• Many thanks to Ian Longstaff for his lovely table roundups, posted on YT. And here is... TABLE ROUND UP THIRTEEN!

    Also, here's our browser games collection, for those who are playful.
Jetsons (Original) VP8 by Stein

VP8 SS Original Table Jetsons (Original) VP8 by Stein v630 with music

No permission to download
Jetsons (Original) VP8 v630 with music
by Stein
RULESET:​
- Hit Left Kicker to activate Combos.

- Light all Ramp Multipliers to light Extra Ball kicker.

- Lighting ASTRO lights enables Ball Saver.

- Lighting JET lights increases Bonus Multiplier.

- Completing Top Three Bank once enables SuperSlings, twice enables
SuperJets, three times enables SuperDrops, four times enables
SuperSpinner and the fifth time the Bonus is Held.

- Hitting the MultiBall target three times in standard play drops
the MultiBall target, allowing access to the MultiBall ramp.

- Slings score 2,500 and 10,000 when SuperSlings is lit.

- JetBumpers score 2,500 and 10,000 when SuperJets is lit.

- Ramps score 5,000.

- Lighting all 2x Ramp Multipliers scores 100,000 bonus and lights
Special.

- Lighting all 3x Ramp Multipliers scores 100,000 bonus and lights
Extra Ball.

- Lighting both kickback targets enables KickBack.

- Spinner scores 1,000 and 5,000 when lit. Spinner scores 10,000 point
bonus for hitting again within ten seconds.

- When a mode is completed successfully a 50k bonus is awarded instantly.

- When all modes are completed a 100k bonus is applied for each mode
finished successfully. Additionally, one credit is awarded.

- Completing all modes successfuly scores 750k and awards 3 credits.

- Hitting right kick-back lane three times opens the lane diverter on
gold ramp for Bonus Frenzy.

- One Extra Ball per Ball.

===================
TopThreeBank Awards
===================
Super Slings
- Slings score 1,000 points. Normally 100 points.

Super Jets
- Jet Bumpers score 10,000 points. Normally 2,500.

Super Spinner
- Spiner scores 5,000 points. Normally 1,000 points.

Super Drops
- Drop Targets score 10,000 points. Normally 2,500 points.

Bonus Held
- Bonus Multiplier carried over to next ball.

===================
Modes (mode times may change for final version)
===================
100 Sprockets (mode1)
- make 100 sprockets in 60 secs to save job.
All ramps lit, each ramp makes x amount of sprockets.

Food Frenzy (mode2)
- The food dispenser has gone crazy. 4 ramps lit,
shoot out all 4 lights in 30 secs to turn off dispenser.

Off Work (mode3)
- Fly George home in his skycar. One modelight lit, if
hit add 10 secs, then next light. goal : hit 4 lights.

Infiltration (mode4)
- Spy on Cogswell. George must pass thru several doors to
Infiltrate Cogswells factory. 30 secs to score 100 revolutions
on spinner, every rev adds 1 sec.

Sprocket Overload (mode5)
- Help Rudy turn off the sprocket machine.
30 secs to drop all targets. targets stay down
till mode over or complete.

Recharge Rosie (mode6)
- Rosie's rechargeable batteries have lost power,
help start her up again. 60 secs to light 4 lights.

===================
3-Ball MultiBall
===================
- Two mode lights lit, mode light 2 increments Jackpot by 10k.
mode light 9 pays Jackpot value starting at 50k

- Ball Saver on for 20 secs. Losing a (Multi) Ball will not disable the
Ball Saver as in standard play.

===================
2-Ball MultiBall Frenzies
===================

- Hitting the right Kickback lane three times enables Bonus Frenzy.

- Hit the Lane Diverter / Gold Ramp to start Bonus Frenzy. Bonus Frenzy
is 2-Ball MultiBall with a Doubled Playfield. At end of Frenzy the
Bonus is instantly scored.
  • Jetsons, The screenshot.jpg
    Jetsons, The screenshot.jpg
    160.8 KB · Views: 343
  • Jetsons, The flyer.jpg
    Jetsons, The flyer.jpg
    203.3 KB · Views: 347
Top