Lectronamo (Stern, 1978) VP8

VP8 Stern SS Recreation Lectronamo (Stern, 1978) VP8 v2.4 2020-01-28

No permission to download
Destruk, TAB, Skalar, Nedo
Version:2.4,
Stern 1978,
IPD No. 1429

Rules:
RULES
-----------------------------------
Bonus Score Feature:
A bonus score of 1,000 to 19,000 may be scored. The game starts with a bonus score of 1,000. The bonus score advances one step at a time, each time the ball goes into the top eject hole, every FOURTH spin of the spinning target, each time the ball goes over the rollover switch in the upper left lane. Single bonus advances are also scored when either of the two rebound rubbers are hit in the middle of the playfield or the stationary target is made. The two outlanes advance the bonus 3 steps as does the center eject when lit and the upper left lane when lit. The bonus is collected when the ball goes into the outhole or the side lane (upper left).

3 Bank Drop Targets:
Each target scores 500 points.
1st Time Down: Double Bonus is awarded. The lower 2X lite goes out when the ball goes into the outhole and the Bonus Score is collected.
2nd Time Down: Triple Bonus is awarded. The lower 3X lite goes out when the ball goes into the outhole and three times the lit Bonus Score is collected.
3rd Time Down: Five times the Bonus is awarded. The lower 5X lite goes out when the ball leaves the playfield and the Bonus Score is collected.
EVERY TIME: All drop targets are down an additional 6,000 points is awarded.

5 Bank Drop Target Feature:
Each Target scores 500 points.
1st Time Down: Lites "Lights Extra Ball Lane"
2nd Time Down: Lites Extra Ball Lane (Right Return Lane) and lites "Score Special"
3rd Time Down: Scores Special adjustable to:
1) Go Out - 1 Special per ball
2) Open Ended - Continues to award special every time
Special Lite Feature (Adjustable to Award)
1) 1 free game
2) 1 extra ball
3) 1 free game and 1 extra ball
4) 100,000 points
EVERY TIME: All drop targets are down an additional 10,000 points is awarded.

Extra Ball Feature:
When the 5 Bank Target is made for the 2nd time, the right return lane is lit for extra ball. The ball going thru the lane when lit awards an extra ball and lites the Shoot Again lite, the ball into the outhole also collects the bonus.

Spinner Feature:
Spinner scores 100 points, when the bonus reaches 10,000, the Spinner Scores 1,000 when lit lite lights, and the Spinner Scores 1,000 points. Every Fourth spin of the spinner advances the bonus 1,000 points.

Rollover Button & Left Return Lane:
The rollover button is located in the turn around lane, (upper right). When the ball rolls over the button 100 points are scored and the "9,000 when lit" lite is turned on at the left return lane. The ball rolling over the wireform scores 9,000 points and turns off the lite. (edit - lite turns off on trigger of new switch)

Stationary Target:
The stationary target scores 5,000 points and advances bonus one step, also lites Eject Hole and side lane for extra bonus steps.

Eject Pocket:
The eject pocked scores 500 points and one bonus advance unless the Stationary Target has been made, then the Eject Pocket is worth 5,000 points and three bonus advances.

The Side Lane (Upper Left):
The kicker located in the side lane scores the Lit Bonus Value and kicks the ball to the top of the playfield. The rollover wireform located in the side lane scores 1,000 points and one bonus step advance unless the lite is lit (by hitting the stationary target), then the wireform scores 5,000 and 3 bonus step advances when the ball travels over it.

Thumper-Bumper:
Thumper-Bumpers score 100 points on 5 balls and 1,000 points on 3 balls.

Outlanes:
Score 3,000 and 3 Bonus Advances

See Controller.Dip section Comments in Script for dipswitch changes.
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    (AI prompt) What is a EM Pinball Machine?
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    @uptown47, An EM pinball machine refers to an "Electro-Mechanical" pinball machine. These are the classic pinball machines that were manufactured before the advent of solid-state technology, which uses microprocessors and digital displays. EM pinball machines were popular from the 1930s through the late 1970s.

    EM pinball machines operate using a complex system of mechanical components such as relays, stepping units, score reels, and switches, along with electromagnetic devices like solenoids and coils. These components work together to control the gameplay, scoring, and sound effects.

    The gameplay of EM pinball machines is typically more straightforward than that of modern solid-state machines, with a focus on hitting targets, bumpers, and completing specific sequences to score points. The scoring is displayed on mechanical reels or wheels that physically turn to show the player's score.

    Collectors and enthusiasts often appreciate EM pinball machines for their historical significance, mechanical ingenuity, and the tactile experience they provide. The
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