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Road Girls

AnonTet

Pinball Wizard
The original BK ultimate 1.01 from Slamt1lt keeps the locks so you might want to take a peek and test with manual ball rolling. should be quick to check the behavior.

Unfortunately I did not think of that before I changed the behavior to match the real counterpart which do resets the locked ball states and now I'm not near my pc anymore to try and help.
 

NitroNimbus

Pinball Nudger
Hi George,
Looking good mate can't wait to check it out!!
I can maybe help and add a simple DMD for cabinet users if your not doing one.
This is a great table to play on a cabinet and I like to have a DMD on all my tables, cheers!
 
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Reactions: Gin

GeorgeH

Flippered Out
Staff member
Site Supporters
I am not really a big fan of simple DMDs. The Zed version of this table has a simple DMD and I don't like it. It has some information that is useful but it divides your attention from the segmented display. That is why I added a third segmented display which adds the info that I thought was useful from the DMD. If we were to add a DMD, it would have to replace the existing 3 segmented displays.

I have figured out a fix for the 2 ball multiball issue that I discussed on message 25. When the ball drains, it now resets the diverter and lowers the 2 drop flags that hold the captive ball which allows the ball to drain. That will make it so the progress of the multiball won't transfer to the next player. I did add an option in the script where the end user can change the number of drop flags that have to be hit from 1 to 3. It is necessary to make it easier since the progress is not transferred to the next player anymore. The single ball player will however continue to play the table as it did with the progress carrying over to the next ball.
 

GeorgeH

Flippered Out
Staff member
Site Supporters
I have added a game room that has a floor and back wall. It is mostly for the VR headset guys. It can be set to be brighter if desired but I usually set it a little dark so it is not too much of a distraction from the table.

```Road Girls V1.0  (DOFLinx MX).png
 

GeorgeH

Flippered Out
Staff member
Site Supporters
I have finished the new loading screen for desktop users. It fills the screen now. FP darkens the loading screen. I can't make it any lighter. This is it:

1596605615720.png
 
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GeorgeH

Flippered Out
Staff member
Site Supporters
I have been updating the first posting with check marks on completed items. Only 5 more items to complete.

Does everybody like having the red segmented display? I made it red because it there were too many green displays. After I changed the segmented displays on the backglass to yellow, I am wandering if I should change the red display to green now. What do you guys think?
 

Gin

Pinball Nudger
Site Supporters
Hi George,

I'm sure that it will undoubtedly be a 'personal' choice, however - I am not a great advocate of the Red, although do believe that the information being highlighted is of interest; should you be in-between players / balls etc., and that the text should not necessarily draw the eye away from the main game information being displayed in the Green segment display (but as usual... just my somewhat 'limited' thought).

Perhaps a more subdued shade of the Orange/Yellow, as used on the Backglass / Loading Screen may be more suitable..?, but if not - then I personally would prefer them to be the same colour (Green).

Then again, the colour could always be customised by the 'User'; spoken in my best Tron voice... 🤔
 

AnonTet

Pinball Wizard
The 2 colour scheme is more up to my alley. But... From what I remember from the table green doesn't quite match the theme so *maybe* leave the red for highlights and the traditional orange for the rest is an option?

As a desktop player the backglass is something I don't see often. Even when I can use VR it's probably better the red green to contrast the information but I need to test that... one of these days...
 

GeorgeH

Flippered Out
Staff member
Site Supporters
@AnonTet There is a second display for desktop users on the backwall and the HUD has yellow segmented displays. See this posting:

 
General chit-chat
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  • @ Ike Savage:
    where is the unapprove option, anyway? is that a super mod thing or something from the admin panel?
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  • @ Ike Savage:
    oh wait, I see it
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  • @ JonPurpleHaze:
    true, but they could also be invisible to users and perhaps allow the category to be removed
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  • @ JonPurpleHaze:
    Don't know, do know that if you delete a category all files would also be removed so that's bad,
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  • @ Ike Savage:
    seems like we discussed it in some length at one point and came up with the current arrangement, but I don't have a strong opinion on that stuff. the one thing I do like is that I can clear out weaker tables from the main section without deleting them
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  • @ JonPurpleHaze:
    Sounds fine to me Ike, can't disagree with ya!
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  • @ Ike Savage:
    is it that you want to declutter more of the resources section?
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  • @ JonPurpleHaze:
    No it's fine
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  • @ Ike Savage:
    also, just to be clear-- the issue with "unapprove" is that you don't know if the table actually gets deleted from the server, right? AFAIK I have no way of seeing where the tables actually lie on the server, so it's something I can't test effectively
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  • @ JonPurpleHaze:
    They wouldn't get deleted from the server, I don't think.
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  • @ JonPurpleHaze:
    Can we get back to the subdomain folders/files, the uploads.pinballnirvana.com folder is where uploads would need to be, just wondering what might need to be deleted..
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  • @ Ike Savage:
    do you mind a phone call? probably easier to discuss, save some wear and tear on my hands, too
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  • @ JonPurpleHaze:
    No problems Ike, can't talk now but will try and set this up.
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  • @ Ike Savage:
    okay, well let me know if you need space cleared up across the torrent area, because I have some ideas
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  • @ JonPurpleHaze:
    Yeah, noticed a .zip file contains many versions etc..
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  • @ JonPurpleHaze:
    Uploading a 1.34 GB Pink Floyd The Wall zip file via ftp to test...
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  • @ JonPurpleHaze:
    The file is actually on the server in FP originals but isn't public.
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  • @ Anthias:
    Um, so, Hi!. What did I miss? (he says as though he ducked to the toilet while the adds were on...)
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  • @ AnonTet:
    Hi guys, I«m asking here as it might have a quicker response. How can I check the ball size used by authors in FP? or at least the default size if anyone knows. Thanks
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  • @ Gimli:
    Most FP authors use the default size and don't know how to use BAM to alter it.
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  • @ Gimli:
    I think it may be 13.8 though
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  • @ AnonTet:
    Thanks. But while I've waited I've looked at a ring around a ramp in LotR that's 26mm so i figure the ball being 24mm. A bit short of real life ball size if that's so.
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  • @ AnonTet:
    of course I could've used my brains earlier and create a table with some carefully spaced guides and check that the ball is in fact 27mm in diameter. Peeking at fp.exe and bam.dll and there's no way to change this. you can set the colour and the id to track it though (but that's known)
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  • @ Gimli:
    With Bam custom ball coding you can create balls of any size...see my titorial
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  • @ Gimli:
    +1
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    @ Gimli: https://pinballnirvana.com/forums/index.php?threads/bam-feature-how-to-guides.19601/post-120547 +1
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