BAM BAM Update v337

Hi @Gimli ,

Is this code could be wrote in "one line" from this:

Code:
Sub LeftFlipper_preHit()
    If LeftFlipperExt.angleDiff > 0 and LeftFlipperExt.angleDiff < 48 then
        If LeftFlipperExt.Hit And xBAM.Ball.ExtInt2 = 0 Then
            xBAM.Ball.ExtInt1 = 2
            xBAM.Ball.ExtFloat1 = LeftFactor
            AddDebugText "L"
        End If
    End If
End Sub

to somthing like this? :

Code:
Sub LeftFlipper_preHit()
    If LeftFlipperExt.angleDiff > 10 and LeftFlipperExt.angleDiff < 44 then
        If LeftFlipperExt.Hit And xBAM.Ball.ExtInt2 = 0 Then xBAM.Ball.ExtInt1 = 2  xBAM.Ball.ExtFloat1 = LeftFactor  AddDebugText "L" : End If
    End If
End Sub
 
Hopefully, they come up with something that can be easily applied to more than just one table. Do you really understand how dynamic flippers work? Yet the code transfers pretty easily from one table to the next.
in fact, I hope so.....with a simple copy and paste!!!

in DF,only two things can be changed at will, the omega +/-, and the bounce control,which are easy to understand and do.
I don't think it will be the same as what Jlou and others are trying to create
 
in fact, I hope so.....with a simple copy and paste!!!

in DF,only two things can be changed at will, the omega +/-, and the bounce control,which are easy to understand and do.
I don't think it will be the same as what Jlou and others are trying to create
it will be the same 😉, but instead of change omega... you will change velocity correction. And like my DF update wich permit to have different DF Omega along fin, you would have the possibilty to set different velocity correction along the fin.
 
Hopefully, they come up with something that can be easily applied to more than just one table. Do you really understand how dynamic flippers work? Yet the code transfers pretty easily from one table to the next.
should be the same idea George
Copy and paste
 
Hi @Gimli ,

Is this code could be wrote in "one line" from this:

Code:
Sub LeftFlipper_preHit()
    If LeftFlipperExt.angleDiff > 0 and LeftFlipperExt.angleDiff < 48 then
        If LeftFlipperExt.Hit And xBAM.Ball.ExtInt2 = 0 Then
            xBAM.Ball.ExtInt1 = 2
            xBAM.Ball.ExtFloat1 = LeftFactor
            AddDebugText "L"
        End If
    End If
End Sub

to somthing like this? :

Code:
Sub LeftFlipper_preHit()
    If LeftFlipperExt.angleDiff > 10 and LeftFlipperExt.angleDiff < 44 then
        If LeftFlipperExt.Hit And xBAM.Ball.ExtInt2 = 0 Then xBAM.Ball.ExtInt1 = 2  xBAM.Ball.ExtFloat1 = LeftFactor  AddDebugText "L" : End If
    End If
End Sub
Or this
Code:
Sub LeftFlipper_preHit()
    If LeftFlipperExt.angleDiff > 10 and LeftFlipperExt.angleDiff < 44 and LeftFlipperExt.Hit and xBAM.Ball.ExtInt2 = 0 Then xBAM.Ball.ExtInt1 = 2 : xBAM.Ball.ExtFloat1 = LeftFactor : AddDebugText "L"
 
End Sub
 
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