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- Oct 3, 2004
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- Trigon
Next....
After burning myself out completely with Jungle Girl, I decided to start back up something even more deadly to my sanity... fpxEngine.
As you may know, fpxEngine was the beginners engine designed so just about anyone can script a table design using the Vault system. These are small completely self contained code and design elements that you copy and paste the objects and script (all pre-done for you) from a Vault fpt file into the engine template, press play and it works. Don't think you can get easier than that. Of course, huge amount of work for me creating all of that, but since when haven't you known how insane my projects actually are.
The first vaults will be simple objects, like a basic Drop Target Bank vault, and I hope to have vaults for each major FP object, like Kickers, 3 bumpers etc. Once done, I will do up more with more and more features based on existing arcade games, so in a design, you can have the target bank from Xenon, the guide lanes from EBD, the calendar stand up targets from playboy etc all in one table. In other words, a Pinball buffet, take something from one table, take something else from another table and mix them up into one table design.
Of course, it's far more than that. Be quite a long time to do, as I have to write the manual for that, and the engine itself could do with some work to make it even easier to use (I learned a lot from JG)
I'm working on my master template for the objects right now, the first the drop target vault item. If you have ever looked at fpx (or the JG script which uses fpxEngine) you will notice a strange way of doing things. I wrote everything to be the same way, and modular so you can replace everything (even the flipper setups down the road) complete with common names inside my variables. Basically, doing a table with fpx will be like a small 10 to 15 piece jigsaw puzzle where you can rearrange the pieces of that puzzle however you like. From my point of view though, have to write that template so I can reuse it as a base for all the other FP object scripting, and also so I can duplicate that template if I want more than one say... TargetBank setup.
Once I do, I will subject everyone with a video that shows how it works with the vault items, so feedback can help me make it as easy to use as possible for those brand new to the community and want to create a table with no scripting knowledge at all.
Yeap, another shiva insanity coming soon. I can do with as much help as I can get, I can't write a manual worth a hill of beans for example, but, still, pretty cool so far. A pinball construction set for FP. Sure at least some people would like that one.
After burning myself out completely with Jungle Girl, I decided to start back up something even more deadly to my sanity... fpxEngine.
As you may know, fpxEngine was the beginners engine designed so just about anyone can script a table design using the Vault system. These are small completely self contained code and design elements that you copy and paste the objects and script (all pre-done for you) from a Vault fpt file into the engine template, press play and it works. Don't think you can get easier than that. Of course, huge amount of work for me creating all of that, but since when haven't you known how insane my projects actually are.
The first vaults will be simple objects, like a basic Drop Target Bank vault, and I hope to have vaults for each major FP object, like Kickers, 3 bumpers etc. Once done, I will do up more with more and more features based on existing arcade games, so in a design, you can have the target bank from Xenon, the guide lanes from EBD, the calendar stand up targets from playboy etc all in one table. In other words, a Pinball buffet, take something from one table, take something else from another table and mix them up into one table design.
Of course, it's far more than that. Be quite a long time to do, as I have to write the manual for that, and the engine itself could do with some work to make it even easier to use (I learned a lot from JG)
I'm working on my master template for the objects right now, the first the drop target vault item. If you have ever looked at fpx (or the JG script which uses fpxEngine) you will notice a strange way of doing things. I wrote everything to be the same way, and modular so you can replace everything (even the flipper setups down the road) complete with common names inside my variables. Basically, doing a table with fpx will be like a small 10 to 15 piece jigsaw puzzle where you can rearrange the pieces of that puzzle however you like. From my point of view though, have to write that template so I can reuse it as a base for all the other FP object scripting, and also so I can duplicate that template if I want more than one say... TargetBank setup.
Once I do, I will subject everyone with a video that shows how it works with the vault items, so feedback can help me make it as easy to use as possible for those brand new to the community and want to create a table with no scripting knowledge at all.
Yeap, another shiva insanity coming soon. I can do with as much help as I can get, I can't write a manual worth a hill of beans for example, but, still, pretty cool so far. A pinball construction set for FP. Sure at least some people would like that one.