• Many thanks to Ian Longstaff for his lovely table roundups, posted on YT. And here is... TABLE ROUND UP 14!

    Also, here's our browser games collection, for those who are playful.
Unreal Tournament Gold (Original) by Aduke

SS Original Table BAM FP Unreal Tournament Gold (Original) by Aduke v1.03

No permission to download
Solid State Machines
by Aduke
at 2021-06-13
Type Original

Custom PhysicsFP Physics 1.0

Gameplay of version 1.03, Wizard mode nearly played :
Because I really like retro games (more than modern ones), why not taking it for a pinball.

I've checked first if it was fine for doing it and Yes. Last one's from "Dope" in 2007 (1.4 beta). This pinball will have for sure an update, especially weapons & characters sound, but this one is 100% playable, wizard mode also.

First of all, again a thanks to "BAM" for the ability and oppotunity to make custom physics and a better game. Tested on 1.4.233

What's news in Unreal Tournament Gold v1.03

- Blood bath mode capture flags & super jackpot added.

- Ball saver longer if skill shot got.

- Variable jackpot value, increase when CTF is complete with lock lit.

- UNREAL's DT autodrop in 1 ball game when ball do the entire orbit

- UNREAL's DT give a bonus also when progressing on "light a mission".

- Extra ball every 30 kills, start at 10. It started at 20 & every 50 before

- Blocker is now active when ready. (Press "S" key)

- Missions shots not reset for seconds and other following runs. Fixed

- Not all scored displayed doubled when 2X score is active. Fixed

- Weapons collection didn't reset proprely when all was completed. Fixed

- Problems to eject ball of the kicker on custom physics. Angle kicker & power reajusted.

- Added sounds of dead characters & weapons shots

- Environnement more complete.

- 5 Balls per game instead of 3. Because too hard (but not impossible, feel free to put back in 3 balls if you want (line 144))

- code optimisation

- minor bug fixes

What's news in Unreal Tournament Gold v1.02

- Playfield drawing few improvement.

- New Kill drop target texture.

- New pop bumpers texture.

- Ramp & popups look like more "Gold"

- Mystery lit at begining of the ball. Only on certains conditions before.

- Keep in memory CTF lanes ON for next ball.

- Unreal's DTs light blue & red flag immediatly on multiball

- Start end of ball bonus from 25k fix. it was 10k, 20k & 30k before.

- Easier to increase end of ball bonus

- Dynamic time of end of ball bonus.

- Kills count for end of ball bonus. 100pts per kill.

- Kill reward when reset kill DTs.

- Add precision shoot feature during mission.

- Reset weapon's DTs when mission is completed.

- Jackpot award error when super jackpot award. Fixed

- AMP bonuses not display correctly. Fixed

- AMP lights now with the form of the Damage Amplifier.

- Award not given if 15 kills in the same ball was done. By the way it was reduce to 12. Fixed

- Bonus hold bug. Fixed.

- Some sound volume too high. Record twice. Fixed.

- Changed bumpers textures.

- Bumpers lights link to GI.

- Reset weapons if all complete after a Blood bath

- More user information display.

- code optimisation

- minor bug fixes

Tell me if you're victim of a bug or something wrong/not normal to happend (stuck balls).

Pour information, je parle aussi Francais si vous préférez ;)
Unreal Tournament information, if someone didn't know what is it.

Unreal Tournament is a first-person shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Microsoft Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC version supports multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.

Powered by the Unreal Engine, Unreal Tournament received critical acclaim, with reviewers praising the graphics, level design and gameplay, although the console ports were noted for having limitations. The design of the game shifted the series' focus to competitive multiplayer action with the releases of sequels Unreal Tournament 2003 in 2002, Unreal Tournament 2004 in 2004, and Unreal Tournament 3 in 2007.

Source from wikipedia
Main rules:

- Mission: Shoot "UNREAL" DTs to light random mode.

- Killing spree: Make 12 kills in 1 ball or a headshot.

- Capture the flag: Make CTF lanes to light lock. Get a flag in multiball for award.

- Weapons: Collect all weapons

- Light GUN: Make CTF lanes or all DT kills.

- UNREAL DTs rewards: Light mode, AMP or super jackpot.

- AMP: Shoot blue targets for reward(s).

- Blood Bath: Complete everything for wizard mode.

Something else we need to know before playing game?
- The "S" key allow you to use the center button of the pinball (useful for block ball for CTF lanes or a quick award given (on next version))
- 1 To 4 can play
- 3 Balls per game by default (don't hesite to put in 5 if it's too hard, and tell me)
- If ball is locked, a ball search is present

- Eliminated ennemies : There are easter eggs (for example, characters on the next original pinball I will make)
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