NOTES:MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You must use the "L" key in order to lift the ball.
You can toggle (by the toggle HUD key) the HUD reel.
You access to the dip switches menu by the Special2Key.
RULES (replay mode):> 1st AND 3rd PLAYERS PLAY SOLID BALLS 1 THRU 7, 2nd AND 4th PLAYERS
PLAY STRIPED BALLS 9 THRU 15.
> 8 BALL TARGET LITES WHEN ALL SOLID OR ALL STRIPED BALLS ARE MADE
> MAKING 8 BALL LITES RIGHT OUTLANE TO SCORE SPECIAL.
> 1 REPLAY FOR BALL THRU RIGHT OUTLANE WHEN LIT FOR SPECIAL.
> PLAYER MAKING 8 BALL QUALIFIES FOR SUPER BONUS ON HIS OR HER FOLLOWING
BALL IN PLAY.
> TILT PENALTY _ BALL IN PLAY.
> MAXIMUM _ 1 EXTRA BALL PER BALL IN PLAY.
Date Of Manufacture: October, 01 1963 Production: 1,050 units (confirmed) Notable Features:
Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (5), Kick-out holes (2), 2-ball or 3-ball multiball. Balls landing in numbered kick-out holes remain there until released by another ball in play hitting the correspondingly numbered "Trigger" targets. Any unreleased ("locked") balls carry over from player to player and from game to game. Design by: Art by: Notes:
This is the first pinball machine to feature 3-ball multiball, although the term "multiball" was not in use when this game was made. The flyer referred to it as the "sensational new Blast-Off extra balls feature".
The flyer also points out Bally's brand new universal transformer and motor which would work on both domestic and export Bally pinball machines. Previously, separate motors were required for domestic and export games. Bally first used this universal motor on their previous game Bally's 1963 'Hootenanny'.
Pictured in this listing is a Early Production game with cabinet serial number JS1007 and playfield tagged as number 1003. Its striped beige and blue light shields match the color contrast of the shields in the monochrome flyer while subsequent production games have opposite contrast using red and yellow. On the backglass, the yellow area behind the spaceship, which extends to the upper left corner of the glass, is the same yellow color as the area around the score reel windows. This background color was changed to a shade of orange in later games.