Bad kittys... are coming!

jpsalas

Pinball Wizard
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I'm sure you all guessed what's the name of my next table.
I think I have enough pictures, but it is always good with more pictures, so if anyone have some, you know...

I'm starting the table from scratch, since this is a past time :) Not much to show yet, just some lights and a few objects.

I went to the shop to buy some transparent ramps but they were all sold out. :s "I'll manage with some coloured ramps", I said, so I bought a red one, a blue one and some wire ramps :wink:

Ok, ok, if you still have not guessed the name: Bad Cats :lol:

I'll update the screenshot from time to time so you all can see the progress.

JP
 

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MEOW,ME,MEOW,MEOW!! You are
one bad NOOOOO!!! GOOD Cat,
jpsalas.Keep up your good work. :thumright:
 
Here is a newer screenshot. I have started with my first transparent ramp, and it works! It needs to be adjusted since the ball sometimes jumps out of the ramp and sometimes just it goes trough the ramp like it wasn't there. But it works about 50%, so a little tweeking and it will be 100% :)

JP
 

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This table layout looks similar to Mousin' Around - I just hadn't noticed the similarity before. :) Move the left ramp to the right and it's pretty close. (Also with cats theme, lol)
 

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Bad Cats pix
 

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Thank you for the pictures. I'm still working on the VP part of the table. I want to get everything up and running before I start with the pictures.
I'm not quite happy with the transparent ramp behaviour, so I'll spend the rest of day trying different hights for this ramp. Anyway here is a little picture of how is the table now.

JP
 

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destruk said:
This table layout looks similar to Mousin' Around - I just hadn't noticed the similarity before. :) Move the left ramp to the right and it's pretty close. (Also with cats theme, lol)

bat cats only has one ball in it :( Mousin Around has 3 :)
 
Looking neat, jpsalas, though, there are no plastics that cover the upper pop bumpers. Actually it's a bit of a fault within VP, VP renders the pop bumpers too short. To work around this, you need to set the bumper surface to a wall of at least 10 VP units, up to 20, whatever looks correct. Bumpers nearly always stand proud of the plastics, so the top of them should appear higher then the surrounding plastics. To correct the look you need the set the side colour to black (invisible), then place a round wall in the middle of the bumper, of course whilst your at it may as well add some drop wall animated rings as well. :)

Great modelling work, looking forward to this, played it heaps, one of those games which was a bit easy, but still fun, especially when you were down to your last coin. ;)

Oh and thanks to shiva for that one, he's the one I got the information from about bumper heights. 8)
 
Thanks StevOz for your info. I use to put the bumpers on a surface that was 6 VP units to make them look higher, I didn't know I could go as high as 20 units, then they will look better.

JP
 
Oops, after looking at the flyer, I see this pinball does seem to have plastics over the bumpers, feel free to face slap me with a mackrel. :oops:

Though the bumper thing is still relevent. :)
 
Don't worry Stevoz! I too miss things. As you can see I took note about the bumpers.
Anyway, yesterday and a few hours today have been photoshop time! Here is the result.
Still there is no script, the lights are all yellow, but the graphics and layout start to look better.
I think I'll give a try to the wheel now.

JP
 

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JP,
Have you tried to implement PD's fading light system? BTW, BC is looking pretty darn good. I'm interested in seeing the transparent ramps in place though. Can the backbox be put it too?
I added a comparison picture from the real Bad Cats to JP's version.
 

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Still working on the graphics. If you like it the last picture then wait until you see it with the right colors of the lights, and sharper text. Most of the VP parts are in place, so now it is only the graphics and the script. The table will not be 100% like the real one. I'll remove some of the graphics and small details, mostly like I have done with my other tables. Just now the ramps will be like in the previous picture, I think decals don't like me :) or it's maybe I can't do decals, anyway my attemps to add decals to those ramps have been a "fiasco" (not good). So I go on with the table, and I forget the decals for now. I'll have more time in the weekend to work on the table. I haven't planned to go out of the house tomorrow, today there was -13 Celsius of temperature, so "home sweet home" :)

It was good to see both pictures side by side. I see that the real one has a deeper cabinet than mine. And I saw a few details that I haven't seen before. Thanks.

JP
 
Here is a status update. Nearly all graphics are finished. The script is nearly finished too. The Seafood Wheel is nearly working, well at least it spins :)

JP
 

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Looking rather swish, it's all coming back to me now, Seafooood. :)
 
Hi all!

After a hard sunday (it's very cold in Norway), here is my beta6 and the script and the table are working. So if you wish you may download it here for testing:

http://home.no.net/jpsalas/zip/Bad_Cats_JP_beta6.zip

Still a few things missing, mostly animations in the playfield, led display, and most of the sounds, gates and thing like this. The rest is working.

Now: the wheel. It spins, but the number it shows it's not the same as the one you get or the one that the rom shows. Just now the spin stops after a timer, since I do not find how the real table starts and stops the wheel. I know it uses 2 solenoids, 15 and 16, but I guess I have to try a little more.

Here is a new picture. The last one until I release the table, since there will not be too many changes on the graphics side, maybe just som light colours.

JP
 

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