• We have added Language Translations for French, Italian and Spanish menus, you can change your language at the bottom of every page, bottom left in the footer.
  • Spanish (Español, Latin American) translations have been added for the Forums and Resource Manager (Downloads). You can change your Language Here!

Wipe Out VP9

destruk

Pinball Wizard
Site Supporters
Screenshots here:
https://pinballnirvana.com/forums/index.php?attachments/16-9-wipe-out_m3c-jpg.8835/

Desktop version:
https://pinballnirvana.com/forums/index.php?resources/wipe-out.3295/

Fullscreen version:
https://pinballnirvana.com/forums/index.php?resources/wipe-out.2719/

It's in the downloads section now. Thanks to TAB for the graphics work, Cameron for the pictures of the real machine. The Slalom slope doesn't visibly move yet but it does impact the ball when moving. Also during specific modes the slalom is controlled by the flippers. If anyone can find a way to visibly animate it, let me know. Also, if you find better flipper settings please say so. :)

Have fun.
 
Last edited by a moderator:

panootz

Pinball Nudger
Thanks Destruk and Tab just got done playing it and it looks beautiful. Nice and sharp just like a real pinball machine should look. Dave P.
 

TheMcD

sXe And Better Than You
Oh wow, I actually missed this thread due to the massive activity of these forums.

Looks sweet, will try it out as soon as I can (which can be in about a week).

The McD
 

shogun01

Pinball Nudger
Running into a few glitches!

First off, I like to say that the table is running very smooth. Very nice!

I'm running into a few glitches though.

The biggest one is that the (pop) bumpers aren't working.

Small minor problems, not including the moving Slalom slope of course.
- The six lights on the Slalom slope are hard to see when light. For a while, I thought they weren't working.
- Ski lift is going a little too fast. It's livable though!
- It appears that the sensor near the Slalom gate isn't working. Read below!

When the ball reaches to the Slalom gate, the ski lift suppose to deactivate. It feels like the ski lift is running on a timer here and that can cause a nasty glitch. I already ran into the glitch three times.

The game sometimes will lose track of the ball, when you shot the second ball into the ski lift too soon after the first ball. As soon as the first ball hits the gate, the ski lift should deactivate and the second ball either remains at the bottom of the ski lift or on it. In the real machine, the Slalom gate can only handle one ball at a time.
 

Joe

Pinball Player
First off, I like to say that the table is running very smooth. Very nice!

I'm running into a few glitches though.

The biggest one is that the (pop) bumpers aren't working.

Small minor problems, not including the moving Slalom slope of course.
- The six lights on the Slalom slope are hard to see when light. For a while, I thought they weren't working.
- Ski lift is going a little too fast. It's livable though!
- It appears that the sensor near the Slalom gate isn't working. Read below!

When the ball reaches to the Slalom gate, the ski lift suppose to deactivate. It feels like the ski lift is running on a timer here and that can cause a nasty glitch. I already ran into the glitch three times.

The game sometimes will lose track of the ball, when you shot the second ball into the ski lift too soon after the first ball. As soon as the first ball hits the gate, the ski lift should deactivate and the second ball either remains at the bottom of the ski lift or on it. In the real machine, the Slalom gate can only handle one ball at a time.
Also tilting the game can move the ball out place on the Slalom gate and mess the game up.
 

shogun01

Pinball Nudger
Thanks Shogun - I should have the ski lift sorted out now.
No problem! I'm noticing a few other things, but I'll pay this version first before giving feedback.

It can be a double edged sword playing the real machine over a thousand times. I'm getting one heck of a thrill with the VPM table, but I can point out every little flaw. :pirat:
 

shogun01

Pinball Nudger
Thanks Shogun - I should have the ski lift sorted out now.
No problem! I'm noticing a few other things, but I'll pay this version first before giving feedback.
OK I'm back from playing the update. Much better! Again, I ran into a couple more glitches and a few minor ones.

Major glitches:
  • About 30% of the time the snow boarding ramp (under the slalom slope) isn't working properly. Some times the ball will shot off from the ramp, through the orbiter and get stuck underneath the ski lift. It appears that there is a gap somewhere in between the invisible walls on the ramp. I'm not sure where it's exactly at because the slalom slope is in the way.
  • At the "MUL" drop down targets. Once targets are down, there is a small gap next to the L target. It's big enough for the ball to get through. It'll get stuck in between the targets and "Rip the Crude" chute. The good news is that it will fall out on it's own, but still annoying.

Minor glitches: These are just some noticeable differences from the actual machine.
  • The dog target (the U target of MOGUL), should be a lane. In the real machine, there's no way to access the bumpers from there. Mainly, because that's where one of the metal supports for the chute (tunnel) is at.
  • The Panic Button sensor is a little off. It's a little to far over to the left. Hitting it dead center will not trigger it.
  • What's going on with the pit? The ball just disappears and reappears on the chute.
  • A small art glitch and it can be left like the way it is. On the left in lane, where it says "Light Bonus Hold". It should just say "Bonus Hold", since the little graphic right above it (in red and yellow) already says "Light".
 
Last edited:

shogun01

Pinball Nudger
More data for the Table Info.

Here's some more data for the Table Info section. Feel free to modify this information anyway you please. :)

Key:
Rip The Crude = RTC
Snow Boarding Ramp = SBR
Ski Lift Lane = SLL

S.K.I.E.R.S Bonus: Hit the "B.O.W.L." targets near the SLL to spot a letter. Once spelled out, the SKIERS Bonus mode will activate. In this mode, there are five flashing lanes (RTC, SBR, SLL, the pit and U target) worth 20 million each (100 million in all).

Extra Balls: There are three ways to get an extra ball. The most easiest way is to just buy one at the end of the game. The other two ways is quickly hitting the Panic Button four times or hitting the "Never Ever Target" (NET) when lit. I can't remember how to get the NET target on to lit. I did it a couple of times on the real machine, but I can't replicate it in the emulation.

Bonus Multiplier: To increase you bonus, just collect the three diamonds by shooting the RTC ramp, the SLL and the SBR. The course bonus light will let you know how much you got. Green Circle = 5 mil, Blue Square = 15 mil, Single Diamond = 30 mil and Double Diamond = 60 mil.

Dog POPS Bonus: Hit the bumpers to build up your dog bonus. Light the "Collect Dog Bonus" by having the ball land in the right inlane and collect the actual bonus by shooting the "U" target.

Bonus Hold: Light it up by having the ball land in the left inlane and collect by shooting the RTC ramp.

Ball Rescue Outlanes: Lock a ball in the ski lift and one of the outlanes will light up (Slalom Release). The light will revert between the two outlanes if the bumpers near the flippers get hit.
 

destruk

Pinball Wizard
Site Supporters
By the pit, you mean the upkicker on the right? It registers the shot, holds down the switch, the game fires the solenoid to make it release the switch and the ball is released on the ramp. Making a true Z axis kick of the ball in a multiball table is difficult - I did that with my Ripleys and Lord of the Rings - and using a bunch of kickers to manually animate it looks stupid IMO, so I left it easy.

The panic button target is two parts - sw33 and sw23 - sw23 is in the dead center of the target, so perhaps it needs to be larger. I'm leaving it like it is in the table for now. I did modify wall136 so it blocks the gap when the target is down. I added higher walls for the snowboard ramp and reconnected all the ramps so they're as smooth as I can make them now. I added the rubber divider for the pop bumpers/U lane and added your extra rules text to the table info.

I'll ask TAB about fixing the graphic text for the left inlane insert. Thanks for the feedback. :) I'll upload 1.2 now.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • @ Ike Savage:
    where is the unapprove option, anyway? is that a super mod thing or something from the admin panel?
    Quote
  • @ Ike Savage:
    oh wait, I see it
    Quote
  • @ JonPurpleHaze:
    true, but they could also be invisible to users and perhaps allow the category to be removed
    Quote
  • @ JonPurpleHaze:
    Don't know, do know that if you delete a category all files would also be removed so that's bad,
    Quote
  • @ Ike Savage:
    seems like we discussed it in some length at one point and came up with the current arrangement, but I don't have a strong opinion on that stuff. the one thing I do like is that I can clear out weaker tables from the main section without deleting them
    Quote
  • @ JonPurpleHaze:
    Sounds fine to me Ike, can't disagree with ya!
    Quote
  • @ Ike Savage:
    is it that you want to declutter more of the resources section?
    Quote
  • @ JonPurpleHaze:
    No it's fine
    Quote
  • @ Ike Savage:
    also, just to be clear-- the issue with "unapprove" is that you don't know if the table actually gets deleted from the server, right? AFAIK I have no way of seeing where the tables actually lie on the server, so it's something I can't test effectively
    Quote
  • @ JonPurpleHaze:
    They wouldn't get deleted from the server, I don't think.
    Quote
  • @ JonPurpleHaze:
    Can we get back to the subdomain folders/files, the uploads.pinballnirvana.com folder is where uploads would need to be, just wondering what might need to be deleted..
    Quote
  • @ Ike Savage:
    do you mind a phone call? probably easier to discuss, save some wear and tear on my hands, too
    Quote
  • @ JonPurpleHaze:
    No problems Ike, can't talk now but will try and set this up.
    Quote
  • @ Ike Savage:
    okay, well let me know if you need space cleared up across the torrent area, because I have some ideas
    Quote
  • @ JonPurpleHaze:
    Yeah, noticed a .zip file contains many versions etc..
    Quote
  • @ JonPurpleHaze:
    Uploading a 1.34 GB Pink Floyd The Wall zip file via ftp to test...
    Quote
  • @ JonPurpleHaze:
    The file is actually on the server in FP originals but isn't public.
    Quote
  • @ Anthias:
    Um, so, Hi!. What did I miss? (he says as though he ducked to the toilet while the adds were on...)
    Quote
  • @ AnonTet:
    Hi guys, I«m asking here as it might have a quicker response. How can I check the ball size used by authors in FP? or at least the default size if anyone knows. Thanks
    Quote
  • @ Gimli:
    Most FP authors use the default size and don't know how to use BAM to alter it.
    Quote
  • @ Gimli:
    I think it may be 13.8 though
    Quote
  • @ AnonTet:
    Thanks. But while I've waited I've looked at a ring around a ramp in LotR that's 26mm so i figure the ball being 24mm. A bit short of real life ball size if that's so.
    Quote
  • @ AnonTet:
    of course I could've used my brains earlier and create a table with some carefully spaced guides and check that the ball is in fact 27mm in diameter. Peeking at fp.exe and bam.dll and there's no way to change this. you can set the colour and the id to track it though (but that's known)
    Quote
  • @ Gimli:
    With Bam custom ball coding you can create balls of any size...see my titorial
    Quote
  • @ Gimli:
    +1
    Quote
    @ Gimli: https://pinballnirvana.com/forums/index.php?threads/bam-feature-how-to-guides.19601/post-120547 +1
    Top