Johnny Mnemonic (Williams, 1995) VP8 v1.1 VPM
by Scapino
IPD No. 3683
Revision History:
by Scapino
IPD No. 3683
Revision History:
Rules:Second Release v1.1 4-16-2009
After much feedback about a problem with the ball leaving the left ramp, I decided to tackle that problem.
I couldn't get the ball to leave the ramp in course of normal game play on my end,
so I created a kicker at the bottom of the ramp to kick a ball up the ramp at a ludacriss speed,
and I was able to troubleshoot the problem.
It turns out there must be a slight problem with the VP physics, concerning a concave wall.
The curved wall on the topside of the ramp, would let a ball just drift through every now and then,
about every 5 balls kicked up there, or so.
I added a second wall on the outside of the curve, and added a hit event to the main wall,
that kills the balls y velocity, and its z veleocity, so that it only travels in the x direcion (around the curve).
I did that first, and the ball still every now and then creeped through the left side of the ramp,
and spilled onto the top of the plastic to the left of the ramp.
Once I added the second outside wall, it never happend again.
Thanks all for the feedback!
*******
First Release v1.0 3-23-2009
I spent the better part of 6 months getting the gloves to work. I created and scrapped 4 different methods before
finally finding a method that worked, overlapping transparent reels.
Because this table uses them, It will only run in VP 8, NOT VP 9 (for the moment, I think they are working on getting transparent overlaying reels working).
I also could not get the "lost ball matrix pick up" to work, but this is not too important, as you can press "B" to add a ball in the
trough, if one should get lost.
Thanks go out to the testers....
Kabuki Jo, Petri, Tab, Destruk, AGFaralos
, NoahFence, Yogiholzer, and Wangho!
Thanks to: Kabuki Jo ,KidC, WPCMame, and Destruk for thier work on the previous version.
Enjoy Johnny Mnemonic!
Kurt Herman
kurt@scapinosvpins.com
JOHNNY MNEMONIC INSTRUCTIONS
* ALWAYS SHOOT FOR THE FLASHING LIGHTS.
* SHOOT CRAZY BOB’S TO LIGHT LOCKS AND LEARN ABOUT MATRIX AWARDS.
* MULTIBALL: SHOOT CYBERLOCKS WHEN LIT AND
PLACE BALLS IN MATRIX TO COLLECT AWARDS
AND LOCK BALL.
LOCK THREE BALLS IN MARTIX TO START MULTIBALL
PLACE THREE BALLS IN A LINE TO COLLECT TRIPLE
JACKPOT VALUES.
* YAKUZA STRIKETART BY COMPLETING RED TRIANGLES ON BOTH RAMPS.
* MODE PLAY: DURING MODES SHOOT FLASHING WHITE
TRIANGLES.
* COLLECT VIDEO FRAMES BY SHOOTING RAMPS WHEN
FRAMES ARE DISPLAYED.
* COLLECT GIGABYTES TO BECOME THE CYBERPUNK.
* Gb’S ARE AWARDED THROUGHOUT THE GAME.
* PLAY POWERDOWN MODE TO COLLECT FINAL GIGABYTES.
* THROWING SPIKE AWARDS:
LEFT FLIPPER LANE LIGHTS SPIKES.
TO COLLECT NEXT SPIKE, SHOOT RIGHT RAMP OR
RIGHT LOOP.
* LEFT LOOP SPELLS JOHNNY.
* RIGHT LOOP SPELLS MNEMONIC.
- ROM------------------>