by granit
at 2016-03-18
Type Recreation (real pinball)
Manufacturer D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983)
Tradename Gottlieb
Date 1981
IPD No. 2742
FP Physics 1.0
Description
at 2016-03-18
Type Recreation (real pinball)
Manufacturer D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983)
Tradename Gottlieb
Date 1981
IPD No. 2742
FP Physics 1.0
Description
RulesTheme:Fantasy
Specialty:Widebody
Notable Features:Flippers (3), Pop bumpers (4), Kick-out holes (2), 5-bank drop targets (2), Kick target (1). Right inlane ball return gate. Left outlane kickback. Shooter lane has moving guide to vary direction of propelled ball. 4-hole skee-ball in upper right playfield. Multiball. Has speech.
Tables of collection Widebody :
Circus 1.0
CONTACT 1.0 wip
OUTBREAK 3.0 wip
Panthera 2.0
Paragon 2.2
PINK PANTHER 2.0 wip
Pokerino 2.0
Roller Disco 2.1
Scorpion 2.1
Time Line 2.2 wip
Volcano 2.6 wip
Info
* ball-save *éclairage
SHOOTER GUIDE - When a ball is served to the shooter, the drop-target lamps start sequencing and the shooter lane guide motor/cam is activated. Pressing the right green button (by the right flipper button) stops the shooter lane guide and the freezes the drop-target lamps. Hitting any switch (except a 10-points switch) restars the sequencing of the drop-target lights.
BALL SAVER - Hitting any indivisually lit drop-target lights the "Ball Save" on the left outlane. Pressing the left green button (by the left flipper button) activates the ball saver. Time it right!
CRATER FREEZE - Volcano craters are lit sequentially, except during multiball. Pressing the right green button freezes the crater lights for approximately 1 second. A scoring switch must be hit to the green button to re-freeze the crater lights.
MULTIBALL - When a ball enters a lit crater, it will be captured and another ball is released to the ball shooter lane. 2 red "Lava Level" lights in the centre of the playfield show how many balls are captured: the Lava Level 1 lamp will flash if 1 ball is captured, and both the Lava Level 1 and 2 lamps will flash if 2 balls are captured. When the third ball is catured, all 3 balls will be launched 1 at a time from the "Volcano Shaft". Captive balls are retained from ball-to-ball and from player-to-player, unless a player uses them. A player must capture 3 ball for mulitball.
During multiball in 3-ball game play only, the playfield scoring is doubled, and no Volcano craters are lit. Whe 2 balls enter the outhole, double scoring finishes.
BONUS & MULTIPLIERS
- Lava Flow Multiplier of playfield scoring - a ball netering craters 2, 3 or 4 will light the corresponsing lava flow multiplier for a timed period.
- Seismic Multiplier (Bonus) - is incresed when an individually lit drop-target is hit.
- "Collect Seismic Multiplier" arrow lights when the Bonus reaches the maximum of 19, and Bonus is collected when te ball enters the hole kicker. Bonus is collected when the ball enters the outhole. Collecting the bonus turns off the spinner light and resets the Seismic Multiplier to 1x.
SPECIAL - Ball entering all 4 craters will light Special, which is awarded when the ball then enters the top hole. Craters entered are remembered from ball-to-ball. The Special lamp is remembered from ball-to-ball in 3-ball play only.
EXTRA BALL - Completing both drop-target banks will light the Fire Pit for Extra Ball, which is awarded when the ball then enters the Fire Pit. A ball passing through the right outlane with the gate closed will also light Extra Ball for 1 shot only (if dipswitch 31 is ON).
CRATERS
- Crater 1 - Scores 1000, adds Bonus
- Crater 2 - Scores 4000, adds 2 Bonus, lights 2x Lava Flow Multiplier
- Crater 2 - Scores 4000, adds 2 Bonus, lights 2x Lava Flow Multiplier
- Crater 3 - Scores 9000, adds 3 Bonus, lights 3x Lava Flow Multiplier, lights Spinner
- Crater 4 - Scores 16000, adds 4 Bonus, lights 4x Lava Flow Multiplier, lights Spinner
DROP-TARGETS
- Location: Centre right and top left of playfield
- Scoring: 100 unlit, 1000 when bank is lit, 5000 when individually lit target is lit.
- Extra: Hitting indvidually lit target lights Ball Saver. Completing a bank resets the bank, lights the bank for 1000 point scoring and lights "Open Gate" spot target.
FIRE PIT
Location: Lower left of playfield
- Scoring: 5000
- Extra: Awards Extra Ball when lit
LEFT RETURN ROLLOVER
- Location: Lower left of playfield
- Scoring: 100
- Extra: Adds Bonus
LEFT OUTLANE ROLLOVER
- Location: Lower left of playfield
- Scoring: 3000 RIGHT OUTLANE ROLLOVER
- Location: Lower right of playfield
- Scoring: 1000 when "Gate Open" lamp is lit; 5000 when Ball Gate is closed
- Extra: Closes Ball Gate; Lights Extra Ball lamp for 1 shot only (if dipswitch 31 is ON).
SPINNER
- Location: Entrance of Volcano Shaft
- Scoring: 100 when unlit, 1000 when lit
ROLLUNDER
- Location: Right side of Volcano Shaft
- Scoring: 3000
- Extra: Adds Bonus
TOP HOLE
- Location: Top right of playfield
- Scoring: 3000 when COllect Bonus is unlit
- Extra: Awards Special and/or Collect Bonus when lit
LEFT RETURN ROLLOVER
- Location: Lower left of playfield
- Scoring: 100
- Extra: Adds Bonus
SPOT TARGET
- Location: Upper centre right of playfield, to left of crater playfield
- Scoring: 1000
- Extra: Opens right ball gate when lit and turns off target lamp
TOP POP-BUMPERS (2) & KICKING TARGET
- Location: Centre of playfield
- Scoring: 1000 (3-ball) or 100 (5-ball)
BOTTOM POP-BUMPERS (2)
- Location: Bottom of playfield
- Scoring: 100
10 POINT SWITCHES (KICKING RUBBERS)
- Location: Left & right slingshots and upper right of playfield