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Lap by Lap (Inder, 1986) VP8

VP8 INDER SS Recreation Lap by Lap (Inder, 1986) VP8 v1.01

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Lap by Lap (Inder, 1986) VP8 v1.01
by JPSalas
IPD No. 4098

VPM table based on the table by Inder from 1986
Thanks to Destruk & Gaston for the light numbers.
Thanks to inkochnito for the dip switch sub (F6 during play)
v1.01 Fixed dips switch sub, thanks inkochnito.
v1.0 Released 2 january 2008

Note from Xenonph:
This table needs to be played using VP6. The display is messed up when using VP8.
Find VP6.exe here..
If you have display problems with any older VP8 tables, try playing them with VP6 and 99% of the time it will fix your display problems.

Rules translated to English:
GAME SYSTEM

The different game combinations are achieved through the following embodiments.

Side Target Benches:
Turning off helmets and starting cars:

- Helmets no. 3 and 4: Extra ball lower right aisle.

- Helmets no. 7 and 8: Extra ball lower left aisle.

- Helmets no. 1, 2, 3, and 4: Extra ball in upper right aisle and lower left special (with the possibility of canceling this special with the preselectors).

- Helmets no. 5, 6, 7, and 8 Extra ball in upper left aisle and lower right special (with the possibility of canceling this special with the preselectors).

- Turning off both sets of targets 1st. time: Extra ball on ramp, specials in lower aisles and extra direct ball (this extra ball can be canceled by the preselectors).

- When turning them off for the 2nd time: direct extra game.

Superior target: At each impact of the ball, the score of said target will increase until it reaches an extra ball.

Ramp: As the ball passes, the bonus multiplier increases and the score of the upper target increases.

Lap handicap: You can get a free game by exceeding the number of laps represented on the lap count display. This is achieved by advancing the car in the front by passing the ball through the vanes of the ramp or in various contacts on the dash (targets, ejectors, bumper).
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Definitely a VP9 table, a Spanish one and by JP Salas, take my money!
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