F-14 Tomcat - Afterburner (PinEvent V2, FizX 3.3)

SS Original Table FizX BAM FP F-14 Tomcat - Afterburner (PinEvent V2, FizX 3.3) 1.9

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TerryRed

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TerryRed submitted a new resource:

F-14 Tomcat (Ultimate Pro) – PinEvent - This isn't your Grandpa's F-14 Tomcat!

This isn't your Grandpa's F-14 Tomcat!

This is SLAMT1LT's Ultimate Pro version with all new sounds, music and dazzling visuals... only now it's taken to a whole new level with a massive action packed TerryRed PinEvent update!

Now featuring all new RGB animated lighting, updated BAM physics, and some stellar new beacon lighting, as well as a massive PinEvent update!


View attachment 19230


PinEvent:

With full PinEvent...

Read more about this resource...
 
Forgot to add PDF to MEGA link. Its there now.
 
hello i am trying to get F14a tomcat working with pinevent. it works but on the backglass the popup screen is covering the dmd. in the instructions it says this "this is because the pup-pack usually starts before FP does. When the FP Backglass starts afterward, it pops on top of the PuP windows"

not sure how to fix it
i use option 0 cause i have a 2 screen setup.
backglass is 19inch 4:3 monitor

#### I saw in the big instruction there is something about the backglass. looking into it
 
Last edited:
hello i am trying to get F14a tomcat working with pinevent. it works but on the backglass the popup screen is covering the dmd. in the instructions it says this "this is because the pup-pack usually starts before FP does. When the FP Backglass starts afterward, it pops on top of the PuP windows"

not sure how to fix it
i use option 0 cause i have a 2 screen setup.
backglass is 19inch 4:3 monitor

Read this section of the PinEvent Install Guide (not just what you see in this picture)


1619139041111.png
 
hello i am trying to get F14a tomcat working with pinevent. it works but on the backglass the popup screen is covering the dmd. in the instructions it says this "this is because the pup-pack usually starts before FP does. When the FP Backglass starts afterward, it pops on top of the PuP windows"

not sure how to fix it
i use option 0 cause i have a 2 screen setup.
backglass is 19inch 4:3 monitor

#### I saw in the big instruction there is something about the backglass. looking into it

Also... if you have a 4x3 monitor (and no 3rd monitor).... you do not use Option 0.

You use Option 5:

(also, make sure that you have pupdmddrivertype = 2 in PinEvent_Setting.vbs)

1619139287254.png
 
you are the best. just used option 5 and it is working . !!!!!!
 
now i need to disable the FP from loading the back glass. slowly going through the steps
here are my settings . the same as from the help me file.
When I am using the following with option 5 i lose the backglass.

maybe i am just missing something simple.

When I use option 0. I get the backglass but no DMD. The orgional issue.
 

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I got it working. Icause i have only two screen i using the apron display and i selct pinevent only in the media setup
 
TerryRed updated F-14 Tomcat - Afterburner (PinEvent V2, FizX, UPro) with a new update entry:

v1.2 - AFTERBURNER, PinEvent V2, FizX update

"AFTERBURNER" v1.2"

- updates to the table, layout, code, sound, music, items, lighting, models, etc
- removed older items / surfaces / lights no longer used
- adjusted table geometry to allow for better ball flow
- updated BAM lighting and post processing
- updated entire table's G.I. and lighting
- new insert models, lighting, textures, normal maps, decals
- new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
- new FLEEP mechanical sounds
- updated...

Read the rest of this update entry...
 
Plug and play experience for me, thnx again @TerryRed - look forward to your other tables update RetroFlair 2 and Silent Hill
 
Ditto ^^^

Awesome table. Butter smooth gameplay with the 8k ball. Played until getting multiball and 0 problems, excellent visuals and healthy dose of fun.

I was amazed in how my little create pebble speakers could render some aeroplane sounds. I think it is the first table where panning and "height" of the sound tricked me into a bubble of immersion.
 
Nice mod! It has the best physics of any of the FizX tables you have released so far.
 
Note: the X and V keys were setup for testing, and are still active, so if you find the ball "boosts" oddly, this is why.

I caught that after the release. I forgot to remove those (it was for testing).

In the script, remove the lines highlighted in the picture:

1669509937646.png

That should fix that issue for anyone using those keys. @coreduo0099

I also noticed the TILT Warning weren't being reset at the end of each ball, so that also needs fixing.

I'll eventually have another update to fix these issues after RetroFlair BAM (PinEvent V2, FizX) is released.
 
Note: the X and V keys were setup for testing, and are still active, so if you find the ball "boosts" oddly, this is why.

,,,
That should fix that issue for anyone using those keys. @coreduo0099

I also noticed the TILT Warning weren't being reset at the end of each ball, so that also needs fixing.

I'll eventually have another update to fix these issues after RetroFlair BAM (PinEvent V2, FizX) is released.
Thanks Terry!
 
TerryRed updated F-14 Tomcat - Afterburner (PinEvent V2, FizX) with a new update entry:

FizX physics v2.0, new FLEEP sounds

"AFTERBURNER" v1.3

- removed some test key functions
- fix for Tilt Warnings not resetting at the end of each ball
- added kicker for ramp booster instead of ball velocity
- updated table and physics to FizX v2.0 (now use 1K Physics ball model zip file)
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no more smoke ball rolling code)
- updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials
- added more FLEEP...

Read the rest of this update entry...
 
Tested 😁. Play great too ( always bouncy flipper for me as usual 😜 ). But i think you forgot to put the good flipper angle and swing, no? They should be at 120/240 with 48° for swing angle..
At least the 120/240 for start angle.
 
TerryRed updated F-14 Tomcat - Afterburner (PinEvent V2, FizX) with a new update entry:

1.4 - FizX v2.0 hotfix, settings, profiles, fps changes

"AFTERBURNER" v1.4

- updated to JLou's newest FizX v2.0 code
- added JLou's bug fix for ball falling into 2nd or 3rd set of flippers
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used...

Read the rest of this update entry...
 
Tested 😁. Play great too ( always bouncy flipper for me as usual 😜 ). But i think you forgot to put the good flipper angle and swing, no? They should be at 120/240 with 48° for swing angle..
At least the 120/240 for start angle.

Yah, they get adjusted back to that with the new 1.4 - HotFix.
 
Thanks for all the work and updates - I'm really enjoying the table. I know this is bound to happen once-in-a-while, even IRL, but I somehow got a ball stuck.

I had a ball locked in the position on the right of the Jet Bumper and while playing the next ball, it somehow got over and behind the locked ball. I tried nudging to no avail and then just waited for about 30 seconds, but there was no ball search, so I tilted. Then, it started a search but came up with "Ball Lost". At that point, it launched a new ball AND ejected the locked ball which also brought out the "stuck" ball, so I was sort of playing multi-ball. When 2 of the 3 balls drained, the game ended, so the flippers went dead and the 3rd ball drained. Heh.

Admittedly, initially I didn't know where the ball was stuck until I changed camera view and it centered on the ball so that I could see it was stuck behind the locked ball.
 
Yes, or rare occasion, depending on the timing of game events, that kind of things can happen.

If it's something that happens all the time, then it's easier to prevent. Rare moments of a ball getting stuck are very hard to prevent...especially when you can't see them yourself.
 
Thanks for all the work and updates - I'm really enjoying the table. I know this is bound to happen once-in-a-while, even IRL, but I somehow got a ball stuck.

I had a ball locked in the position on the right of the Jet Bumper and while playing the next ball, it somehow got over and behind the locked ball. I tried nudging to no avail and then just waited for about 30 seconds, but there was no ball search, so I tilted. Then, it started a search but came up with "Ball Lost". At that point, it launched a new ball AND ejected the locked ball which also brought out the "stuck" ball, so I was sort of playing multi-ball. When 2 of the 3 balls drained, the game ended, so the flippers went dead and the 3rd ball drained. Heh.

Admittedly, initially I didn't know where the ball was stuck until I changed camera view and it centered on the ball so that I could see it was stuck behind the locked ball.

If the ball gets stuck again, press the F10 key to switch to wire frame mode. Then press F11 to move the camera around the playfield using your mouse and WASD keys. You will be able to see through objects with F10 and find the ball. Then make a screenshot and post to Terry.
 
Yes, or rare occasion, depending on the timing of game events, that kind of things can happen.

If it's something that happens all the time, then it's easier to prevent. Rare moments of a ball getting stuck are very hard to prevent...especially when you can't see them yourself.

If the ball gets stuck again, press the F10 key to switch to wire frame mode. Then press F11 to move the camera around the playfield using your mouse and WASD keys. You will be able to see through objects with F10 and find the ball. Then make a screenshot and post to Terry.

Sorry that I didn't at least get a screengrab. Well, I did hit PrtSc, but when I pasted into mspaint, you couldn't really see the stuck ball because it was too far away. It reminded me of those situations where I see something weird while I'm driving, but when I check my dashcam footage, it's not nearly as obvious. Ironically, I've also been fooling around with OBS to the point where I can record FP and VPX gameplay, but I wasn't doing it this time. D'oh!

In any case, I've now learned what one can do using F10 and F11 AND this also got me to put an actual directory in the BAM.cfg file to save multiple screengrabs. Thanks!
 
TerryRed updated F-14 Tomcat - Afterburner (PinEvent V2, FizX) with a new update entry:

1.5 - FizX physics and Ball Rolling Sound updates and fixes

- updated FizX physics code to change how ball ID's are handled to prevent conflicts
- updated FizX physics code for more efficient Rubber bounce handling
- updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
- removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)

Read the rest of this update entry...
 
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    (AI prompt) Why did the pirate have an eye patch?
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  • ChatGPT @ ChatGPT:
    @Free Bally!, Pirates are often depicted with eye patches in popular culture, but the reasons for this vary. Here are a few possible explanations:

    1. **Injury**: The most straightforward reason a pirate might wear an eye patch is that they lost an eye due to injury. Pirate battles, sword fights, and the general hazards of seafaring life could easily lead to eye injuries, necessitating an eye patch.

    2. **Myth and Stereotype**: The image of a pirate with an eye patch has become a stereotype perpetuated by movies, books, and other forms of media. It's part of the romanticized pirate image that includes peg legs, hooks for hands, and parrots on shoulders.

    3. **Preserving Night Vision**: A more interesting and practical theory suggests that pirates wore eye patches to keep one eye adapted to the dark. When moving between the bright deck and the dark below decks, a pirate could switch the patch from one eye to the other. The eye that was covered
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    nope... it was because a seagul shit in his eye the day after he got the new hook fitted
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    He couldn't scratch his eye, or tried and had to get the patch because of the hook...:pirat:🏴‍☠️🪝
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    ahh well, back to work tomorrow
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    Get AC 4! you :pirat:
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    heh, they all look like pirate queens, instead of a gig on the beach, the Law Of The Sea says they have to fight until there's only one
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