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BAM Slamt1lt Has New Tables Posted

GeorgeH

Flippered Out
Staff member
Site Supporters
I think you have FP installed. Replace the "Future Pinball.exe" file in your "C:\Games\Future Pinball" folder with the attachment. It is the Zed FP executable that should improve memory usage. Although FP is a 32 bit program, the Zed version uses the improved memory handling capability of the 64 bit system. I included a "default.xml" in the zip file also that you should save to your "C:\Games\Future Pinball\BAM" folder. It will switch the physics back to Physics 1.0 instead of using the Zed physics in the executable. Let me know if it helps.
 

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Ike Savage

Froggy like robot
Staff member
Site Supporters
Thanks, @GeorgeH. I downloaded it, added a bookmark, and will check this version out when I'm ready to wrangle FP again. *sigh*

Incidentally, maybe this special version would be worth adding to resources for other people with lower-spec PC's...?
 

GeorgeH

Flippered Out
Staff member
Site Supporters
Thanks, @GeorgeH. I downloaded it, added a bookmark, and will check this version out when I'm ready to wrangle FP again. *sigh*

Incidentally, maybe this special version would be worth adding to resources for other people with lower-spec PC's...?
You should try it first. I think it will improve things but it has been a while since I had a lower end PC,
 

TerryRed

Pinball Wizard
That version is not a "real" 64 bit exe... it just has this patch applied to expand the memory addressing of a Windows exe.


While it may seem to help some people in some cases... it may also cause other problems or glitches for some people. So keep that in mind when using it.
 

Ike Savage

Froggy like robot
Staff member
Site Supporters
Honestly, I'm probably going to have to beg off this one. Which likely includes testing FP and FP tables in general, if I'm perfectly honest with myself.

And yeah, I'll level with you-- even before you blokies settled on this site as an FP-dev forum (which I certainly tip my cap to), I was already pretty full-up with stuff, such as a huge VP archive / review project, not to mention my other side projects of BD and MAME reviews which I do at other places.

Then, recently... I was reminded that Adobe Flash is due to expire across the web at the end of the year (for all practical intents). Because "Flash" is yet another one of my projects, i.e. archiving, reviewing, and helping to add to deep databases, such as Blue Maxima's Flashpoint project. So now I'm extra busy working on that one as well. AARGH....

So yeah, I'm just... it's just too many dang projects over here.

Note: If you see me posting much in FP threads in future, PLEASE, someone smack my hand with a metal ruler! For as much as I bitch and moan about being overloaded, I'm also way too curious for my own good. :s
 

DuMichAuch72

Pinball Nudger
Earthdate 11th July 2020


Blade Runner is almost ready and should be released tomorrow.


I couldn't find any time to work on it during the week so today I put a full day's work into finishing it.


I know it's been a long wait but the extra time I've spent working on it has really paid off.
 

DuMichAuch72

Pinball Nudger
Earthdate 12th July 2020

So here it is...Blade Runner, the movie that inspired so many children in the 80s to dream of a career in movies, video games, graphic novels and music.

It certainly inspired me to make this pinball experience, which I hope you all enjoy.

A quick summary of the game:

- You play as Rick Deckard, a Replicant Detective or 'Blade Runner'.

- The main objective is to hunt down and 'retire' 4 rougue replicants - Zhora, Leon, Pris, Roy.

- You will also encounter other characters, each with their own missions to complete.

- Hit the 2 right 'Case Targets' to spin the mission wheel for the next mission, then shoot the right scoop to start it (or the left ramp for a diverted shot).

- The missions are selected randomly and must be completed successfully to light their main insert. Progress is saved when missions are restarted.

- To face Roy Batty you must retire the other 3 replicants first, you don't have to complete all 8 missions.

- There is no right outlane, the left outlane and SDTM drains are the only 2 hazards in the game.

- You play for money not points. Money is used to buy upgrades for the next game.

- The Police Spinner toy will fly around the playfield for the duration of the Super Ramps. This time can be extended as an award from the Snake Pit Mystery.

- The 4 inline drop targets are timed, the timer will start when the first one is dropped.

- A failed ramp shot that drains the ball SDTM is returned to play.

- There are no multiball modes.

- Sometimes a plunger shot will fail to make it all the way, the ball will then be diverted to the main scoop.

- An Extra Ball is awarded for getting to Tyrell's penthouse apartment in the lift.

- The backwall LCD screen will sometimes play ads from the blimp.

- The drain hole in the bumper area can randomly shoot the ball back into the bumpers.

- Harrison Ford's original voice over is used during the attract sequence.

- A single track from the movie Blade Runner 2049 plays during a certain event.

- Some dialogue is taken from deleted scenes, never seen in the final movie cut.

- The rest you'll figure out as you go along.


I will write a comprehensive rulesheet for the game at some point.
 

AnonTet

Pinball Wizard
Original as ever, beautiful as always.
It really makes justice to the movie and it's atmosphere. I just now need to hurry the VR setup again. I'm sure it'll be the most beautiful VR table to date.

Excellent even if you're not a fan in my very biased opinion :)

If someone even makes a 2001: Space Odyssey table I think I have all the bases covered regarding Pinball ;) ;) Say no more (tm)
 

GeorgeH

Flippered Out
Staff member
Site Supporters
Ah! Cool! Blade Runner. I have been waiting for this one a long time. It is one of my favorite movies.
 

elvin864

Pinball Nudger
Question for you guys. I noticed SlamT1lt's website (in the Games section) mention the following tables (which I'm assuming are Future Pinball tables):
Blues Brothers

AC/DC - ULTIMATE Pro
Future Pinball Version by: SLAMT1LT

CSI - ULTIMATE
Future Pinball Version by: Francisco666, Rom & SLAMT1LT

I haven't been able to locate these three. Do any of you have these (are they FP tables) and if so, can you share a link to them?

Really enjoying Blade Runner right now.

TIA
 

GeorgeH

Flippered Out
Staff member
Site Supporters
@elvin864

Slam has many tables listed on the Games option that he has removed to improve. All the tables he has currently available are on his home page under "Available Downloads" where you probably got Blade Runner.
 

elvin864

Pinball Nudger
@elvin864

Slam has many tables listed on the Games option that he has removed to improve. All the tables he has currently available are on his home page under "Available Downloads" where you probably got Blade Runner.
Yeah. I always wished he'd leave the previous version up for DL while he worked on the new version.

In his Games section, he has a lot of tables that aren't in the Available DL section. Most of those I found on PinSimDB. But those three I mention above I never could find.

Also just wanted to make sure they were truly FP tables rather than some other type.

Thanks. I'll patiently wait for them.
 

AnonTet

Pinball Wizard
Not a new question. Regarding those particular tables though, I am tempted to think that there is/was a plan to update to ultimate pro so they're listed but, never actually released.

If they were, hopefully someone will let us all know :)
 

TerryRed

Pinball Wizard
The only two Ultimate Pro table released that you can't currently download are Star Trek Stern and Xenon.

The tables shown in the GAMES TAB are mostly wip and not released yet as they are currently being updated to wip at some point.
 

GeorgeH

Flippered Out
Staff member
Site Supporters
Slam didn't add any table loading art to Blade Runner. This site has many options to choose from:


I edited 2 of these to make them higher so they don't distort on the screen. The landscape versions look good without changing so you can download them directly from the site. To add them, just import them into the texture manager and then select one of them on the "Table Info" screen.
 

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DuMichAuch72

Pinball Nudger
Update Blade Runner ULTIMATE Pro 1.02 is out:

Earthdate 19th July 2020

A big update with lots of new content and improvements. Any bugs, please let me know (email).

Remember, if you like my games and want to show your appreciation for the years of work I've put into these amazing pinball experiences, then please donate....and I'll keep making them!

Blade Runner ULTIMATE Pro 1.02

Here are some key improvements:

- I've added a Joi ad to the back wall LCD (as seen in my recent YouTube vid) but it only plays when the left lane is hit and the Super Pops are active.

- Joi can only be bought from the upgrade shop ($36,000), so you'll need to play at least one game and do well enough to afford her for the next game. She's turned on and off using the plunger key during the attract sequence. When active, she will assist during certain events in the game. At the end of the game, she turns off and must be bought again.

- The option to 'Continue Game' is now only available for an end of game score over $50,000.

- Balls per game are changed during the attract sequence using the flippers.

- The game now contains mild nudity, so be cautious letting your kids play.


** Blade Runner ULTIMATE Pro 1.02 **


- fixed ball sticking on launch ramp
- fixed Leon Kill flag not resetting for each new game
- fixed 2 music tracks playing at the same time when Spinner moving
- fixed some quotes not playing
- improved Rachael mission

- improved retirement sequence for each replicant kill
- added more sound fx, quotes and music
- added more movie clips
- added more blimp ad animations to back wall LCD
- adjusted score value needed for 'Continue Game'
- improved some lighting effects
- added colour-changing LEDs
- added Joi companion from Blade Runner 2049
- added option to change balls per game during attract sequence

- fixed Skill Shot activating for ball save

- improved DMD functionality

- adjusted some score values

- improved some LCD graphics

- minor adjustments to phyiscs
 

AnonTet

Pinball Wizard
Update Blade Runner ULTIMATE Pro 1.03 is out at the usual place-

** Blade Runner ULTIMATE Pro 1.03 **

- fixed some movie clips freezing on last frame
- adjusted price of all items in the upgrade shop

- increased 'Continue Game' qualifier
- fixed DMD on backglass not showing all information

- added more movie clips

- improved Joi companion functionality

- New Rule: hitting the right scoop 3 times when not lit will send the ball into the bumpers
- New Rule: making a late Super Ramp shot as the Spinner is landing awards a Landing Bonus

- fixed some upgrade shop adjustments not carrying over to next game

- improved attract sequence

- added more quotes and sound fx

- adjusted all score values

- fixed DMD showing wrong score values for certain features

- improved 'money spinner' feature and increased all award values

- various other gameplay enhancements


Joi Companion (purchased from the Upgrade Shop) will now intelligently influence a helpful award from the Snake Pit Mystery and she'll favour the 3 replicants (Pris, Leon and Zhora) when the mission wheel is spinning to help you reach Batty. But she's expensive, so play well to be able to afford her.


And when she's assisting you, she'll appear on the back wall LCD and you'll hear her unique notification sound fx.
 
General chit-chat
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  • @ Ike Savage:
    where is the unapprove option, anyway? is that a super mod thing or something from the admin panel?
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  • @ Ike Savage:
    oh wait, I see it
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  • @ JonPurpleHaze:
    true, but they could also be invisible to users and perhaps allow the category to be removed
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  • @ JonPurpleHaze:
    Don't know, do know that if you delete a category all files would also be removed so that's bad,
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  • @ Ike Savage:
    seems like we discussed it in some length at one point and came up with the current arrangement, but I don't have a strong opinion on that stuff. the one thing I do like is that I can clear out weaker tables from the main section without deleting them
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  • @ JonPurpleHaze:
    Sounds fine to me Ike, can't disagree with ya!
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  • @ Ike Savage:
    is it that you want to declutter more of the resources section?
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  • @ JonPurpleHaze:
    No it's fine
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  • @ Ike Savage:
    also, just to be clear-- the issue with "unapprove" is that you don't know if the table actually gets deleted from the server, right? AFAIK I have no way of seeing where the tables actually lie on the server, so it's something I can't test effectively
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  • @ JonPurpleHaze:
    They wouldn't get deleted from the server, I don't think.
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  • @ JonPurpleHaze:
    Can we get back to the subdomain folders/files, the uploads.pinballnirvana.com folder is where uploads would need to be, just wondering what might need to be deleted..
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  • @ Ike Savage:
    do you mind a phone call? probably easier to discuss, save some wear and tear on my hands, too
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  • @ JonPurpleHaze:
    No problems Ike, can't talk now but will try and set this up.
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  • @ Ike Savage:
    okay, well let me know if you need space cleared up across the torrent area, because I have some ideas
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  • @ JonPurpleHaze:
    Yeah, noticed a .zip file contains many versions etc..
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  • @ JonPurpleHaze:
    Uploading a 1.34 GB Pink Floyd The Wall zip file via ftp to test...
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  • @ JonPurpleHaze:
    The file is actually on the server in FP originals but isn't public.
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  • @ Anthias:
    Um, so, Hi!. What did I miss? (he says as though he ducked to the toilet while the adds were on...)
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  • @ AnonTet:
    Hi guys, I«m asking here as it might have a quicker response. How can I check the ball size used by authors in FP? or at least the default size if anyone knows. Thanks
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  • @ Gimli:
    Most FP authors use the default size and don't know how to use BAM to alter it.
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  • @ Gimli:
    I think it may be 13.8 though
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  • @ AnonTet:
    Thanks. But while I've waited I've looked at a ring around a ramp in LotR that's 26mm so i figure the ball being 24mm. A bit short of real life ball size if that's so.
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  • @ AnonTet:
    of course I could've used my brains earlier and create a table with some carefully spaced guides and check that the ball is in fact 27mm in diameter. Peeking at fp.exe and bam.dll and there's no way to change this. you can set the colour and the id to track it though (but that's known)
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  • @ Gimli:
    With Bam custom ball coding you can create balls of any size...see my titorial
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  • @ Gimli:
    +1
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    @ Gimli: https://pinballnirvana.com/forums/index.php?threads/bam-feature-how-to-guides.19601/post-120547 +1
    Top