South Park (Sega, 1999) VP9 v2.9
by Aurian, Mods by Rook, mrschultz
IPD No. 4444
Revision History:
by Aurian, Mods by Rook, mrschultz
IPD No. 4444
Revision History:
Rules:South Park 2.9 4/09
Fixed left ramp for VP9
Playfield graphics still not right.
South Park 2.8 11/06
Added pop up toilet lid.
New South Park sign between flippers.
South Park 2.5
Changed lighting on PF faces to drop wall
New bumper cover graphic
South Park 2.1
Enlarged right ramp stop to fix ball freezing.
South Park 2.0
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Mod by mrschultz, August 2006
Just about everything has been altered.
Added new layer under main play field, to allow for larger drop holes.
Fixed auto plunger, flippers.
Added missing switch for kenny hole logic.
Added Mr. Hankey and Kenny animations.
Added missing flashers.
Added and moved rubber posts, and adjusted them to be more elastic.
Almost all graphics reworked.
South Park v1.25
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Edited 11/23/03
MODS include:
*New lockbar image from actual table.
*New apron from actual table.
*MultiBall and Superjackpot light positions now correct, but Kenny face at top of graphic is missing. ^_^
*Decal of topmost ramps was hiding the Mr. Hankey stationary target images, so I added decals in their place.
*Added character face decals on right side above Cartman outhole. You really can't see them, the targets are pretty small.
*Spooky Vision lamp changed to correct location.
-DMD video moves at WARP SPEED! Sound plays normally though. Somebody fix it if you can!
South Park v1.2
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Minor MODs to this table include:
* Adjusting launch lane to be more arcade accurate & so you can shoot the ball launch skill shots "easier."
* Added a few lables that were missing.
* Added posts at the top of the left lane that were missing.
* Adjusted the "South Park" logo at the bottom of the playfield.
Things that need to be worked on:
* Plunger needs to be modified so it's player selectable how hard to launch ball.
* Auto Ball launch needs to be enabled after ball save.
* Sharper playfield and plastics images needed.
* More accurate ramps.
* Left lane (Stan) RARELY catches ball, so you can't get his mode start.
* 5 Left side character stationary targets & decals need to be added.The "sensors" are there, just the visual images or the targets are missing.
* 3 Right side character stationary targets & Decals need to be added. The "sensors" are there, just the visual images or the targets are missing.
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Table information full filled by Jive on Feb. 17, 2004 for AJ's site
**RULES**
SKILL SHOT: Collect FLASHING LIGHT on the left upper side targets for points. Use flippers to change which target is flashing before pulling plunger.
MULTIBALL: Shoot targets below TOILET until completed. Then shoot right RAMP to begin MULTIBALL.
FEATURES: Shoot a CHARACTER the indicated number of times to START FEATURE.
*STAN (multiball): Shoot STAN to collect JACKPOTS. Collect Indicated Jackpots to "Complete." Stan must be completed while in multiball.
*CHEF: Shoot FLASHING SHOTS to collect awards. Complete all FLASHING SHOTS to "Complete."
*KYLE: Shoot RAMP to "Complete."
*KENNY: Shoot KENNY to collect award and "Complete."
*CARTMAN: Shoot CARTMAN to collect award. Collect Indicated awards to "Complete." Shooting the right targets increasces the value of each subsequent hole shot.
NOTE:
IF THE FACE OF THE CHARACTER IS LIT SOLID, THEN HE HAS BEEN COMPLETED.
IF THE FACE OF THE CHARACTER IS FLASHING, HE HAS BEEN "PLAYED" BUT NOT COMPLETED.
SPOOKY VISION: Playing all character's features, lights CHEF SPOT for SPOOKY VISION, completing all shots increases JACKPOT.
VOLCANO: Completing all characters features, lights CHEF SHOT for VOLCANO. During VOLCANO, complete all characters (each shot three (3) times to receive WIZARD AWARD.
EXTRA BALL: MYSTERY or CONSOLATION may light EXTRA BALL.
SPECIAL: CONSOLATION or FEATURES may light SPECIAL.
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