• Many thanks to Ian Longstaff for his lovely table roundups, posted on YT. And here is... TABLE ROUND UP 14!

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Rapid Vienna - Kick'n Roll (Original) (VP8 & VP9 versions)

VP8 VP9 SS Original Table Rapid Vienna - Kick'n Roll (Original) (VP8 & VP9 versions) DVO3.1 & DVO4

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Rapid Vienna - Kick'n Roll (Original) (VP8 & VP9 versions) DVO3.1 & DVO4

Here's a stone-cold classic original from VP's early days!

Note: For the 3.1 version meant for VP8, press the History button above.

SETUP / INSTRUCTIONS
- Instructions are available by pressing 'I' during play.
- Key '5' to insert coin.
- Key '1' to start game.
- Key 'arrow-down' to stop music.
- Key 'arrow-up' to start music.
- Key 'arrow-left' for manual kick during play.
- Key 'arrow-right' for automatic kick during play.

Please put included music-files into VP's music folder.
They're indispensable for better enjoyment of this game ;)

There are also a few fonts included. Please install them
into Windows fonts

RULES / SCORING
Objective: to activate all lights in RAPID-team logo and the 3 STARS, as well as the RAPID WIEN lights on the left
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Up to 5 balls per game
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At start of game SPONSOR-value (Bankroll) is 5,000,000
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Lose one ball subtract 2,000,000 from SPONSOR-value!
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SPONSOR must be over 2,000,000 !!!
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When ball is lost and SPONSOR is 2,000,000 or less -> GAME OVER!
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GOALshot increases SPONSOR
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GOALshotcount SPONSOR
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1 - 4.......+ 500,000
5 - 9.......+ 1,000,000
10 - 14.......+ 1,500,000
12............................SPONSOR + EXTRABALL available...-> S T A R
15 - 19.......+ 3,000,000
16............................SPONSOR available
18............................EXTRABALL available
20 - 24.......+ 5,000,000.....SKILLBONUS is lit (Each GOAL = Score + current BONUS)
22............................SPONSOR available
24............................EXTRABALL available
25 - ~ .......+10,000,000

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GOALshot increases VIEWING FIGURES:
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GOALshotcount VIEWERS
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1 - 4..........+ 100000
5 - 9..........+ 150000
10 - 19..........+ 200000
20 - ~ ..........+ 250000

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GOALshot increases GOAL AWARD:
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GOALshotcount GOALAWARD
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1 - 4........+ 1,000,000
5 - 9........+ 2,000,000
10 - 19........+ 3,000,000
20 - ~ ........+ 5,000,000

Start GOAL AWARD countdown (20 seconds to shoot a goal): Shoot bonuscircle (left/upper playfield)
when yellow arrows light are blinking
GOALshotcount
- 14.........countdown from 20,000,000 (-1,000,000 p.second)
15 - 19......... - " - 40,000,000 (-2,000,000 - " - )
20 - ~ ......... - " - 60,000,000 (-3,000,000 - " - )

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GOALshot increase BONUS by 1 (red-lights around the RAPID-team logo)

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COMBO increases SPONSOR:
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COMBOcount SPONSOR
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1 - 4........+ 250,000
5 - 9........+ 500,000
10 - 14........+ 1,000,000
15 - 19........+ 2,000,000
20 - 24........+ 3,000,000
25 - ~ ........+ 5,000,000

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COMBO increases VIEWING FIGURES when POWERmode is on:
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COMBOcount VIEWERS
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1 - 4...........+ 50000
5 - 9...........+ 100000
10 - 14...........+ 200000
15 - 19...........+ 300000
20 - 24...........+ 400000
25 - ~ ...........+ 500000
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COMBO timer is set to 5 seconds
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COMBO increase BONUS by 1
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Following increases VIEWING FIGURES
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°Hit each of marked targets in POWER-mode except yellow marked targets
°Hit yellow marked targets
°Shoot ramp (blue marked arrow) in POWER-mode
°Hit bumpers in POWER-mode
°Hit spinners in POWER-mode
°Shoot GOAL
°Left / right GOAL poles
°Hit Goalie

VIEWING FIGURES -> VIEW AWARD - EXTRABALL available
------------------------------------------------------------------------------------------------- 12,500,000 X
15,500,000 X
18,500,000 X
21,500,000 X
24,500,000 X
27,500,000 X
30,500,000 X

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BONUS Multiplier up to 7 x -> next stage -> EXTRABALL available
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Hit complete ABCD targets -> POWER mode available (randomized)

The 5 types of POWER mode are:

POWER-SPINNERS
POWER-RAMPS
POWER-TARGETS
POWER-BUMPERS
FULL POWER (all 4 POWER-modes at the same time)

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Normal score Goalshot Powerscore
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Spinners ..............1,110 -> Powerspinners........... 1 - 4....... 10,000
5 - 9....... 20,000...good scorer
10 - 19....... 50,000...great scorer
20 - ~........100,000...top scorer
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Ramps.............individual -> Powerramps.............. 1 - 4..... 500,000
5 - 9..... 750,000...good
10 - 19.....1,000,000...great
20 - ~......5,000,000...top
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Targets (yellow)..... 10,000 -> Powertargets............ 1 - 4.......100,000
5 - 9.......250,000...good
10 - 19.......500,000...great
20 - ~......1,000,000...top

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Bumper.................1,000 -> Powerbumpers............ 1 - 4........10,000
2,000 5 - 9........25,000...good
3,000 10 - 19........50,000...great
20 - ~........100,000...top
Slingshot.............1.110 -> Powerbumpers.......................... 10,000
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Hit the green marked upper/left target -> GOAL post is activated for 45 seconds
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Hit the green marked upper/right target -> left ball back is activated for 30 seconds
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9 bonus lights (red) -> 6 bonus lights (blue) - > RAPID team logolights + wreathlights ->
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-> WIEN lights on the left -> S T A R
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Hit 6 yellow marked targets to take out 6 opponents - goalkeeper (goalie) stays on the table.
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Goalshot is disabled when 6 opponents are dropped!
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Once the opponents are dropped the goal changes to a target. Hit this target to activate
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the Sponsorlight. SPONSOR-value must be at least 5,000,000 !
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2 minutes time to collect bonus and earn additional SPONSOR bankroll.
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When 2 minutes are over the opposing players and the goal appeares again.
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Collect bonus to activate one of the RAPID lights on the left - one each.
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Once all lights are lit you get the last S T A R ....
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Collect EXTRABALL -> the amount of SPONSOR must be over 2,000,000 !!!
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Only one EXTRABALL per ball - when you reach status to get an EXTRABALL and the EXTRABALL light
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is already lit - SPONSOR will be increased by 5,000,000
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HIGHSCORE /double HIGHSCORE /VIEWING FIGURES-record -> one credit each
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GOAL-record -> right outlane is lit / COMBO-record -> left outlane is lit /
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Hit outlanes to get special
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  • RapidViennaKick'nRoll (DVO3.1)screenshot.jpg
    RapidViennaKick'nRoll (DVO3.1)screenshot.jpg
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Walter did an AMAZING job on this homebrew made table and it is not to be missed!
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