe Sidhe) used to do.' Which is pure praise in my book.

Well... nah. Nothing against Dave / Eala, but this one is on a new level IMO.
 
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shiva

Pinball Wizard
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Stop it Nic, you're making me blush.

Glad you like it, I just love the old Bally classic designs, was raised on them, so just wanted to do them justice. The game may not be very noticeable or as promoted compared to others out there, but this is for us who just like to play the old school tables.
 

shiva

Pinball Wizard
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About time I showed this off a bit. Maybe more people will play it then.

A quick preview of Jungle Girl fpx v1.1 for Future Pinball/BAM, now in development. This features the new changes and shows off the new shivaDynamicFlippers with the variable coil strength feature. You can set these new flippers to emulate the flippers used in the 1950's all the way up to a modern Stern in terms of behavior, and you now have "ball loft" and "flick" capabilities as well as some voodoo to the flipper wall method I use for shivaFlippers. This is still in development, but is about 95 percent done. The blank audio portion is for voices to be (hopefully) added, and there are minor adjustments needed for the custom physics. The game itself has had a lot of minor tweaks across the board, and made a slight bit faster and harder.

There are 2 videos, the first where I had a bad game and forgot to switch off my microphone when I was playing a old Gladys Knight record (Content police!!!)


And the second playthrough, this time I show the settings from the script, as well as my video settings. Much better game for me and I stopped trying to show off, fail and just played the game. I try to demonstrate some of the more advanced features of the flippers in both videos, maybe successful 1 out of 10 times, but when successful, you can see that these are not the FP flippers and physics your grandpa hated.


Despite the fact I play horribly, every once in a while you see the "loft" capability and a couple pinball tricks that I will never be able to duplicate a million times with the flippers, like that nice drop catch and quick transfere to the other flipper in the second video. Everything across the board has been improved slightly, even a couple graphics changes.

This uses FP/BAM as a base starting point, and every trick in the playbook I have to get it to play better than that. Honestly, I can't think of even a vpx game that plays like this even with it's "perfect physics". In fact, most vpx games are "too perfect" and lack character and play ability, and come off as too dull and "by the book" for my tastes. Jungle Girl is so different than anything else, because even though this is early in development for my newest physics, JG is still one hell of a great playing table. The game playability is as good if not better than anything else out there that I have come across, so really you should consider this the start of a third type of physics as compared to FP/Bam or VPX.

For those of you who do not have Jungle girl, you can find the first version here:
 
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PEandS1Ws

Pinball Nudger
Here are some wheels for your table
Jungle Girl Wheel.png
Jungle Girl Logo.png
 

shiva

Pinball Wizard
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Thank you. In the release, I have a image for wheel making. I've noticed the letters and image is a bit fuzzy and there's no black borders. If you send me the wheel image I can fix that pretty easily, as I have the master photoshop files.
 

PEandS1Ws

Pinball Nudger
Thank you. In the release, I have a image for wheel making. I've noticed the letters and image is a bit fuzzy and there's no black borders. If you send me the wheel image I can fix that pretty easily, as I have the master photoshop files.
 

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shiva

Pinball Wizard
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Actually, it's that big round metal thing I would need. Don't bother, if people want to use that fine, saves me from doing one. I understand people want consistency with their wheel images with big round things, personally, I don't like it because it just doesn't match the theme and looks out of place and sticks out like a sore thumb.
Still, thank you for you taking the time to do this, helps out quite a bit.
 

shiva

Pinball Wizard
Staff member
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Well, thought I had included the wheel image in the High res folder with JG, but apparently not. Found my psd file, and did some extra quick work and a couple touch-ups on it, so this would be my alternative wheel image.
 

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  • JungleGirl_wheel.png
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