Dynamic flippers for Bally
Progress with bug fixes and new BAM features has been surprisingly good. (for me at least) The cabinet is done, a screenshot is attached. Next is to look at the backbox image and decided if the object space is worth the extra lights for game over/match etc displays.
Worked on those flippers,added the walls from Blues flippers, but after a bit of experiment, the 2 small flippers are no longer needed, as I settled instead to make the omega values quite a bit stronger at the base. Just a brief tutorial here about this...
The problem was the size of the Bally flippers and how weak the shots were towards the center of the table. The ball barely made it to the 2 inside lanes of the table,and I wanted far more speed.
The Bam dynamic flippers are quite good, but they are more for the T1 flippers (williams) as opposed to the T4 flippers I use. (bally/gottlieb) Using the base code for the T4 flippers causes problems with the speed of the ball at the base of the flippers (too weak) and also changes the angle of the shot at the contact point of the flipper to severely. It is also harder to aim, and the ball at the tip of the flipper will send the ball into the bottom of the slingshot. (The walls correct that,and reset the angles better) As well, because the Bally flippers are smaller than the williams flippers, it means there's less surface area,and the flipper contact points are closer together, and FP has always had problems with contact points being too close together
With the Williams flippers, the code is
Code:
omegaCorrectionl = MaxOmega - (LeftFlipperExt.ContactPoint * ((MaxOmega - MinOmega)/1.2))
which divides by 1.2
I have found with the Bally flippers that the speed of very vertical shots is far better if it is divided by 1.05 instead of artificially increasing the set Min and Max Omega values.
Code:
omegaCorrectionl = MaxOmega - (LeftFlipperExt.ContactPoint * ((MaxOmega - MinOmega)/1.05))
Using the shaped walls and getting them right really helps the aiming as well,as it's my theory that FP physics are too extreme in the amount of angle it adds to the ball movement based on the contact point of the flipper. It's worse with the Bally flippers because the bally flippers are 20% smaller and have 20% less surface area than the Williams flippers.
If you are using Bally/Gottlieb type flippers, using this modification and the flipper wall method greatly improves the flippers and the shots if you take the time to adjust it. You will see Jungle Girl fpx soon, as I am getting there...