NFL (Stern, 2001) Chargers

VPX Stern SS Recreation NFL (Stern, 2001) Chargers v4.4

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NFL (Stern 2001) Chargers v4.4 (VPX7.2 Required)
IPD No. 4540

THIS TABLE IS DEDICATED TO MY FATHER!!

NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph

v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Table file size went from 75.5 MB's to 35.8 MB's!!!
Also fixed number on Linebackers right shoulder.

v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.

v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!

v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!

v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.

I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.

Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush, Classic.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)

For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!

I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.

There are 41 Main sounds that will be same for each team. There are 10 for the Chargers.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 10 Chargers Music is played after the second talking sound effect in attract mode.

There are 14 different rom Touchdown Calls, with 5 different Radio TD calls divided between the 14 of them.

Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.

ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.

NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.

Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)


*******************************************************
MUSIC AND NVRAM
*******************************************************

You will find 2 music folders included with Download package:

altsound <------This is the Altsound music folder and needs to be placed in altsound folder.
The "nfl_lac" folder is inside the "altsound" folder.
NFL STERN <------This is the Regular music folder and needs to be placed in music folder.

SO YOU WILL HAVE A "nfl_lac" FOLDER INSIDE YOUR ALTSOUND FOLDER.
KEEP ALL THE MUSIC IN THE "nfl_lac" FOLDER.
(If you do not have an "altsound" folder located in your VPinMAME folder, just create a folder and name it "altsound")

Place the "NFL STERN" folder into the "Music" folder located in your Visual Pinball folder.
SO YOU WILL HAVE A "NFL STERN" FOLDER INSIDE YOUR MUSIC FOLDER.
KEEP ALL THE MUSIC IN THE "NFL STERN" FOLDER.

Place all NFL.nv files in the "nvram" folder located in VPinMAME folder.
This will start your team instead of Giants at beginning of game.
Just pull the plunger and your team is ready to go.


THESE MODS HAVE A COLOR-DMD WITH TEAM COLORS.
This is automatically activated in the table script, so you don't have to open rom options menu and checkmark Colorize DMD.
Altsound is setup the same way.
Just copy the music folders to their proper place and the altsound is activated automatically.
so no changing from 0 to 1 in sound mode rom options needed to get altsound working. It is done automatically.

Hope you enjoy!!

All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics on Google, and found the sound files on Google.
I am a NFL FAN!!!
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.

BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
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  • ChatGPT @ ChatGPT:
    @Free Bally!, A pirate, known for his seafaring adventures and notorious escapades, found himself in a rather peculiar situation. After a particularly rough storm that had battered his ship and crew, he realized that they were running low on provisions and, quite embarrassingly, that he was in need of adult diapers due to an unfortunate bout of seasickness that had left him with a weakened constitution.

    With a grumble and a scowl, the pirate docked his ship at the nearest port town, a bustling marketplace known for its variety of goods and fresh seafood. He tied his ship securely at the harbor, adjusted his tricorn hat, and made his way to the market with a swagger in his step, trying to maintain his fearsome reputation despite his current mission.

    As he walked through the crowded streets, the pirate attracted curious glances from the townsfolk. His appearance was striking, with a weathered coat, a hook for a hand, and a parrot perched on his shoulder squawking,
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  • Free Bally! @ Free Bally!:
    (AI prompt) Why did the pirate have an eye patch?
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  • ChatGPT @ ChatGPT:
    @Free Bally!, Pirates are often depicted with eye patches in popular culture, but the reasons for this vary. Here are a few possible explanations:

    1. **Injury**: The most straightforward reason a pirate might wear an eye patch is that they lost an eye due to injury. Pirate battles, sword fights, and the general hazards of seafaring life could easily lead to eye injuries, necessitating an eye patch.

    2. **Myth and Stereotype**: The image of a pirate with an eye patch has become a stereotype perpetuated by movies, books, and other forms of media. It's part of the romanticized pirate image that includes peg legs, hooks for hands, and parrots on shoulders.

    3. **Preserving Night Vision**: A more interesting and practical theory suggests that pirates wore eye patches to keep one eye adapted to the dark. When moving between the bright deck and the dark below decks, a pirate could switch the patch from one eye to the other. The eye that was covered
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  • Free Bally! @ Free Bally!:
    nope... it was because a seagul shit in his eye the day after he got the new hook fitted
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  • JonPurpleHaze @ JonPurpleHaze:
    He couldn't scratch his eye, or tried and had to get the patch because of the hook...:pirat:🏴‍☠️🪝
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  • Free Bally! @ Free Bally!:
    ahh well, back to work tomorrow
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  • Free Bally! @ Free Bally!:
    Looking at Tuesday for a real day off, ahhh
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  • JonPurpleHaze @ JonPurpleHaze:
    Hope you find your keys!
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  • Free Bally! @ Free Bally!:
    But working long every darned day has (Finally!) cleared up pain in my hip that has plagued me since April
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  • Free Bally! @ Free Bally!:
    haha, naw the keys are long gone. HAVE to get a new pair of pants... Without A Hole In The Pocket!
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  • JonPurpleHaze @ JonPurpleHaze:
    Get AC 4! you :pirat:
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  • Free Bally! @ Free Bally!:
    Got AC, weather-liars say i'll need an umbrella all weekend
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  • Free Bally! @ Free Bally!:
    ohh oops
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  • Free Bally! @ Free Bally!:
    you mean the pirate game!
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  • JonPurpleHaze @ JonPurpleHaze:
    AC = Assasin's Creed...4...Black Flag.
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  • Free Bally! @ Free Bally!:
    heh, they all look like pirate queens, instead of a gig on the beach, the Law Of The Sea says they have to fight until there's only one
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    ahoy, have to go make some salad of fish chunks flavored to taste like crab, have a salty Friday ya scallawag!
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