lets start from the beginning: The asset store
Since this is a new install, we should start over. Once you have unity (free) installed, you need the pinball creator asset. You need to do a quick search in the asset store, find the program, pay for it, then install it.
The best way is to load the Unity editor itself, and select the asset store at the top tabs, as apparently, you need to do that to install the asset. remembering this from last time, this is not a start install and walk away till it's done, you have to tell it what to do multiple steps.
- I can reinstall the asset myself quite easy, since this is a fresh reinstall, the asset store remembered that I had paid for the program, and started the installation
- about 5 minutes in, the first pop up came up, telling me this will overright old projects, so just click "import" to continue. If you have any projects etc already, it may be a very good idea to make a backup of all your assets before you do.
- It is downloading, there is no indicater (at least I can easily see) that tells you the Unity editor is actually downloading, but once in a while, a VBscript like message box appears
- Ah, there's life, the editor is asking me to import the PC assets (why? shouldn't it just do that?) in a sneaky little pop-up box to the left. Click the All button, then import. (Screen 2)
- Now I get to stare at the little box telling me to "hold On" while it's downloading those assets.
- Is it over, just like that? Strange it didn't tell me. For a professional project like Unity, you would think. sigh. Oh well, in the meanwhile, lets show you the 3rd screenshot, which is Pinball Creator now listed in the assets section. Open up the folder, there's the assets (stuff you build with) the demos and the documentation. The text file is the version history.
Code:
>>> Pinball Creator package for Unity by Tropical Studio <<<
Thank you for choosing Pinball Creator.
Warning: Some relevant settings are required to run properly these asset.
See Chapter "Configuring the project" in Documentation Part1
Pinball Creator -> Documentation -> Pinball_Documentation_Part1.pdf
For any questions, please contact Marc at [email protected]
UPDATE 2.0 :
- All the scripts are now in c#.
- New module to generate mission easily.
UPDATE 1.7.1 :
-To work on both Mac and PC, inputs are now :
Left flipper : s
Right Flipper : l
Nudge Left : d
Nudge Right : k
Nudge Up : space
UPDATE 1.7 :
Important : If you use Unity 2017 version you need to change flippers inputs
Read : Pinball_Documentation_Part1.pdf section ÔÕFlipper Inputs Unity 2017ÕÕ
AddÊ:
- Unity Ads ready to use
- Main menu system (Choose a table)
- New local leaderboard
- Mesh Combiner V2
ModificationsÊ:
- Update documentation part 2 sectionÊ:
1.8 Setup Lighting for Desktop
1.9 Setup Lighting for mobile
3.9 Combiner Meshes
New scripts are in c#
UPDATE 1.6 :
- Don't use anymore Bloom Optimize standard effect
- Add new 2D Orthographic camera (+ demo scene)
- Little modification on table Demo_Table_01_Desktop
- Change Inputs :
left and right ctrl for flippers (don't use shift for flippers)
space, s and l for tilt
c : change camera
p : pause
- Script modifications :
Camera_Movement.js
CameraSmoothFollow.js
spring_Launcher.js
flippers.js (solve flipper stuck that appear sometime)
Read What's new 1.6 PDF
UPDATE 1.5 : Main modifications :
- Mobile ready
- New Camera System
- New UI system
- Bumper and slingshot led
- Stickers have been deleted on gameObjects( except targets, spinner and poster) see
documentation part1 section 06° How to modify pinball illustration
- New low poly models for Mobile
- New Demo scenes :
Mobile Demo (no Combine Mesh) : Demo_Table_02
Mobile Optimize Demo (Fully optimize, ready to build) : Demo_Table_02_MobileOptimize
Read What's new 1.5 PDF
- Notice the flipper keys keep changing? Unity apparently has problems with key assignments, especially the ones we all use with FP and VP. They may fix it, they may not. It's not important, it's only a commercial program after all
- Say, lets load in a demo. Click on the demo folder, there's a few in there. The file names are a bit cut off, but there's a little slider at the bottom right, that adjusts the sizes, so use that, then lets click "demo 1"
- Screen 4 is how it looks in the scene view, which means we are all going to have to learn how to adjust that view, Screen 5 shows the game view. That big white box is suppose to have text, telling us something or another important. How about we just play a game instead? Well, I can at least...
- You can actually play the game in the editor BTW, nice that, wish VP and FP had that. Oddly enough, that white text box showed up with actual text in it this time, so here's screenshot 6