Well TomB, I tried your code, and I'm probably doing something wrong, since a ball is kicked out of each of the three kickers. And I just realized I left out some important information. My table is a one ball Trade Stimulator. Sorry, but could you adapt your code for me. What I need is for the one and only ball to drop straight down from one of three kickers placed across the top of the table.
I'm using a single key press to launch the ball, and wonder if it is possible to check for a possible ball in another kicker at the bottom of the table, from the previous game, and if it's present, destroy it before creating and launching a new ball. If the ball doesn't land in a specific kicker, but in one of several other kickers, it is destroyed to end the game. Only a winning ball remains in the bottom kicker. losing balls are destroyed. Sorry for the confusion. And no, it will not work using one kicker and having the ball kicked out in random directions.
John