Junkyard Cats - BAM Edition
Original Table by: Brendan Bailey (2012)
BAM Edition, PinEvent V2, FizX mod by TerryRed
Table version: 1.7 - BAM Edition (PinEvent V2, FizX) (Jan 2023)
Thank you so much Brendan Bailey for supporting this update!
======================================
Brendan Bailey is one of FP's classic "original" table authors. EVERYTHING on this table was made by him! The layout, art, music, sounds, code. Such an amazing work of passion deserves to be updated to be enjoyed by a new generation of virtual pinball lovers!
I wanted to update to a classic FP "original" table to bring it up to my own modern day BAM standards, add my PinEvent V2 features, and completely update the table with FizX physics. The result is an excellent table that plays great with modern dynamic lighting, shadowmaps, ray cast shadows, and full cabinet support.
====================================================================
FizX
This table has been fully updated with FizX for game changing new physics on Future Pinball. The old Future Pinball physics are GONE! FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
PinEvent V2
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
====================================================================
For a video preview (before adding FizX) of the PinEvent V2 update that showcases the DOF cabinet lighting and the modern PUP DMD display, go here:
For a video preview of the BAM update (before adding FizX), go here:
======================================
Original Table by Brendan Bailey:
- table
- art
- animation
- music
- sounds
- script
TerryRed's BAM Edition update:
- updated entire table for FizX physics
- added PinEvent V2 support for DOF, PUP SSF, PUP DMD, PUP Stream and new PuP-Pack
- added smoke's ball rolling (integrated with PinEvent)
- made various adjustments to table geometry and layout to make it play easier
- added additional ramp blocker surfaces to prevent ball from flying off ramps / scoops
- added new 4K playfield, plastics, backbox textures created from Brendan's original files
- new G.I. lighting (dynamic lighting - x4 hidden flashers in lower and upper plastics)
- new drain flasher for accented colour
- new BAM post processing
- added shadowmaps to most G.I lights
- added pre-baked shadowmaps (created by BAM) to playfield and plastics textures
- added illuminated look to GI ON plastics texture
- adjusted playfield / plastics / apron, etc texture brightness to better match new lighting
- new 3D model inserts
- new pre-rendered insert textures
- new bump maps for inserts
- disabled glow radius for all inserts
- added sphere maps to the sides of all plastics
- updated GI on/off code
- adjusted GI on/off brightness for all lights / inserts / textures
- added all new FLEEP sounds for all mechanical actions (flippers, bumpers, slings, drain, etc)
- added invisible ramp blocker to prevent ball from flying off the ramp
- added invisible playfield blocker to prevent ball from flying on top of plastics
- hid slingshot bulbs that interfered with shadowmaps
Thanks of course to these awesome contributors:
Brendan Bailey (PinWizKid) - created the original Blue vs Pink table in 2012
Schlabber34 - new pre-rendered insert images
FLEEP - new mechanical sounds
JLou - FizX and support
All the FP lads at Pinball Nirvanna for ideas, examples, and support
Nailbuster - Pinup Player and SSF support
Ravarcade - for creating the awesome BAM and providing assistance with BAM features
Chris Leathley - creator of Future Pinball
====================================================================
*** This table is single player only ***
====================================================================
Desktop Static Camera Views
Press C to cycle through BAM's Desktop Static camera views (if using the included CFG file)
Second Stage Flippers
TABLE OPTIONS
BAM Ray Cast Ball Shadows:
To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing
BAM Menu - Light and Post Processing settings:
Physics: FizX v2.0
====================================================================
PinEvent V2 features for this table:
====================================================================
TABLE REQUIREMENTS:
All Visual C++ updates (to allow BAM to work properly). An easy All-in-One Installer can be found here (reboot after installing):
https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
Future Pinball and BAM (1.5-357 or higher) is required to play this table!
https://www.ravarcade.pl/
Don't assume you have the latest BAM. If in doubt, update it!
If you only need to update BAM:
TerryRed's "BAM Settings" (good default pov for cabinets, and more)
****** 4 GB patch is REQUIRED for both Future Pinball and BAM! ******
You can get the app to patch them at this link here:
https://ntcore.com/?page_id=371
I HIGHLY recommend you read my page that explains how to do the patching here (very easy!):
https://pinballnirvana.com/forums/threads/4-gb-patch-for-future-pinball-and-bam-a-must-have.21537/
TerryRed's Future Pinball and BAM Mega Guide (has a FAQ with answers to most problems, and other helpful info):
https://pinballnirvana.com/forums/threads/future-pinball-and-bam-mega-guide-by-terryred.20407/
Future Pinball Video Settings and Editor Settings:
- you MUST have the correct Video and Editor settings for this table to work correctly!
- I have included a picture of these settings in the table's zip file
Run FPLoader.exe in BAM folder to play this table. DO NOT run directly from the FuturePinball.exe:
- don't trust start menu or desktop icons, as they may point to FuturePimball.exe instead of FPLoader.exe
- some people may need to run FPLoader.exe as Administrator at least one time for BAM to work
- some people have needed to run FPLoader.exe in Windows 8 compatibility mode to prevent crashing
====================================================================
INSTALLATION
TABLE file: “Junkyard Cats - Bam Edition (1.7 - PinEvent V2, FizX).fpt”
Library files: JYCGFX.fpl, JYCmusic.fpl, JYCSFX.fpl
CFG file: “Junkyard Cats - Bam Edition (1.7 - PinEvent V2, FizX).cfg”
PUP-PACK: “FP_PE_JUNKYARD_CATS_BAM”
1K Physics Ball
You do not need any other extra files or applications just to play this table!
PinEvent V2
If you want to use any PinEvent V2 features (DOF, PUP SSF, PUP DMD), read the included install instructions in the table's zip file!
====================================================================
********** HOW TO PLAY THE TABLE **********
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file.
It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures!
Again, read the FAQ and the Install Instructions in the table's zip file!
====================================================================
CHANGELOG
1.7 update
- updated FizX physics code to change how ball ID's are handled to prevent conflicts
- updated FizX physics code for more efficient Rubber bounce handling
- updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
- removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)
1.6 update
- updated to JLou's newest FizX v2.0 code
- added JLou's bug fix for ball falling into 2nd or 3rd set of flippers
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used for different physics xml settings
- any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section
1.5 update
- updated table and physics to FizX v2.0 (now use 1K ball model zip file)
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no smoke ball rolling code)
- updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!
1.4 update
- added new shadowmaps to flashers
- updated physics to FizX v1.12
- updated layout / geometry for better ball flow
- added camera control option (in multiball) for desktop mode
1.3 update
- updated entire table for FizX physics
- some other small fixes
- added Second Stage Flippers option for cabinet players who have that setup
1.2 update:
- added PinEvent V2 support for DOF, PUP SSF, PUP DMD, PUP Stream and new PuP-Pack
- added smoke's ball rolling (integrated with PinEvent)
- added nano kicker to left ramp scoop to make shots easier (was way too hard without it)
- made various adjustments to table geometry and layout to make it play easier
- added additional ramp blocker surfaces to prevent ball from flying off ramps / scoops
- added new 4K playfield, plastics, backbox textures created from Brendan's original files
BAM Edition 1.1 update:
- new G.I. lighting (dynamic lighting - x4 hidden flashers in lower and upper plastics)
- new drain flasher for accented colour
- new BAM post processing
- added shadowmaps to most G.I lights
- added pre-baked shadowmaps (created by BAM) to playfield and plastics textures
- added illuminated look to GI ON plastics texture
- adjusted playfield / plastics / apron, etc texture brightness to better match new lighting
- new 3D model inserts
- new pre-rendered insert textures
- new bump maps for inserts
- disabled glow radius for all inserts
- added sphere maps to the sides of all plastics
- updated GI on/off code
- adjusted GI on/off brightness for all lights / inserts / textures
- added all new FLEEP sounds for all mechanical actions (flippers, bumpers, slings, drain, etc)
- added BAM DF1 physics (updated settings in editor to better work with new physics)
- added invisible ramp blocker to prevent ball from flying off the ramp
- added invisible playfield blocker to prevent ball from flying on top of plastics
- hid slingshot bulbs that interfered with shadowmaps
Original Table by: Brendan Bailey (2012)
BAM Edition, PinEvent V2, FizX mod by TerryRed
Table version: 1.7 - BAM Edition (PinEvent V2, FizX) (Jan 2023)
Thank you so much Brendan Bailey for supporting this update!
======================================
Brendan Bailey is one of FP's classic "original" table authors. EVERYTHING on this table was made by him! The layout, art, music, sounds, code. Such an amazing work of passion deserves to be updated to be enjoyed by a new generation of virtual pinball lovers!
I wanted to update to a classic FP "original" table to bring it up to my own modern day BAM standards, add my PinEvent V2 features, and completely update the table with FizX physics. The result is an excellent table that plays great with modern dynamic lighting, shadowmaps, ray cast shadows, and full cabinet support.
====================================================================
FizX
This table has been fully updated with FizX for game changing new physics on Future Pinball. The old Future Pinball physics are GONE! FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
PinEvent V2
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
====================================================================
For a video preview (before adding FizX) of the PinEvent V2 update that showcases the DOF cabinet lighting and the modern PUP DMD display, go here:
For a video preview of the BAM update (before adding FizX), go here:
======================================
Original Table by Brendan Bailey:
- table
- art
- animation
- music
- sounds
- script
TerryRed's BAM Edition update:
- updated entire table for FizX physics
- added PinEvent V2 support for DOF, PUP SSF, PUP DMD, PUP Stream and new PuP-Pack
- added smoke's ball rolling (integrated with PinEvent)
- made various adjustments to table geometry and layout to make it play easier
- added additional ramp blocker surfaces to prevent ball from flying off ramps / scoops
- added new 4K playfield, plastics, backbox textures created from Brendan's original files
- new G.I. lighting (dynamic lighting - x4 hidden flashers in lower and upper plastics)
- new drain flasher for accented colour
- new BAM post processing
- added shadowmaps to most G.I lights
- added pre-baked shadowmaps (created by BAM) to playfield and plastics textures
- added illuminated look to GI ON plastics texture
- adjusted playfield / plastics / apron, etc texture brightness to better match new lighting
- new 3D model inserts
- new pre-rendered insert textures
- new bump maps for inserts
- disabled glow radius for all inserts
- added sphere maps to the sides of all plastics
- updated GI on/off code
- adjusted GI on/off brightness for all lights / inserts / textures
- added all new FLEEP sounds for all mechanical actions (flippers, bumpers, slings, drain, etc)
- added invisible ramp blocker to prevent ball from flying off the ramp
- added invisible playfield blocker to prevent ball from flying on top of plastics
- hid slingshot bulbs that interfered with shadowmaps
Thanks of course to these awesome contributors:
Brendan Bailey (PinWizKid) - created the original Blue vs Pink table in 2012
Schlabber34 - new pre-rendered insert images
FLEEP - new mechanical sounds
JLou - FizX and support
All the FP lads at Pinball Nirvanna for ideas, examples, and support
Nailbuster - Pinup Player and SSF support
Ravarcade - for creating the awesome BAM and providing assistance with BAM features
Chris Leathley - creator of Future Pinball
====================================================================
*** This table is single player only ***
====================================================================
Desktop Static Camera Views
Press C to cycle through BAM's Desktop Static camera views (if using the included CFG file)
Second Stage Flippers
- this table supports second stage flippers for cabinet players with this setup
- this needs to be enabled in TABLE OPTIONS in the table script
- ensure that your Second Flippers are setup in FP Control Settings
- ensure that your Special 1 and Special 2 keys / buttons are NOT the same keys / buttons as Second Flippers! (they are by default)
TABLE OPTIONS
BAM Ray Cast Ball Shadows:
- this table was created to look best with the new BAM Ray Cast Ball shadows
- this feature is ENABLED on the table script by default
- this feature requires a fast video card, and will use much more of your GPU
- if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing
- open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows"
BAM Menu - Light and Post Processing settings:
- BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings
- this is required to ensure that all lighting is set correctly at all times.
Physics: FizX v2.0
====================================================================
PinEvent V2 features for this table:
- DOF
- PUP SSF
- PUP DMD
- PUP Stream
- Night Mode key
- TILT BOB key
====================================================================
TABLE REQUIREMENTS:
All Visual C++ updates (to allow BAM to work properly). An easy All-in-One Installer can be found here (reboot after installing):
https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
Future Pinball and BAM (1.5-357 or higher) is required to play this table!
https://www.ravarcade.pl/
Don't assume you have the latest BAM. If in doubt, update it!
If you only need to update BAM:
- backup your entire BAM folder (located at Future Pinball \ BAM)
- download the latest BAM update from ravarcade’s site (link below)
- confirm the file is NOT blocked by Windows! (right-click file, check Properties)
- if using the zip file to update, extract and replace all files in the BAM folder
- if using the installer, you MUST set the installer to your FP install location (it may not have the correct path!)
- after updating, you MUST install my “BAM settings” files from my FP and BAM Mega Guide (read more below, link to the guide is farther down)
- if you have your own custom BAM settings, recopy those instead from your BAM backup folder (BAM.cfg, Reality.dat, Default.cfg) to your BAM folder
TerryRed's "BAM Settings" (good default pov for cabinets, and more)
- I highly recommend you install my "BAM Settings" files, if you have never done so before!
- I recommend you reinstall them AFTER updating BAM (the BAM update replaces them!)
- download my "Future Pinball and BAM Mega Guide" zip file (link is farther down)
- open the zip file for the setup you have (BAM settings for Cabinet.zip, or BAM settings for Desktop.zip)
- extract the files (BAM.cfg, Reality.dat, Default.cfg) into the BAM folder (overwrite the current files)
****** 4 GB patch is REQUIRED for both Future Pinball and BAM! ******
- some tables REQUIRE that FuturePinball.exe and FPLoader.exe (BAM) be patched to allow them to access 4 GB of ram (by default they can only access 2 GB ram)
- if you have updated BAM, I recommend applying the patch to both files again (to be sure they are both patched)
You can get the app to patch them at this link here:
https://ntcore.com/?page_id=371
I HIGHLY recommend you read my page that explains how to do the patching here (very easy!):
https://pinballnirvana.com/forums/threads/4-gb-patch-for-future-pinball-and-bam-a-must-have.21537/
TerryRed's Future Pinball and BAM Mega Guide (has a FAQ with answers to most problems, and other helpful info):
https://pinballnirvana.com/forums/threads/future-pinball-and-bam-mega-guide-by-terryred.20407/
Future Pinball Video Settings and Editor Settings:
- you MUST have the correct Video and Editor settings for this table to work correctly!
- I have included a picture of these settings in the table's zip file
Run FPLoader.exe in BAM folder to play this table. DO NOT run directly from the FuturePinball.exe:
- don't trust start menu or desktop icons, as they may point to FuturePimball.exe instead of FPLoader.exe
- some people may need to run FPLoader.exe as Administrator at least one time for BAM to work
- some people have needed to run FPLoader.exe in Windows 8 compatibility mode to prevent crashing
====================================================================
INSTALLATION
TABLE file: “Junkyard Cats - Bam Edition (1.7 - PinEvent V2, FizX).fpt”
- this goes in your “Future Pinball \ Tables” folder
Library files: JYCGFX.fpl, JYCmusic.fpl, JYCSFX.fpl
- these files go in your “Future Pinball \ Libraries” folder
CFG file: “Junkyard Cats - Bam Edition (1.7 - PinEvent V2, FizX).cfg”
- this goes in your “BAM \ CFG” folder
- it gives cabinet users a proper cabinet POV
- it gives desktop users new static camera views (press C to cycle through them)
- it must be named the same as the table file to work
PUP-PACK: “FP_PE_JUNKYARD_CATS_BAM”
- this is only needed if you use PinEvent V2 features
- this goes in your “PUPVideos” folder
- read the Install Instructions included in the table's zip file for more info
1K Physics Ball
- this is used to allow more accurate physics with the table
- this table was designed for use with this ball model
- read the FizX section for more information on how to install this file!
You do not need any other extra files or applications just to play this table!
- it should work for everyone (desktop, cabinet, vr) as long your PC hardware can handle it
- simply install the table files and play it like any other Future Pinball table
PinEvent V2
If you want to use any PinEvent V2 features (DOF, PUP SSF, PUP DMD), read the included install instructions in the table's zip file!
====================================================================
********** HOW TO PLAY THE TABLE **********
- only use FPLoader.exe (this is BAM) in the BAM folder to load and play this table. DO NOT run directly from the FuturePinball.exe
- don't trust start menu or desktop icons, as they may point to FuturePinball.exe instead of FPLoader.exe
- set FPLoader.exe to Windows 8 Compatibility if having crashing problems
- ALWAYS completely close Future Pinball after exiting a table, or loading another table
- Future Pinball needs to start “fresh” every time you load or start a table!
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file.
It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures!
Again, read the FAQ and the Install Instructions in the table's zip file!
====================================================================
CHANGELOG
1.7 update
- updated FizX physics code to change how ball ID's are handled to prevent conflicts
- updated FizX physics code for more efficient Rubber bounce handling
- updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
- removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)
1.6 update
- updated to JLou's newest FizX v2.0 code
- added JLou's bug fix for ball falling into 2nd or 3rd set of flippers
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used for different physics xml settings
- any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section
1.5 update
- updated table and physics to FizX v2.0 (now use 1K ball model zip file)
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no smoke ball rolling code)
- updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!
1.4 update
- added new shadowmaps to flashers
- updated physics to FizX v1.12
- updated layout / geometry for better ball flow
- added camera control option (in multiball) for desktop mode
1.3 update
- updated entire table for FizX physics
- some other small fixes
- added Second Stage Flippers option for cabinet players who have that setup
1.2 update:
- added PinEvent V2 support for DOF, PUP SSF, PUP DMD, PUP Stream and new PuP-Pack
- added smoke's ball rolling (integrated with PinEvent)
- added nano kicker to left ramp scoop to make shots easier (was way too hard without it)
- made various adjustments to table geometry and layout to make it play easier
- added additional ramp blocker surfaces to prevent ball from flying off ramps / scoops
- added new 4K playfield, plastics, backbox textures created from Brendan's original files
BAM Edition 1.1 update:
- new G.I. lighting (dynamic lighting - x4 hidden flashers in lower and upper plastics)
- new drain flasher for accented colour
- new BAM post processing
- added shadowmaps to most G.I lights
- added pre-baked shadowmaps (created by BAM) to playfield and plastics textures
- added illuminated look to GI ON plastics texture
- adjusted playfield / plastics / apron, etc texture brightness to better match new lighting
- new 3D model inserts
- new pre-rendered insert textures
- new bump maps for inserts
- disabled glow radius for all inserts
- added sphere maps to the sides of all plastics
- updated GI on/off code
- adjusted GI on/off brightness for all lights / inserts / textures
- added all new FLEEP sounds for all mechanical actions (flippers, bumpers, slings, drain, etc)
- added BAM DF1 physics (updated settings in editor to better work with new physics)
- added invisible ramp blocker to prevent ball from flying off the ramp
- added invisible playfield blocker to prevent ball from flying on top of plastics
- hid slingshot bulbs that interfered with shadowmaps