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  • shiva
    Seems I volunteered myself accidentally into doing these posts, but we can't forget the one pinball cabinet for the consumer market that actually sold out completely, mainly because everyone else couldn't get their stuff out and they benefited...
  • shiva
    Just as I posted yesterday, today @AtGames just posted a update to the legends Pinball, with OTG support added. This is a big one, as it means you can now hook up your computer and play the games on it through the cabinet. There is some...
  • shiva
    agree. especially for the amount that would be given. From my point of view, I'm not allowing other people to sell my work without my knowledge or permission and just so they can profit from it and keep all the money. I'm no different than any...
  • shiva
    Yeap, people who just play the games do not understand the amount of time it takes, and the more you have to do on that table, the more time it takes. Sort of a bugaloo for both sides here, we want the support and the attention, AtGames needs...
  • pinballdaveh
    It looks like the rollover wire closest to the diverter is not centered and is raised higher than the others. If the ball hits this rollover high spot fast enough, then jumping over the diverter is possible.
  • shiva
    Pizza time from VP was a specialized version with scotty, and I am sure the 3 FP tables were the same. The problem is intellectual property rights,even though I redrew the entire artwork, it's still based on a actual comic book. AtGames has been...
  • shiva
    Undoubtably, AtGames and other companies will get in touch with us to give us the code to enable things like the hapticsupport,plungers tilt etc built into their units. Kind of amazing the things we can do even for the previous year, and the...
  • P
    polygame reacted to shiva's post in the thread Ghostbusters (from smoke) with Like Like.
    Just a point here, but I have enjoyed being part of the FP "family" for over 15 years because that is what we are, a family. A lot of these games made are not just made by 1 or 2 people, but have a lot of people's work in there as we discovery...
  • P
    polygame replied to the thread PINBALL NERDS Podcast Feed.
    Your show is very well done dear sir! congrats!
  • shiva
    Nice terry, it's a size thing though with the dmd. - Yes,that ribbon cable is not a great idea. Pretty sure AtGames knows this, and when it comes time to update their machine, will replace it. There are other things as well, but 600 us dollars...
  • wild
    sorry for the confusion ... I haven't used it for a long time ..... the function is "link to library",,not "import from library"
  • wild
    obviously if you do the test, you have to use those 20 textures first .... put them in an overlay .... or "fp" will not know you used them .... and therefore will not delete them good dinner to me and good lunch to you
  • wild
    Nice!!!!! I couldn't have explained it better ... great job. the fact of fluidity, almost not perceived, because they are very close .... at the greater distance yes .... but this distance is difficult to use as a zipper system .....on the other...
  • wild
    no problem..... ahhhhh....yes of course, I knew, in many of my tables there are texture no in p2 ... when they are few .... and when you have video clips, you have to use them .... in p2 .... think about 2000 texture without p2 ..... or reduced...
  • GeorgeH
    The main point of my previous posting is that it is not as critical to make textures comply with power of 2 that are light on resources. It becomes much more important when the table is resource heavy like "Masters of the Universe".
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