Attack From Mars (Bally-Midway, 1995) (FizX 3.3) 1.03
Click on the "Updates" tab for more on Version 1.03.
IPD No. 3781
Table Developers: Francisco666, Moogster66, PinBalt, Polygame, Drakko, Slamt1lt, Tomasaco, Gimli, SpacePirateScott, Enthusiast, GeorgeH
Attack From Mars has always been my favorite pinball table. It was designed with simple rules to attract newcomers, keeping players engaged and entertained without requiring a deep understanding of complex strategies. This approach works well for me, as I often forget the rules after not playing the table for a while. Additionally, I love it because I'm a sci-fi fan, and the aliens perform amusing antics during the game, such as straightening the Leaning Tower of Pisa.
Video that Provides an Overview of the Table:
My goal was to enhance this table to be both functional and visually appealing, without excessive models and animations. As a result, it now features four lighting settings, FizX 3.3, Surround Sound Feedback (SSF), and numerous new graphics. My friend SpacePirateScott added the Super Skill Shot, which was surprisingly absent in previous Future Pinball (FP) versions. I also installed a four-color Dot Matrix Display (DMD). Please follow the instructions in the PDF file included in the download for installing the table and the DMD zip file. I initially used the lighting from version 1.02-2 but revised it extensively.
The original version of the table plunged into complete darkness when the ball hit certain objects, a feature that persisted through subsequent versions. I found this excessive, so I adjusted it to slightly dim the lights when the ball hits objects on the playfield and further darken them when the ball drains. I believe these adjustments enhance the visual experience.
I replaced the old menu system from version 1.02-2 with what Gimli and I refer to as "tweakers." This is the first table since Avatar where I've included Game and Lighting tweakers. It took some time to develop a standardized code template for new tables, which I used for this table. I also devised a more effective method for managing preset options, which I added to the FizX and Game tweakers, as explained in the accompanying video.
Video Demonstrating the Menu System I Call "Tweakers":
Initially, I thought the sound in version 1.02-2 was satisfactory until I integrated Fleep's game sound recordings. I then noticed that certain sounds, particularly the ball rolling sounds, were indistinct. To address this, I introduced the "Sound Level Control Panel," a feature I've implemented in other tables. This involved categorizing sounds into music, game mechanical sounds, special effects, and voice quotes, each with separate volume adjustments for loud and soft levels where necessary.
For the first time, I've integrated options for the script-based "Sound Level Control Panel" into the Game Tweaker. While these options still appear in the script, they are now used as default values accessible via the tweaker. Having sound controls on the tweaker allows for real-time adjustments. I've read that some cabinet users struggle to hear the ball rolling sound, and TerryRed suggested that lowering the volume of all other sounds is the only solution. Therefore, I added an option to the tweaker to facilitate this adjustment. FP provides two options to adjust music and game sounds. I recommend setting both to maximum and not use them, as the music manager includes various non-musical sounds that are best managed through the Game Tweaker's sound options.
Features carried over from Version 1.02-2:
Since this is my favorite table, I invested everything I had into it, incorporating lots of new features and ensuring all adjustments are just right. I hope you enjoy it.
George
List of Changes:
Click on the "Updates" tab for more on Version 1.03.
IPD No. 3781
Table Developers: Francisco666, Moogster66, PinBalt, Polygame, Drakko, Slamt1lt, Tomasaco, Gimli, SpacePirateScott, Enthusiast, GeorgeH
Attack From Mars has always been my favorite pinball table. It was designed with simple rules to attract newcomers, keeping players engaged and entertained without requiring a deep understanding of complex strategies. This approach works well for me, as I often forget the rules after not playing the table for a while. Additionally, I love it because I'm a sci-fi fan, and the aliens perform amusing antics during the game, such as straightening the Leaning Tower of Pisa.
Video that Provides an Overview of the Table:
My goal was to enhance this table to be both functional and visually appealing, without excessive models and animations. As a result, it now features four lighting settings, FizX 3.3, Surround Sound Feedback (SSF), and numerous new graphics. My friend SpacePirateScott added the Super Skill Shot, which was surprisingly absent in previous Future Pinball (FP) versions. I also installed a four-color Dot Matrix Display (DMD). Please follow the instructions in the PDF file included in the download for installing the table and the DMD zip file. I initially used the lighting from version 1.02-2 but revised it extensively.
The original version of the table plunged into complete darkness when the ball hit certain objects, a feature that persisted through subsequent versions. I found this excessive, so I adjusted it to slightly dim the lights when the ball hits objects on the playfield and further darken them when the ball drains. I believe these adjustments enhance the visual experience.
I replaced the old menu system from version 1.02-2 with what Gimli and I refer to as "tweakers." This is the first table since Avatar where I've included Game and Lighting tweakers. It took some time to develop a standardized code template for new tables, which I used for this table. I also devised a more effective method for managing preset options, which I added to the FizX and Game tweakers, as explained in the accompanying video.
Video Demonstrating the Menu System I Call "Tweakers":
Initially, I thought the sound in version 1.02-2 was satisfactory until I integrated Fleep's game sound recordings. I then noticed that certain sounds, particularly the ball rolling sounds, were indistinct. To address this, I introduced the "Sound Level Control Panel," a feature I've implemented in other tables. This involved categorizing sounds into music, game mechanical sounds, special effects, and voice quotes, each with separate volume adjustments for loud and soft levels where necessary.
For the first time, I've integrated options for the script-based "Sound Level Control Panel" into the Game Tweaker. While these options still appear in the script, they are now used as default values accessible via the tweaker. Having sound controls on the tweaker allows for real-time adjustments. I've read that some cabinet users struggle to hear the ball rolling sound, and TerryRed suggested that lowering the volume of all other sounds is the only solution. Therefore, I added an option to the tweaker to facilitate this adjustment. FP provides two options to adjust music and game sounds. I recommend setting both to maximum and not use them, as the music manager includes various non-musical sounds that are best managed through the Game Tweaker's sound options.
Features carried over from Version 1.02-2:
- The number of Martians killed during the current game and the Martian champion count are displayed when the "Martian Attack Multiball" mode ends. You can also press the "M" key on your keyboard at any time to display these counts.
- Added bulbs under the plastics that produce a glow through the plastics.
- The maximum score has been increased from about 2 billion points to 922 trillion due to BAM coding.
- Added Gimli's multiplayer mod, which provides correct prompts for adding players and includes a method for adding the high score at the end of the game.
Since this is my favorite table, I invested everything I had into it, incorporating lots of new features and ensuring all adjustments are just right. I hope you enjoy it.
George
List of Changes:
- Added two new versions of the speaker panel texture on the translite.
- Added a new texture on the apron.
- Added new textures on the inside walls of the cabinet, with an option to switch between these and the textures from Version 1.02-1.
- Added FizX, Surround Sound Feedback (SSF), Fleep audio recordings, and a PUP pack for the audio.
- Added ray casting for the ball.
- Added tweakers (menu system) for game, lighting, and the latest version of the FizX tweaker.
- Added a new landscape table loading texture featuring aliens attacking New York City and a portrait version showing a cow pulled into the air by flying saucers.
- Added a new texture for the flippers that matches the rest of the table better than the old texture.
- Revised the lighting extensively from Version 1.02-1.
- Added new music for the attract mode in the original music mode (previously the same as the Movie Music Mode).
- Added a "Sound Level Control Panel" that controls every sound on the table and can be adjusted in the Game Tweaker.
- Added an option on the Game Tweaker to lower all sounds except the ball rolling sound to make the ball rolling sound more audible..
- Added color DMDs that require the use of the zip file included in the download.
- SpacePirateScott added the Super Skill Shot, which was absent in previous FP versions.
- Made lighting switchable between Day, Dusk, Night, and Dark Night modes by pressing the "L" key, in addition to switching them on the Lighting Tweaker.
- Revised the "Bounce Choice Presets" option on the FizX Tweaker to show messages for "Current Unsaved Settings" and "Saved User Settings." Also updated the Audio Preset Volumes" on the Game Tweaker in the same way.
- Set the default volume level for "Loud SSF Game Sound" higher for PUP than for FP, as FP sounds are louder.
- Added an option on the Game Tweaker to change Strobe Multiball so it uses normal lighting instead of flashing lights to accommodate people with photophobia.
- The tweaker displays can be switched between the HUD on the upper right side of the table and the playfield apron (to support cabinet users).
- The latest version of the tweakers can be operated using just the flipper and plunger keys after the table is loaded but before the game start key is pressed.
- Created a new version of the "rotated display" table that uses the BAM camera and requires less setup than the old method.
- Added new details to the textures on the models of the aliens.
- Found a lane guide poking through the plastic ramp above it and hitting the ball. Created new lane guides that are lower and don't interfere with the ball.