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Sonic Pinball Mania (PinEvent V2, FizX) (Original, 2022)

SS Original Table BAM FizX FP Sonic Pinball Mania (PinEvent V2, FizX) (Original, 2022) 1.6

No permission to download
Solid State Machines
Sonic Pinball Mania (PinEvent V2 - FizX)

Created by TerryRed

Version 1.6 (Jan 2023)

Get ready for the most EPIC Sonic pinball table ever created... and a pinball game like you've never seen before!

This has everything a Sonic fan could want in one table. Green Hill zone scenery, Sonic Loop ramp, animated bumpers, springs, item box, checkpoint, chaos emerald flashers, red star spinner, launch tunnel, rotating goal sign, moving robots, animated characters such as Sonic / Knuckles / Shadow... and even Dr Robotnik and his eggmobile which will follow your ball with it's spotlight... and much more!

This table takes full advantage of BAM's latest features with full dynamic lighting and ray cast shadows and shadowmaps to create a stunning visual pinball showcase!

What started as a quick BAM mod to update Brendan Bailey's classic Sonic table of 2005 (which was updated by SLAMT1LT in 2014), evolved into a complete overhaul to the entire table. Everything in the table has either been updated or changed, and I've added so many new things (new layout, art, models, lighting, modes, code, fixes, etc) that it's like a new table. Hence... Sonic Pinball Mania.


This table has been fully updated with FizX for game changing new physics on Future Pinball. The old Future Pinball physics are GONE! FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!

FizX for FP.jpg

PinEvent V2

This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.

I'm really proud of what I pulled off with this table, and I really hope you enjoy it!

PinEvent V2 Logo.png

For an EPIC video preview of this table in action with PinEvent V2 features (but not with the FizX update), check out this video:

For a video preview of the features and all game modes and gameplay (but not with the FizX update), go here:

Thanks of course to these awesome contributors:

Brendan Bailey (PinWizKid) - created the original Sonic the Hedgehog table in 2005
SLAMT1LT - sounds, music, code, DMD, etc from his Ultimate mod in 2014
Schlabber34 - new pre-rendered insert images
FLEEP - new mechanical sounds
JLou - for FizX and support
All the FP lads at Pinball Nirvanna for ideas, examples, and support
Nailbuster - Pinup Player and SSF support
Ravarcade - for creating the awesome BAM and providing assistance with BAM features
Chris Leathley - creator of Future Pinball


This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!


SPM - Desktop.png

SPM cabinet.png


SPM 1.png

SPM 2.png



This table is single player only.


Desktop Static Camera Views

Press C to cycle through BAM's Desktop Static camera views (if using the included CFG file)

  • Special 1 or Special 2 key / button will toggle between Sonic and Chrome ball texture (only in attract mode)
  • This can be set in TABLE OPTIONS in the table script
Fire/Action Button

Special 1 and Special 2 key / button will also act as a plunger during gameplay



BAM Ray Cast Ball Shadows:
  • this table was created to look best with the new BAM Ray Cast Ball shadows
  • this feature is ENABLED on the table script by default
  • this feature requires a fast video card, and will use much more of your GPU
  • if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing:
  • open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows"

BAM Menu - Light and Post Processing settings:
  • BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings
  • this is required to ensure that all lighting is set correctly at all times

Physics: FizX v2.0


PinEvent V2 features for this table:
  • DOF
  • PUP Stream
  • Night Mode key
  • TILT BOB key
Note: for PUP Stream there is no Playfield Mini Screen option


TABLE REQUIREMENTS (very important!)

All Visual C++ updates
(to allow BAM to work properly)
  • an easy All-in-One Installer can be found here (reboot after installing):

Future Pinball and BAM (1.5-357 or higher) is REQUIRED to play this table!
  • for new installs, you can get a 2 in 1 installer at ravarcade’s site (link is below)

****** Don't assume you have the latest BAM. If in doubt, update it! ******

How to “update” BAM:

  • backup your entire BAM folder (located at Future Pinball \ BAM)
  • download the latest BAM update from ravarcade’s site (link below)
  • confirm the file is NOT blocked by Windows! (right-click file, check Properties)
  • if using the zip file to update, extract and replace all files in the BAM folder
  • if using the installer, you MUST set the installer to your FP install location (it may not have the correct path!)
  • after updating, you MUST install my “BAM settings” files from my FP and BAM Mega Guide (read more below, link to the guide is farther down)
  • if you have your own custom BAM settings, recopy those instead from your BAM backup folder (BAM.cfg, Reality.dat, Default.cfg) to your BAM folder

TerryRed’s "BAM Settings" (proper default view for cabinets, better static desktop views, etc)
  • I highly recommend you install my "BAM Settings" files, if you have never done so before!
  • I recommend you reinstall them AFTER updating BAM (the BAM update replaces them!)
  • download my "Future Pinball and BAM Mega Guide" zip file (link is below)
  • open the zip file for the setup you have (BAM settings for Cabinet.zip, or BAM settings for Desktop.zip)
  • extract the files (BAM.cfg, Reality.dat, Default.cfg) into the BAM folder (overwrite the current files)

****** 4 GB patch is REQUIRED for both Future Pinball and BAM! ******
  • some tables REQUIRE that FuturePinball.exe and FPLoader.exe (BAM) be patched to allow them to access 4 GB of ram (by default they can only access 2 GB ram)
  • if you have updated BAM, I recommend applying the patch to both files again (to be sure they are both patched)
You can get the app to patch them at this link here:


I HIGHLY recommend you read my page that explains how to do the patching here (very easy!):


TerryRed's Future Pinball and BAM Mega Guide

This has a FAQ with answers to most problems, and other helpful info, and has essential settings files:

Future Pinball Video Settings and Editor Settings:
  • you MUST have the correct Video and Editor settings for this table to work correctly!
  • I have included a picture of these settings in the table's zip file

Run FPLoader.exe in BAM folder to play this table. DO NOT run directly from the FuturePinball.exe:
  • don't trust start menu or desktop icons, as they may point to FuturePimball.exe instead of FPLoader.exe
  • some people may need to run FPLoader.exe as Administrator at least one time for BAM to work
  • set FPLoader.exe to Windows 8 compatibility mode to prevent crashing



TABLE file: “Sonic Pinball Mania (1.6 - PinEvent V2, FizX).fpt”

  • this goes in your “Future Pinball \ Tables” folder

CFG file: “Sonic Pinball Mania (1.6 - PinEvent V2, FizX).cfg”
  • this goes in your “BAM \ CFG” folder
  • it gives cabinet users a proper cabinet POV
  • it gives desktop users new static camera views (press C to cycle through them)
  • it must be named the same as the table file to work

  • this is only needed if you use PinEvent V2 features
  • this goes in your “PUPVideos” folder
  • read the Install Instructions included in the table's zip file for more info

1K Physics Ball
  • this is used to allow more accurate physics with the table
  • this table was designed for use with this ball model
  • read the FizX section for more information on how to install this file!

You do not need any other extra files or applications just to play this table!
  • it should work for everyone (desktop, cabinet, vr) as long your PC hardware can handle it
  • simply install the table files and play it like any other Future Pinball table

PinEvent V2

If you want to use any PinEvent V2 features (DOF, PUP SSF, PUP DMD), read the included install instructions in the table's zip file!


********** HOW TO PLAY THE TABLE **********
  • only use FPLoader.exe (this is BAM) in the BAM folder to play this table. DO NOT run directly from the FuturePinball.exe
  • don't trust start menu or desktop icons, as they may point to FuturePimball.exe instead of FPLoader.exe
  • run FPLoader.exe in Windows 8 compatibility mode to prevent crashing
  • you MUST use the proper Video settings for FP (I have included them in the table's zip file)
  • ALWAYS completely close Future Pinball after exiting a table, or loading another table
  • Future Pinball needs to start “fresh” every time you load and start a table



Read the Install Instructions included in the table's zip file.

It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures!

Again, read the FAQ and the Install Instructions in the table's zip file!



1.6 - FizX physics and Ball Rolling Sound updates and fixes

- updated FizX physics code to change how ball ID's are handled to prevent conflicts
- updated FizX physics code for more efficient Rubber bounce handling
- updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
- removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)

1.5 - New Sonic Spin Dash and Magna-Spinner, FizX v2.0, Big update!

- NEW Magna-Spinner feature! Activate Magna-Spinner with checkpoint. Use Plunger/Special to hold ball (for a limited time) and then release to shoot ball in direction of the animated light
- NEW Sonic Spin DASH feature! You get Sonic Spin Dash lit up at start of each ball, or by hitting the Checkpoint
- to use Sonic Spin Dash, hold down plunger/special (for a limited time) and then release to DASH in direction of animated pointer
- new apron lights and art for Sonic Dash and Magna-Spinner
- new Camera Control option for multiball and Magna Spinner views
- added shadowmaps to flashers and combined additional shadowmaps and decals to one layer
- added shadows to sidewall and backwall art
- updated table layout and geometry for better ball flow (single DT area and R target), and updated playfield and plastics art
- new proper BALL SAVE functions (no more double dipping the Launch Bonus)
- when MB is completed (after you get green chaos emerald), you can't lock balls or play MB again until after Super Sonic is cleared, or you start a new game
- Ring Hunt, Tails is Tripping, and Bot Bash now start with the ball in the plungerlane (you now have to Bash all 6 bots and collect all Rings yourself)
- various other fixes
- updated table and physics to FizX v2.0
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF
- updated PinEvent V2 PinMechSound code to support new FizX auto ball hit events based on PF materials
- removed all triggers and sounds used for ball hit sounds (no longer needed with FizX v2.0)
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used for different physics xml settings
- any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section


- updated entire table for FizX physics
- added plastics reflective layer
- added new GI shadows layer
- added second stage flippers option
- added speed booster to right wireramp to ensure ball completes loop if hitting bots
- fixed Ball Saver not activating when launching a new ball (you can now adjust the time in TABLE OPTIONS)


- added option to disable the Shield's SlowMotion (the slow motion made the game unplayable for some users - 5 fps, etc)
- updated Install Instructions
- added new info relevant to the new version of Baller Installer


- added PinEvent V2 support for PUPDMD, PUPStream, and a new pup-pack with videos / text / overlays / backglass
- added lots of new music - new songs played with each new ball, and after each mode is completed
- small changes to playfield art
- various fixes and tweaks, relocated top most kicker to make the shot a bit easier
- fixed Mania Mode blinking (no longer blinks when lock is lit, etc)


- lots of various fixes and changes that should make the game easier and more fun to play
- new chrome side rails
- Special 1 and Special 2 key / button will now also act as a plunger during gameplay
- adjusted spinner settings, added Ravarcade's new spinner code
- choas emerald inserts will blink when their respective mode is selected / active (only if it's not already collected)
- added new PinEvent V2 automated control and features code
- added full DOF and PUP SSF support
- added Table Options to disable ball effects for Invincible, Shield, and Sonic Shoes (for slower PC's)
- added 10 second ball saver to the start of each mode
- added new Tilt Warning Recovery control option
- added DF1 physics to upper right flippers, adjusted angle slightly (mid-right flipper can hit Mania Modes easily when ball is cradled)
- if Mania Modes is lit when starting multi-ball or before ball drains, it will now be lit again after multi-ball ends and for next ball
- changed kicker brake plates to not be set to "Mark as Ornamental"
- fix for upper flippers not turning off for tilt
- fix goal post not rotating correctly on drain (should show Robotnik)

1.0 - first release

- removed older previous updates that are no longer needed (fake flashers, fake surfaces for playfield / plastics / GI ON-OFF, etc)
- new G.I. lighting (dynamic lighting - x4 hidden flashers in lower and upper plastics), new drain flasher for accented colour
- new spotlight models and spotlight flashers on each slingshot
- new BAM lighting and post processing
- added all new lighting for flashers, created chaos emerald flasher models and gold ring stands
- new 3D model inserts, new pre-rendered insert textures, new bump maps for inserts, disabled glow radius for all inserts
- new decals for inserts
- new HUD art for all modes and events
- new 4K art for playfield, plastics, apron, backglass, side and backwalls, cabinet, targets (the whole table has new art)
- added shadowmaps to most G.I lights, added pre-baked shadowmaps (created by BAM) to playfield and plastics textures
- optimized shadows and lighting for ray cast ball shadows
- added all new FLEEP sounds for all mechanical actions (flippers, bumpers, slings, drain, etc)
- added BAM DF1 physics (updated settings in editor to better work with new physics)
- updated layout, widened mid-left flipper area, new upper playfield and loop ramp, new wireramps, geometry fixes on entire table
- new animated Sonic bumper models and animated Sonic springs for autoplunger and vuks
- new plungerlane launch tunnel with sonic ring models, and animated light sequence
- new Launch Bonus feature, that gives you a random character bonus
- new rotating goal sign that shows your launch bonus character
- new Sonic Red Star spinner
- new animated Sonic, Knuckles, Shadow, Tails, and Dr Robtonik models
- new (Tails) Tornado bi-plane, and fly-by sequence for drained ball
- new Dr Robotnik Eggmobile with a flasher spotlight, that follows and tracks the ball everywhere (cool effect)
- new Green Hill Zone models for Loop Ramp, grass and rock, trees, totem poles, bridge, and animated sunflowers
- new animated Item Box: when hit it awards you items, coins, 1up, and Power Ups
- new PowerUp: Sonic shoes - trail effect on ball & extra points / rings for many things
- new PowerUp: Shield - shield around ball and slows down speed of entire table
- new PowerUp: Invincible - animated effect around ball - can't drain - kickback and all popups activated
- new PowerUp: Spinner Bonus 5x
- new VR room. models, and textures
- new Sonic Ball that can be toggled with Special 1 and 2 keys
- updated DMD: displays emeralds, coins, banked, balls, score, mode info and countdowns
- new animated Checkpoint - when hit will light Mania Modes
- new Mania Modes: Ring Hunt, Magna Blast, Tails is Trippin, Bot Bash
- Ring Hunt: collect all Rings, added dozens of new rotating sonic rings to be collected
- Magna Blast: avoid Robotnik's yellow Magna Blast beam or ball gets trapped in a few spots
- Tails is Trippin: Tails flys by and drops cargo and you need to collect 6 of them
- Bot Bash: hit all of Robotniks moving and static robots
- added models and animation for cargo boxes, Crab Meat robots, Gun Beetle robots, MotoBug robots
- new Super Sonic mode - collect all choas emeralds - defeat Robotnik
- new animated Super Sonic model and transformation sequence
- added holograms for explosion effects
- additional sound effects and music
- lots and lots and lots of new code for new content, changes, updates, and fixes

A huge amount of work overall...so I'm sure there's lots I've forgotten to include - TerryRed
First release
Last update
4.79 star(s) 19 ratings

Latest updates

  1. 1.6 - FizX physics and Ball Rolling Sound updates and fixes

    - updated FizX physics code to change how ball ID's are handled to prevent conflicts - updated...
  2. 1.5 - New Sonic Spin Dash and Magna-Spinner, FizX v2.0, Big update!

    1.5 - New Sonic Spin Dash and Magna-Spinner, FizX v2.0, Big update! - NEW Magna-Spinner...
  3. Changelog (v1.4) FizX Update!

    Changelog (v1.4) - updated entire table for FizX physics - added plastics reflective layer -...
  4. 1.3 update - added option to disable the Shield's SlowMotion

    1.3 update - added option to disable the Shield's SlowMotion (the slow motion made the game...
  5. 1.2 - PinEvent V2

    Changelog (v1.2) - added PinEvent V2 support for PUPDMD, PUPStream, and a new pup-pack with...
  6. 1.1 - DOF, PUP SSF

    Changelog (v1.1) - lots of various fixes and changes that should make the game easier and more...

Latest reviews

Awesome, table. Mind blowing graphics and a ton of stuff to do on table. great job.
Upvote 0
A very fun table and a Great Work, thank you
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Table is awesome, excellent worK!
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This table was amazing before FizX, now it's incredible!
Upvote 1
Excellent Work !!!
Upvote 1
on dirait visual pinball bravo terry petit question pourras t'on mettre fizx sur d'autres tables FP merci terry quelle talent bravo
Thanks. Yes, it can be added to almost any FP table. JLou will most likely have a guide at a later time (he's on vacation).
Upvote 1
Fun table...frustrating too....in fact - VERY frustrating! BUT - a great table!!
Thanks. It's in some ways harder now... but the right kind of harder.
Upvote 1
Just played it with my 3 screen set-up and it's as "good as it gets" - FABULOUS! Thank you!!
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Upvote 1
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