@GeorgeH
@AnonTet
@outhere
@madmrmax
Rav has posted version 308 of BAM on his site...but he hasn't provided an explanation yet.....but this new BAM allows for Spotlights and Rotating Beacon Lights.. He is working with @TerryRed and @polygame to refine this stuff...VERY COOL !!!
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In the video below I am using 2 spotlights for the girls.
These are grabbed in a miniplayfield grab box and can be switch off or moved using the typical MP code.
I had to turn off nanoflashers in order to see spots...so George there is like some tweaking to do if we wish to use spotlights...but we can alternate or play with brightness...but this is proof of concept.
I don't mind Terry , but I am not sure if you can post links to mailbox conversations ?If you need any info on how to use spotlights... its all here, and also has example tables showing how to use beacons, etc.
Like anything else, it takes adjusting the rest of the table lighting,etc to best make use of it so it's visible. Spotlights aren't necessarily going to be on full time. They could be used for highlighting parts of the table for specific events... or you can get creative and do non realistic things with it.
I don't mind Terry , but I am not sure if you can post links to mailbox conversations ?
Terry do you have a simple demo table using spotlight coding ?
I have both Rav's demos and Steve's Multitable9
We should start a public post about this stuff soon I imagine ?
Both girls do seem a bit bright but it is a cool technique.
Ya I was remembering that too. If you use the menu for models it doesn't seem to have a global setting for these things, but I believe the old [!BAM} code will work.Custom Models can have their properties changed in script easily for brightness,etc.
I am just learning how to get spotlights to work stillThe spotlights have lots of settings that can affect brightness as well. Things like distance radius, falloff can vary greatly how they work.
I believe it is the official latest version.In your video demo...it looks like the back of the girl has no light at all when she turns around? Are you on the full new update for BAM and not the beta? Rav did some fixes for custom models and spotlights.
I agree. I turned the nano's off and the video is set to SLAM's Dark Night Mode settings so the Spot's look maximally bright.Both girls do seem a bit bright but it is a cool technique.
Flasher1Ext.SetAttenuation 2, .05, 0 ' George try changing the 2nd number for brightness (If 2nd & 3rd attenuation params = 0 makes distance to light irrelevant to brightness)
Rav has posted version 308 of BAM on his site...but he hasn't provided an explanation yet.....but this new BAM allows for Spotlights and Rotating Beacon Lights.. He is working with @TerryRed and @polygame to refine this stuff...VERY COOL !!!
I checked and it looks like you can't globally change the brightness of models....you have to adjust this per texture.