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I can't remember this topic coming up before, but obviously this kind of thing can be hugely useful to get the benefit of the newer flipper physics. For example, we have so many classic tables here that I suspect it's worth figuring out how to easily update them, even if it only starts off for the purpose of doing private mods for one's own use.
@druadic,
Correct me if I'm wrong, but many (most?) of your mechanical games made in older VP versions port right in to VPX without needing to change a thing, no?
Well, based on an experiment @inframun2 and I were looking at, in terms of standard EM's-- the light-scripting commands seem to be one of the few deal-breakers that need to be updated going from ~VP8 to VPX. For example, it looks like stuff like this:
LightX.State=LightStateOff
...needs to be changed to:
LightX.State=0
Not sure what else might need to be updated, but I get the sense it's pretty simple work for most tables. Maybe even something that could be automated with the help of a 3rd-party tool.
Feel free to add on here if you have any corrections or additions. Ideally, we can turn this in to a small, polished guide to help anyone who wants to do one of these conversions.
EDIT: No, looks like I'm wrong. It's evidently pretty complicated, even for simple EM's. @rascal does give some helpful tips in this thread, and in fact produced a number of VP8 to VPX conversions.
@druadic,
Correct me if I'm wrong, but many (most?) of your mechanical games made in older VP versions port right in to VPX without needing to change a thing, no?
Well, based on an experiment @inframun2 and I were looking at, in terms of standard EM's-- the light-scripting commands seem to be one of the few deal-breakers that need to be updated going from ~VP8 to VPX. For example, it looks like stuff like this:
LightX.State=LightStateOff
...needs to be changed to:
LightX.State=0
Not sure what else might need to be updated, but I get the sense it's pretty simple work for most tables. Maybe even something that could be automated with the help of a 3rd-party tool.
Feel free to add on here if you have any corrections or additions. Ideally, we can turn this in to a small, polished guide to help anyone who wants to do one of these conversions.
EDIT: No, looks like I'm wrong. It's evidently pretty complicated, even for simple EM's. @rascal does give some helpful tips in this thread, and in fact produced a number of VP8 to VPX conversions.
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