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Hotdoggin' (Bally, 1980)

VP8 Bally SS Recreation Hot Doggin' V1.0 (PD) Released v1.1

No permission to download
Solid State Machines

PacDude

Pinball Wizard
Bally Hotdoggin (1980) V1.0 (PD) is released and attached.

Table Info
------------

-Press F6 for Options Menu during the game

-I recommend if you feel this table is worthwhile to play and that you'd probably pay money to play it if it were commercial or if you'd like to thank the author, that you consider making a donation to a reputable charity. Remember that not everyone is as well off as you are to have a computer to play games on. Some people don't even have basic needs in this world like food and shelter. Obviously, this is just a voluntary request by the table author who'd like to see some good come out of his time that he donated for free to recreate this table for the pinball community. Even if you don't like the game, consider donating anyway. You'll feel better about yourself.

Table Notes:
==========

-This table is a brand new version of HotDoggin', unrelated to any other versions of HotDoggin' for VP. V1.0 is the first public release of this table. Note that like with all VPM tables, you should have legal copies of the rom sets to actually play the table. These do not come with the table and should NEVER be distributed with it. Use this product at your own risk. The author assumes no responsibility for this product's use or misuse thereof.

- There are two backdrops available in the game. The default is "back_backglass" and is based on the backglass for the actual pin. The other is "back_room" and shows the table in a game room type environment.

- There are alternate cabinet rails and lockbars included as well. Select the side rails in the table editor in turn (e.g. select the left rail's image and change it from "Left Rail Dark" to "Left Rail Medium" for instance) and change the images for them and then the lockbar decal image to match (there are currently dark and medium rails available with matching dark and chrome lockbars). It helps to have basic editor skills to make these changes.

-Mods are allowed (as usual with my releases), but please label your tables as such, both in this table info section and the table and zip file names and leave my credits intact. I'd prefer you keep your own RevHistory file with a different name, but including the previous entries prior to your mod.

Note: This table uses VP "Reel" objects for animation and some lighting effects. They are known to sometimes not display correctly on some graphics cards and/or certain drivers. I've got such a card and have taken steps to work around this VP bug, but I can't be certain it will work for all PCs. Disabling DirectDraw acceleration in the Direct X prefs panel in Windows often solves the problem for most people, so you might want to try that if you see major glitches. Just remember to turn it back on when you are done or other programs may perform poorly. Using 16-bit color sometimes helps as well and usually results in smoother play anyway.

-The table looks best at 1600x1200 resolution, but may perform unsatisfactorily on slower PCs at that resolution. although disabling wall lighting effects (or eve sound) can help regardless of resolution.


HotDoggin' Options Menu Settings:
-------------------------------------------------------

Auto-Dip Switch Game Options - This is a listing of popular game setting options that are controlled by HotDoggin's dip switches, but organized here for you convenience by feature (modified layout of one by Inkochnito). You must reset the table with the F3 reset (or exit and restart the table) before any changes will take effect.

Note: This menu disappears and is replaced with the Manual Dip Switch Option Menu the next time you open th F6 option menu when the option for the full manual dip menu is selected.

Full Manual Dip Switch Options - When this menu is enabled with the appropriately marked option, it will appear instead off the Auto-Dip menu and shows a listing of all actual Bally Dip Switches (1-32) for the game that you can manually change. This allows you to access ALL possible dip switch options found in the Bally Manual for this game instead of just the more popular ones organized for you in the Auto-Dip Menu. It is like changing an actual machine's dip switches. Changes take place when you reset the game with the "F3" key or reload the table. See the Bally Manual to see all possible options and which dips to change to get them. You can find it at the IPDB here:


Table Specific Options:
------------------------------------
Note that these options don't require a reset unless specifically indciated with a footnote in the menu.

Disable Menu At Start - This will keep the table options menu from appearing when you first run the table. Dip options won't appear at that time, only VP table specific and rom options. If you wish to select a rom before you start the table it's best to leave the start menu enabled. Otherwise, if you find that annoying, disable it here. All menu options including dip options will appear in the option menu if you press F6 during the game.

Disable All Lights - This will disable all lights and should help with slower computers since it requires less CPU power (although it's also not much fun without them).

Disable LED Panels - This will disable the LED-style scoring displays on the backglass and enable the VPM scoring window instead. Unchecking it again will restore the backglass style scoring displays.

Disable Fading Light Effect - This turns off the fading off light effect the table normally uses for most lights to simulate incandescent bulb cooling. Lights will immediately go dark instead of fading out. It will also use a bit less CPU power so the table should run a bit faster.

Disable Ball Roll Sound - This turns off the sound of the ball rolling across the lower playfield.

Disable Yield Time - Turns off the Yield Time check in the script whereby Vpinmame 1.20 or greater gets yield time applied to it, which helps smooth the gameplay on most computers. Other (usually faster) computers will perform worse with it on and so it should be disabled if you get choppy gameplay. This requires an exit and restart for it to take effect. If you get choppy gameplay with it on and off you probably either have a slow computer or something else is wrong in your setup. The default yield value is 1 and can be found at the top of the table script. A setting of 2 sometimes works better on some computers, particularly if the computer is fast enough and there are sound hiccups.

Note also that if you sometimes seem to hit targets and they don't register and you have yield time disabled that turning it back on may eliminate that problem.


Rev History:
==========
V 1.0 - First Public Release
 

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