Halloween - Big Bloody Mike (PinEvent V2, FizX 3.3)

SS Original Table BAM FizX FP Halloween - Big Bloody Mike (PinEvent V2, FizX 3.3) 2.0

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Solid State Machines
- updated FizX physics code (includes some fixes) and physics xml settings
- removed flipper nudge commands that are no longer needed
- updated table to reflect changes in new physics code and settings
- updated table for FizX physics v3.3 (much more efficient with CPU usage)
- new Debug options that can be enabled / disabled
- new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
- use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)

Note: this table update requires the new BAM 1.5-373 update (included in my newest FP and BAM Essentials AIO)
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- table completely updated for FizX v3.2 physics
- new Lighting settings in TABLE OPTIONS in the table script
- small fixes
- updated PuP-Pack

Note: if using any PUP features, then you must use the new updated PuP-Pack with this new table update! (it won't load any other version)

Remove the old pup-pack and replace it with the new version, then run the OPTION BAT file in the PuP-Pack folder that matches your setup.
- updated table for FizX v3.0
- new built in Static Camera Views for Desktop mode (toggle with plunger during attract mode)
- plunger and special buttons all activate autoplunger
- small fixes
- new install instructions
- ball rolling sounds changed in table and in pup-pack
- updated spinners to use Wecoc's spinner code
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- updated FizX physics code to change how ball ID's are handled to prevent conflicts
- updated FizX physics code for more efficient Rubber bounce handling
- updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
- removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)
"Big Bloody Mike" v1.5

- added fixes for kickback (sometimes ball fell back in and got trapped)
- updated table and physics to FizX v2.0 (should now use 1K ball model zip file)
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF
- updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials
- removed all triggers and sounds used for ball hit sounds (no longer needed with FizX v2.0)
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used for different physics xml settings
- any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section
"Big Bloody Mike" mod v1.4

- updates to the table, layout, code, sound, music, items, lighting, models, etc
- removed older items / surfaces / lights no longer used
- adjusted table geometry to allow for better ball flow
- updated BAM lighting and post processing
- updated entire table's G.I. and lighting
- new insert models, lighting, textures, normal maps, decals
- new animated BAM spotlights and models
- new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
- new animated blood on the playfield during Score Drain
- new FLEEP mechanical sounds
- updated entire table for FizX physics
- added PinEvent V2 support for DOF, SSF, PUP DMD, and PUP Stream
- added TABLE OPTIONS to customize many things on startup, and for performance, etc.
- STOP IT: added pumpkin video from the TV to game room wall... turns bloody if you fail
- added BAM Custom animated model of Michael Myers to both the playfield and the game room
- added BAM Custom model of Jack o Lantern for a topper
- in Attract mode, Myers will always be looking at you and will follow you wherever you go (creepy in vr)
- Save the Teen: playfield turns dark, and Myers appears randomly, and spotlights try to find him (very cool effect)
- Save the Teen: if you fail, Myers appears on UPF and in game room, spotlights turn red and he chokes you
- Save the Teen: if you succeed he appears on UPF and in game room and gets shot (spotlights are white)
- Boogeyman: if you fail Myers appears on UPF and in game room and chokes you (spotlights turn red)
- The Chase: when looking for Myers, the playfield goes dark, and the ball turns into a flashlight
- The Chase: when confronting Myers, he appears in the game room and the UPF at the target you need to hit. Goes to ground when you hit him, or fail
- changed Attract mode if PUPDMD is being used (for PUPDMD attract mode music)
- fixed various bugs not allowing game modes to complete
- updated Boogeyman to be completable
- lots of other updates and details I can't keep track of :)
- the table, PuP-Pack, and new Install Instructions PDF are now available at the new download link
- the Install Instructions PDF has all the info you need to install the table and PuP-Pack for cabinet and desktop setups
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