Problem with framerate after hologram

morethansleeving

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Jan 20, 2010
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Favorite Pinball Machine
Theater Of Magic
Quick question.

I have 2 animations set into a hologram on my table. for some reason, when an event is triggered on the table that plays the second animation, my framerate drops to almost nothing. do I need to flush after the animation runs or is there a trick to this? the animation is a fair few number of frames in the animation,(90+) just curious if there is something I can do or if I should just look at another way of doing this.

Thanks
:cheers:
 
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