shiva said:
Actually, just run a search of VPF, and you know what I am talking about.
Are we supposed to be psychic now too? Search for what, exactly? Any thread that I reply in? Threads on light systems?
The fact that you constantly mention the faded light system just about every time you have a chance is proof enough. Okay, it's a nice idea, but it's not the be all end all, it's just another tool in a devs arsenal, and it's not something that hasn't been released before in some other way. It's very nice, your proud of it, you get a lot of accolades for it, but enough already
So I take it that you don't mention ShivaEngine or the like "every chance you get", then? I'm just trying to encourage some people to take a look at it before dismissing it or rewriting the wheel (e.g. when Kurt's fading lights didn't appear to be functioning, I suggested he might take a look to simplify things in the future). I know from Kristian that it's just a matter of explaining the system in some cases (people tend to resist learning new things). But this "enough already" smacks of something else, IMO.
As to my comments, considering what you have called me over the years,
There's that totally abstract reference to some names I've supposedly called you over the years. I'm waiting to hear what even ONE of these names is, Shiva. I don't recall calling you anything, so you're going to have to point something out if you expect me to believe I've insulted you.
To be blunt, if you ever said the things to my face what you have said about me in various forums, I would have flatten you, which would have
been a first for me, as I am not in the slighest bit violent, and because of my health, you proberly out weigh me by 75-100 pounds. Don't pretend to
Gee, I must have said something truly HORRIBLE to turn a non-violent man like yourself into such a RAGE. I'd
REALLY like to know what it is I've said to make you want to flatten me, Shiva. Please, do tell. Point it out. If I've said something so awful, I'll gladly apologize for it.
be so hard done by, the only thing it proves that you can't take even a fraction of what you have been dishing out for the years.
You can't have "proof" with abstract accusations about something I supposedly said. Let's hear/see it.
unplayable on my computer. I don't think my version of Sorcerer has anything to do with it, I do find it interesting though that you were so hot and bothered to do other games, and then suddenly, when I announced I was doing Trigon, and I was gonna use the Sorcerer soundset, then you decided to do Sorcerer. Considering all of the extra time you took to make
Until you just saying that just now, I don't recall you ever stating that you were going to use the Sorcerer sound set in Trigon. If you did, I never noticed. And if you look back to the original Sorcerer WIP thread at VPF, it's clear I never even tried your version of Sorcerer until after I finished 1.0 of my own table. The only one I saw and played was the original release by Krellan/Joxer and it was in pretty incomplete looking shape and so THAT was the version I based my decision to make a new table on, seeing that it seemed like an interesting table design along with being one of only 3 System9 tables. Once Wod offered me a high resolution flyer scan and playfield overlay and Nitrodude offered to scan plastics, I decided to go forward with it, all before ever even looking at a picture of your version. So ANY business you think about Trigon (of all things) is purely a coincidence. I don't see any real resemblance to Sorcerer there (it reminds me more of Firepower's layout than Sorcerer).
But, that game of mine is more important to me then what anyone can imagine, that game kept me going for 3 years, I am very protective of it, and I will continue to do so. It may be just a game to everyone else, but it was a very important part of my life.
And as I recall you asked for and complained about a lack of feedback on it and so I provided some areas that I thought might be improved. You didn't sound like you minded the feedback at the time, but clearly you took feedback as an insult rather than an offer of advice I learned on my own VP path of adventure. Nobody was trying ot make you do anything. As I recall, most of my suggestions had to do with lighting and scoring. Then there was that discussion on pop bumpers and how to make them drop DOWN instead of UP, which I thought would be helpful to you. Maybe I should have just ignored the whole WIP thread? But then you complained about people doing that too.
As to the light sequencer, I guess I am not allowed to agree with you on some points. Me bad...
Did I say that? No, I just gave my own opinion on the system. You have no interest in using fading lights, wall lights or reel scoring in Trigon, so clearly the downsides of the light sequencer don't apply to you.
The thing is, I'm a orginal table author. That means that I don't have the lights already worked out by someone else, and all I have to do is hook up the proper switches.
That statement shows a complete lack of understanding of how my light system works or what it's about. It's not 50K long because all it does is hook up lights to switches. It's about creating more realistic LOOKING lights. How it's CONTROLLED is irrelevant (my tutorial table is an original table example to show that it does indeed work with originals, but can't work with Black's light sequencer for the reasons discussed in this thread. A script based sequencer would work and there is one out there publicly available).
I have to work it all out myself, so I have done a lot of work and experimentation. The LS is a major pain, but you can't really complain about a system that was only meant to be used with lights not working with other things like walls. It does what it does, and it works quite well if you understand it's limations, and are willing to work at it a bit. It has problems, but like decals, drop walls etc, sometimes you can get around them.
I can complain about Black's light sequencer because it violates VP's own light rules and controls. Those complaints have NOTHING to do with the effects themselves. Those are nice, but not interactive on a script level. The script-based sequencer I've looked at has the same types of wipes, etc., but it controls it via arrays and those could be transformed to control any kind of light (wall, reel, etc.). That is one ASPECT of the issue and the only one I'm talking about when I say I think Blacks' sequencer sucks. Obviously, no one is making you agree with that assessment.