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Flipperless Brio Labyrinths Simple and Advanced

Isaac Sauvage

Meep!
Site Supporters
Consultant
I am away for a few days but Rav suggested this:

Code:
        Dim dX : dX = xBAM.Ball.Position.X - Bulb1Ext.X
        Dim dY : dY = xBAM.Ball.Position.Y - Bulb1Ext.Y
        Dim distToIndy : distToIndy = sqr(dX*dX + dY*dY)
        If distToIndy < 30 Then AddDebugText "Rock Wins!" : PlaySound "Yeah Ha"

It should work perfectly ?
Dang, while reading the earlier replies I was thinking of suggesting just that, altho at the same time thinking "surely Bob and Terry would know about that old trick?"

Back when I did my Billiards game in VP, there didn't seem to be a way to detect certain kinds of hits via script, so I had to use some math like the above to tell when balls collided, simply so I could play an appropriate sound. I recall ripping the idea from a cool table called "Quidditch Madness," which had some crazy physics and very non-typical pinball objectives.

Hmm... probably should get that uploaded here.
 

Attachments

  • Quid Mad.jpg
    Quid Mad.jpg
    96.3 KB · Views: 13

Isaac Sauvage

Meep!
Site Supporters
Consultant
Wowies... that is very impressive and very hilarious!

Talk soon on this stuff.
I decided to do some tweaks to Quidditch Madness and as usual... yeah.
 

Gimli

Pinball Master
Wowies... that is very impressive and very hilarious!

Talk soon on this stuff.
I decided to do some tweaks to Quidditch Madness and as usual... yeah.
As we have it set that high scores are based on completing the labyrinth in the quickest time.
, I developed a way to have the lowest values appear first on the high score table.

I was thinking in Indy Mode that you have to hit Indy 5 times with the boulder and then complete the labyrinth in the lowest time possible.

I will have Indy show up at random places on the table with various animations and eventually explosions etc....

I think Paolo suggested a pac man version in a previous post...this also is definitely doable now
 

Paolo

No Bam no Play
Chat Moderator
Site Supporters
I think Paolo suggested a pac man version in a previous post...this also is definitely doable now
Yes.....now there is the possibility, to do the models would not be a problem(pac,fruit, ghosts) ..... a problem would be the ghosts, make them move alone looking for pac .... maybe no ..... with A.I. , it would be a solution.After all, it's a simple table,in terms of construction, the most is,the script.
 

Gimli

Pinball Master
Yes.....now there is the possibility, to do the models would not be a problem(pac,fruit, ghosts) ..... a problem would be the ghosts, make them move alone looking for pac .... maybe no ..... with A.I. , it would be a solution.After all, it's a simple table,in terms of construction, the most is,the script.
Ghost AI would be tricky for sure.
With IJ mode I have holes that are covered or open . We could do the same with pac man have Ghost holes that block you until you eat a magic pill…on timers
 

Paolo

No Bam no Play
Chat Moderator
Site Supporters
Ghost AI would be tricky for sure.
With IJ mode I have holes that are covered or open . We could do the same with pac man have Ghost holes that block you until you eat a magic pill…on timers
In a maze table theme, this solution of yours would be another way, (it's not like a real pac-man game) but it would be fun all the same, and it's always an innovative game.
Ok,if you need anything just let me know.
 

Gimli

Pinball Master
@Isaac Sauvage
@NitroNimbus
@Gin
@TerryRed
@GeorgeH
@Paolo
@AnonTet
@LtJazz

Sorry to keep boring you guys with updates, but I thought I would keep you in the loop of the progress on Indiana Jones " That's Boulderdash "

Based on Ike's concept of hunting Indy with a boulder I updated the game as follows:

In order to complete the game you must squash Indy 6 Times.

There is the opening and closing animation where Indy is running the maze and then 4 other random occasions where Indy is waiting for you in an alcove on the maze

Once you have squashed him 6 times then a trap door will open and you can exit the maze.

If you complete the maze your time will be entered into the highscores.

Your mouse should work automatically in this game or you can use the arrow keys. I find the mouse function is better....

You can try the WIP below if you wish. I don't think Paolo system will run the model animations.

 

Attachments

  • LabyrinthBoulderDash.fpt
    19.6 MB · Views: 6

Gimli

Pinball Master
I'd rather see Lara Croft myself. :boobies:



Could be done…
 
Last edited:

StevOz

Administrator
Staff member
Site Supporters
I'm wondering if a dynamic panning camera is possible? Following Indy at a distance, then you would have a real 3D tomb raider type game? Just a thought after reading the latest camera panning thread.
 

Gimli

Pinball Master
I'm wondering if a dynamic panning camera is possible? Following Indy at a distance, then you would have a real 3D tomb raider type game? Just a thought after reading the latest camera panning thread.
We can definitely experiment with that Steve . It is learning curve using these tilting table style games and having the camera pan at the same time might be disorienting…but who knows?
I do like the idea of zooming closer as they are fully textured character models and all that is wasted in the static zoomed out mode
 

AnonTet

Pinball Hall of Famer
Site Supporters
Definitely not bored. Actually I which I got more updates on something as I'm mostly reading at the moment. Thank you for posting.
 
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