Flippered to Flipperless Routine. You can use either a routine or a if statement. I’ll give you an example with drop when plungerkey is down and undrop when plungerkey is up.
***** to drop:
LeftFlipper.visible=false
RightFlipper.visible=false
LeftSlingshot.isdropped=true
RightSlingshot.isdropped=true
***** To undrop:
LeftFlipper.visible=true
RightFlipper.visible=true
LeftSlingshot.isdropped=false
RightSlingshot.isdropped=false
****** For Right and LeftSlingshot, you must mark Can Drop and has Hit Event in the state part of the editor. In the position part, write -3 in the bottom height to have the wall under the playfield when dropped. In both color and formatting, Unmark Casts Shadow.
Updated Jun 22, 2005 Written by Patrick
***** to drop:
LeftFlipper.visible=false
RightFlipper.visible=false
LeftSlingshot.isdropped=true
RightSlingshot.isdropped=true
***** To undrop:
LeftFlipper.visible=true
RightFlipper.visible=true
LeftSlingshot.isdropped=false
RightSlingshot.isdropped=false
****** For Right and LeftSlingshot, you must mark Can Drop and has Hit Event in the state part of the editor. In the position part, write -3 in the bottom height to have the wall under the playfield when dropped. In both color and formatting, Unmark Casts Shadow.
Updated Jun 22, 2005 Written by Patrick