So.... after a long while I decided to give VR a bit of testing with all the updated PinEvent V2, FizX tables.
My experience is as follows:
For Quest 2 users: using Virtual Desktop Wireless is the ONLY method I will recommend now. Link is just NOT working "correctly" to give a "smooth / proper" VR experience. (with or without OC).
We need some clarification on what is considered "good" and "proper" and "smooth" VR with FP.
With the "correct" setup (using VD wireless)... simply put... if your PC can't run a specific table "at or above" the "minimum" fps to match the Hz you are running in "without" using any kind of SSW (screen space warp)... then you are NOT running a "good / smooth" VR experience.
When running the performance overlay, If you are running a table in Virtual Desktop Wireless with SSW disabled (this mean raw fps), and you are not at 60 fps for 60Hz, 80 fps for 80Hz, etc.... then you are NOT running at a proper / smooth VR experience.
It doesn't matter if your head movement and the table movement is smooth. This means that the ball movement (and other moving items) are NOT running at the minimum fps you need to match the Hz you are running in! A blurry ball is NOT a proper / smooth VR experience (that anyone trying anything else in VR expects).
SSW does NOT work well / correctly with FP! It is NOT giving you a smooth fps boost in VR with FP. The higher fps shown in Performance Overlay with SSW on is BS.
When people are trying FP in VR... its important that they know what they are in for. For Quest users... VD wireless is the only solution that (currently) does things right. When you see how FP "should" look in VR with "proper / smooth" head AND ball movement.... its a night and day difference, and looks amazing. Players with other (non Oculus) headsets probably don't have the same issues.
If your PC isn't fast enough to keep the FPS high enough (without SSW), then the table is not running 100% correctly in VR.
With my current system (i5 9600K, RTX 3080) this is what I'm finding:
VD Wireless:
- Performance Overlay ON (to show fps)
- SSW OFF
- 60 Hz or 80Hz
- HIGH or ULTRA settings
FP
- VSYNC OFF
- playfield reflections OFF
- windowed with a low resolution (fullscreen "may" cause a limitation with it forcing VSYNC on)
- PinEvent PUP Stream and PuP-Pack is OFF
Results (on the VD Wireless Performance Overlay at 60Hz)
Star Wars DSA GE = 50 to 55 fps
Sonic Pinball Mania = 65 to 70 fps
Jaws BBE = 65 to 75 fps
All other PinEvent V2 tables = 65 to 95 fps
So the result, (when running in 60Hz) were ALL tables ran "properly" and smooth in VR (head movement, ball, etc)..... except for Star Wars DSA GE, as it fell below 60 fps. It was "close".. but not enough to keep the ball / ships, etc moving "perfect / smooth". If there is "any" blur... its not smooth. Period.
Anyone with a Quest 2 (and a 5 GHz router with a good connection) should buy VD wireless. Its a great app, and is MUCH better for playing PC VR games wireless than Air Link and is better than Link in my opinion.
For Quest 2 users, don't even bother with Link on FP. It just does not work "right". VD Wireless is the only solution that makes FP smooth in VR the way everyone expects (compared to all other VR apps).... as long as your PC is fast enough!