Object elasticity

Elasticity affects all materials on the table, not just rubber!

So metal you might set at 0.1 (guides, orbits), plastic at 0.2(ramps, targets), wood 0.3, rubber 0.4-0.5 etc. (I've even used 0.05 for the 'swinging' genie in TotAN.)

Hit thresholds are as important on target settings, in particular drop targets, as elasticity.

I don't think rubber thickness plays a part in VP, other than cosmetic, ie the flippers look more real.

Updated Jun 22, 2005 Written by Unknown
 
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