Well, so you can make the comparison.I have the original game with me.
Thanks!Obviously this is a much improved table regarding graphics. The dragon, the fire, smoke, the arch plunger, everything is better and very well recreated and/or improved.
if the gameplay seems slow to you, it is not for the "slope" but for BAM.BallSpeedLimit = 2200However and I don't know if it is supposed to be like that, it plays too slow in comparison.
I did not understand the problem, could you explain better please?I have a couple of balls straight to drain kicked back form the left gargoyle as well. So, something is not right, at least for me.
Ok,how many times has this happened to you? this should not happen because I put a timer, to reset the "custom camera", before getting the ball out of the kicker gargoyle.....I have to checkI had also a problem when suddenly the camera move near to the dragon's head but the camera is slow too so, when it came back I already had lost the ball.
I see....,but beyond the "keys" what do you propose that I do?There's one feature I personally like to see and that is to save user preferences regarding ball texture and trails. It's just because looking for keys in VR is not the easiest thing (when I use it).
Thanks!All in all, a table that deserved a recreation in my opinion and now it is possible to enjoy in FP. A very welcome addition so thank you @wild for this table.
Nitro..there is no problem.....everything is part of the game, and everything is broth, no one is perfect, and some mistakes or problems can happen...so,a criticism or a suggestion or what "we" want to say can be a constructive thing.Where is you constructive code and solution to these issues!
Thanks Paolo! I wish I could finish even a quarter of the things I start, LOL. :DThanks Mark... @madmrmax , but I will never stop saying that you started this project
I hope this has not conditioned you to put a 4-star rating..... @BendoSorry for this simple question. I'm pretty good a VPX stuff, but just learning FP. I'm playing on a cab so I would like to remove the score etc that is sitting on the upper left corner of the playfield. They are on the BG, so I don't need them blocking part of the PF. I thought that I could just go to the transite edition and just drag those items off the PF, but since they won't move, I'm obviously wrong. How do I remove those from the PF? Thanks
Well don't I look stupid. Thank you so much. Yes reading would have helped me before I asked, but I did miss the extended description. I have this same issue on a couple other tables, so you solved those also. Thanks so much.I hope this has not conditioned you to put a 4-star rating..... @Bendo
you don't have to do anything in the fp editor, or in the script, just press the "ToggleHudKey"....in my description of the table you can see it....this:
View attachment 19244
you go to fp options
View attachment 19242
the key on the keyboard
View attachment 19246
all clear?
I did not think so, I just wanted to help more detailed, sorry if I gave you this feeling.Well don't I look stupid.
No you didn't, totally me, some times my 72 year old brain misses things and I just get frustrated with myself. Your detailed help with pictures was VERY helpful. Thanks again!!!I did not think so, I just wanted to help more detailed, sorry if I gave you this feeling.
@Bendo you have my respect!!my 72 year
I honestly haven't put a lot of time into playing it, but now that you ask, I will, and I will get back to you soon.@Bendo you have my respect!!
stay tuned, cause i am trying to improve the gameplay.......indeed I take this opportunity to ask you, how did you find the gameplay of this version?
I honestly haven't put a lot of time into playing it, but now that you ask, I will, and I will get back to you soon.
So I played it for awhile tonight. I like the table and it is fun to play. Is it top of the line table, no, but it is something you can be proud of. The table plays a little slow, which I happen to like because fast tables kick my ass. Also playing slower makes it something my grandkids can enjoy. It does have times were the ball really flies, so that makes it not feel too slow. There should be an easier way to turn off the music. I found it in the script and changed it to zero. It stopped the sound until I lost the first ball but then it kicked in again. The music thing is a personal preference as I like hearing the sound effects of the table without distraction. I know adding music to tables is popular right now but there should be an easy way to disable it. I appreciate all the time and energy you put into making this table for the rest of us to enjoy.@Bendo you have my respect!!
stay tuned, cause i am trying to improve the gameplay.......indeed I take this opportunity to ask you, how did you find the gameplay of this version?
this seems like an error concerning the "rolling sound" but it is impossible that it happens, now .... I want to see clearly, do you always get it? or on some occasion that you have more tables open in the same editor?I am getting a mediation error zrbtrackedsound balls in cabinet mode on launch any help would be appreciated?
I did not understand anythingNo redownloaded it same error strange. line 6124 type mismatch when setting it to nothing.
ZRBtrakedSoundBalls