I read the text. It was not about UltraPin. He was both cleared and expected to release VP7. It was indeed after all the whole point of the joining as well. It of course raises doubt if it was ever Black's point in gaining access, but we have history and the motives are a mute point.
Whether the code was needed or even very helpful in the creation of FP is neither here nor there. I suspect it would be, but there is nothing wrong there. I was the most frank and up front though in what I did see as wrong in the situation and did characterize it as a hi-jacking of VP, which having read posts that were deleted in short order, it's a know, not a conjecture.
I believe Chris could have built FP if in a bit more time without VP code for reference of the mechanisms, but these mechanisms are just part of the work that went into the real-time 3D Future Pinball. It does still leave the keeping of the results of his work on VP to himself a mystery though. If it was not for F1 it could have been portrayed as abandoned, or even a failing or left a WIP, but with F1 came proof of a fruitful and at least somewhat stable result.
He did C&D on distribution of F1, and I imagine on request and not order, but I don't know how it could be characterized as being blind-sided. I have no doubt it was unexpected though. It was after all a single mine in a large minefield we created that got stepped on. It was of course not a VP issue though, but an F1 table issue.
Black has a good name as far as I am concerned. This was not the only issue I would have gone to blows over if it would have prevented it though, in fact it is not even number one. His idea of dumbing down VP was (no active ball, no ramps that were not his idea of ramp size, etc. etc. etc.). No one is all good or all bad, and the degree has to be way off kilter to judge, and Black has done a lot of good. FP as it stands now is good. I don't think it is something that has failed. I do think it could be made better, but I think it is in good form and order for that. Unlike VP that though was coded well enough, it is not coded for what we are running it on today. Modern DX, openGL, and such things would require so much work. Patching has had too limited a success in my opinion. They say it would be very hard to make a keyboard nudge routine. If that is hard, then what can be expected, really?