High Speed Hot Pursuit (Williams, 1986)

Williams SS Recreation FP High Speed Hot Pursuit (Williams, 1986) v1.03

No permission to download
by onlinechaos, SLAMT1LT
at 2011-10-29
Type Recreation (real pinball)
Manufacturer Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999)
Tradename Williams
Date 1986-01
IPD No. 1176


- script: Chaos & SLAMT1LT
- layout: Chaos
- original artwork sourcing: Chaos
- Hot Pursuit sound design and music: SLAMT1LT
- original sound and music sourcing: Chaos
- additional artwork (police car texture, gameroom, left/right slingshots): SLAMT1LT
- lighting and special effects coding: SLAMT1LT

Additional Credits:

- police car model: PolyGame
- police car lights: Rom
- topper light model: Puma

- original artwork, game design and concept by Williams Pinball.

This is a special edition of the Williams High Speed table with new sounds and gameplay improvements.

HOT PURSUIT Edition Gameplay Changes:

- ball saver added for normal play and multiball
- autoplunger added for returning balls during multiball
- skill shot added (hit the flashing 1-6 targets at ball launch)
- kickback activated only when all targets 1 - 6 are lit
- Super Jackpot (5M) added for escaping the cops

** Version 1.03 **

- fixed getaway mode not starting
- added new sounds
- fixed scores resetting to zero for multiplayer games
- added more jackpots

** Version 1.02 **

- fixed ball getting stuck after ball launch
- fixed new game not starting after old game ends with release of locked balls
- camera will now follow the ball(s) at all times
- displays improved and updated with new information
- 2 new music tracks added
- new sounds added
- cop car now lights up during police chase
- end of ball bonus sequence improved
- improved lighting sequences and added brighter flashers
- added OutRun arcade cabinet to gameroom (Desktop view only)
- targets 1-6 now increase ramp bonus when completed
- added day/night transisition and more of the sexy cop girl!
Basically, the objective of the game is to light the Traffic Lights in order - green, yellow and red, then run the red light by making a ramp shot. The police will start their chase and ask for backup (lock 2 balls). When 2 balls are locked, make a ramp shot to start multiball mode. During multiball the objective is to lock 2 balls in the hideout, then 2 balls again for a getaway.

Full Rulesheet can be viewed here:
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