Harlem Globetrotters On Tour (Bally, 1979)

Bally SS Recreation FP Harlem Globetrotters On Tour (Bally, 1979) v1.1

No permission to download
by Popotte , rob046
at 2006-08-07
Type Recreation (real pinball)
Manufacturer Bally Manufacturing Corporation (1931-1983)
Tradename Bally
Date 1979
IPD No. 1125

Description
Basic rules and more in depth rules Included in zip file.
Basic rules can also be accessed while playing.

Press "H" key to view table option commands (in game)

Press "R" key to toggle rules.

Press "Special 2" key to toggle dip switch option menus.

Press "Toggle Hud" key to toggle HUD display. DUH!... And DUH is actually HUD spelled backwards!

Press "Special 1" key to toggle Scrolling/Non-Scrolling view.

Press letter "O" key to toggle large overlay versions of the lit backglass texts.

Sounds...
There are 4 sound modes for this table. It definitely took some work from us to get these sound modes implemented, so try them out!

Chimes - This mode plays entirely electronic "chime" sounds. Has a more EM type sound.

Noises - This mode incorporates "noises" or more synth-like sounds for the more standard scores only (i.e. bumpers, slingshots, ect.). Rest of the sounds are "chimes".
Rules
DEFAULT RULES (RULES CAN VARY IF YOU CHANGE DIPS WITH “SPECIAL 2 KEY”)

GLOBE SAUCER SCORES 3000 POINTS AND THREE BONUS ADVANCES, SPOTS LIT G-L-O-B-E LETTER. DROP TARGETS ALSO SPOT LIT LETTER. COMPLETING G-L-O-B-E SCORES 50,000 POINTS, AND.....
-FIRST TIME: LIGHTS LEFT OUTLANE FOR 25,000 POINTS.
-SECOND TIME (FIRST TIME IN 3-BALL): LIGHTS GLOBE SPECIAL.
-THIRD AND SUBSEQUENT TIMES (SECOND IN 3-BALL): AWARDS SPECIAL.

FREE THROW DROP TARGETS SCORE 5000 POINTS, ADVANCE FAST BREAK SPINNER VALUE, AND RAISE BONUS MULTIPLIER TO 2X, 3X, AND THEN 5X. DROP ALL FOUR TARGETS TO GAIN ACCESS TO FREE THROW SAUCER.

FREE THROW SAUCER RESETS DROP TARGETS UNLESS SWITCH 8 IS ON (WHICH IS ALSO THE DEFAULT
FOR 3 BALL) IN WHICH CASE SAUCER WILL NOT RESET TARGETS AND SCORES 25,000 POINTS THE FIRST TIME SCORED, THEN SPECIAL THEREAFTER.

DROP TARGETS AND FREE THROW SAUCER ARE
RESET AFTER EACH BALL.
SWITCH 8 ON = 1 SPECIAL PER BALL - SWITCH 8 OFF = UNLIMITED SPECIALS

“PLAYERS” TARGETS SCORE 300 POINTS. COMPLETING PLAYER TARGET BANK ADVANCES SLAM DUNK VALUE. ORDER IS EXTRA BALL, SPECIAL, THEN 5,000. IF EXTRA BALL OR SPECIAL IS MADE BEFORE TARGET VALUE REACHES 5,000 THEN THE LIGHT AUTOMATICALLY JUMPS TO 5,000.
SLAM DUNK TARGET SCORES 300 WHEN NO SLAM DUNK VALUES ARE LIT. IT CAN ALSO OPEN OR CLOSE FREE BALL GATE AND WILL SCORE LIT VALUE OR VALUES (5000, EXTRA BALL, OR SPECIAL).

RIGHT INLANE (RETURN LANE) SCORES 300 POINTS AND THREE BONUS ADVANCES.
LEFT OUTLANE SCORES 1000 POINTS OR 25,000 WHEN LIT.
RIGHT OUTLANE SCORES 1000 POINTS OR 3000 WHEN FREE BALL GATE IS OPEN. BALL THROUGH OPEN
GATE CLOSES GATE AGAIN.

FAST BREAK SPINNER SCORES FAST BREAK VALUE. THIS VALUE IS ADVANCED BY DROPPING THE FREE THROW DROP TARGETS SCORING EITHER 100, 200, 1000, OR 2000 PER SPIN.

CENTER SPINNERS SCORE 100 POINTS AND ADVANCE BONUS WITH EVERY FIFTH SPIN (CYCLE YELLOW LIGHTS) WHEN LIT.
BUMPERS SCORE 100 POINTS OR 1000 WHEN LIT.
SLINGS AND REBOUND SWITCHES (2) SCORE 10 POINTS

ONE REPLAY ( IN REPLAY MODE) AWARDED FOR A SCORE OF 240,000 AND 480,000 (3-BALL) OR 300,000 AND 540,000 (5-BALL). IN EXTRA BALL MODE, THERE ARE 3 THRESHOLDS TO SCORE EXTRA BALLS AT 240,000 THEN 480,000 AND 700,000 FOR 3 BALL. THEN FOR 5 BALL, THRESHOLDS ARE 270,000 THEN 510,000 AND 730,000. NOVELTY MODE AWARDS NOTHING FOR SCORING THRESHOLDS.

BEATING THE HIGHEST SCORE TO DATE (OR 1 MILLION) AWARDS THREE REPLAYS.

NOTE: THE AWARDS FOR REACHING IN-GAME OR SCORING THRESHOLD SPECIALS CAN VARY DEPENDING ON DIP SETTINGS (EXTRA BALL, REPLAY, OR NOVELTY MODE).
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