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shiva submitted a new resource:
Jungle Girl fpx V1 - A new era in FP physics begins
New DOFLinx Version! (Thanks to majorFrenchy)
Video of the DOFLinx Version:
Read more about this resource...
Jungle Girl fpx v1.2
Script adjustments
- open the script editor and scroll down to User adjustments. Read the notes besides each line of code for settings.
- *table adjustments
you can adjust the aount of players, the scores and the amount of balls per play (nvBallsPerGame=)
- *Bam Settings
These are for lighting effects.
fpxNoSuperbounce=1 Inline restraining wall routine to prevent "superbounce" when ball hits inline target. (Experimental)
fpxBAMpfLighting has 4 settings from 1 (bright) to 4 (dark)
*** shivaFlippers ***
AddfpxBounce adjusts overall flipper bounce up to 10. The higher the number value, the more bounce
shivaBaseOmega the strength of the flippers, a higher number is stronger
shivaFlippersPresetCase are presets for the flippers. There are 5 in total, and adjust the variable coil effect,and how sensitive the flippers are for flick passes etc. A higher value (up to 5) is "easier" for beginning players.
fpxStrongerFlipperBaseShots adds the value (as Omega of strength) to the base of the flippers, so vertical shots can be made stronger. A higher value means a stronger shot.
Pinsettings
The game is set to "liberal" settings, but you can turn off some features (replace the 1 with a 0) or increase or decrease the amount of time (in miliseconds) for the timers like Monkey Bonus)
The features below allow for aditional adjustments, like jackpot scoring, the amount of bonus etc.
Audio
You can adjust the audio using standard fp code. The maximum value is 1.0 but setting the values as a decimal will lower the sounds/music etc. For example constsecondMusicVolume is set to .25, but setting it to .5 will double the volume while setting it to 1.0 will play at maximum volume. Do not go over 1.0!!!!
RULES
Powered by the fpxEngine
' * - Inner lanes 5000 points . 10000 when lit. This also sets up loop shot to spot letter and advances bonus
' * - Inner lanes alternate lights, and are lit by completing the JUNGLE drop targets
' * - Outer drain lanes spot J and A in the JANA bonus
' * - Spelling Jungle girl lits Escape lane for 10000 points
' * - Right Star Advances value and also increases Bonus when lit (no flash lighting)
' * - Both Stars spots a JG letter when lit (looping shot) from a timed shot from the inside lanes
' * - each ABC Guide Lane scores 5000, Advances Bonus, lights corresponding bumper,
' * - Making the ABC Bank Adds Multiplier, lights Star rollovers
' * Drain lanes adds a light to J.A.N.A, and lights bottom bumper
' * - J.A.N.A. (both drain lanes, 2 top slim targets) lights the spinner for 1000, and also will advance value of 10000, 25000, extra ball, and lits special in the the drain lanes
' - If all 5 Bumpers are lit (ABC lanes and both drain lanes) Super Bumpers are lit for 1000 points each bumper
' * - Skillshot awards instant multiball if the ball enters the kickout saucer. All 3 inlane targets down in regular play lights multiball for 3 ball play
' * - If a ball is locked in the top kicker, but the player loses the ball, the multiball is still active for his next ball. Further more, the top ABC lanes will light for a second skill shot of 25,000
' - * Monkey bonus lights when Jungle Targets are made. This awards a random score for a timed period.
' * - J-U-N-G-L-E-G-I-R-L advances lit value for continued scoring(10k,20k,30k,Special)
' * - Kicker2 (right) collects JungleGirl value
Jungle Girl fpx V1 - A new era in FP physics begins
New DOFLinx Version! (Thanks to majorFrenchy)
SS - Original Table - BAM - FP - Jungle Girl (Original)
Jungle Girl (Original) v1.1 (DOFLinx) The big highlight is the debut of my shivaFlippers system that now has a variable coil system, better aiming, and a "fake EOS". This is a pretty noticeable improvement to FP flippers and down the road, I...
pinballnirvana.com
Jungle Girl fpx has now been released as version 1. There are so many changes across the board, but the big highlight is the debut of my shivaFlippers system that now has a variable coil system, better aiming, and a "fake EOS". This is a pretty noticeable improvement to FP flippers and down the road, I hope they can be improved even more.
The variable coil adds dynamic omega (or strength to you vp people) for each flipper angle of a flipper swing until you release the flipper button. This...
Read more about this resource...
Jungle Girl fpx v1.2
Script adjustments
- open the script editor and scroll down to User adjustments. Read the notes besides each line of code for settings.
- *table adjustments
you can adjust the aount of players, the scores and the amount of balls per play (nvBallsPerGame=)
- *Bam Settings
These are for lighting effects.
fpxNoSuperbounce=1 Inline restraining wall routine to prevent "superbounce" when ball hits inline target. (Experimental)
fpxBAMpfLighting has 4 settings from 1 (bright) to 4 (dark)
*** shivaFlippers ***
AddfpxBounce adjusts overall flipper bounce up to 10. The higher the number value, the more bounce
shivaBaseOmega the strength of the flippers, a higher number is stronger
shivaFlippersPresetCase are presets for the flippers. There are 5 in total, and adjust the variable coil effect,and how sensitive the flippers are for flick passes etc. A higher value (up to 5) is "easier" for beginning players.
fpxStrongerFlipperBaseShots adds the value (as Omega of strength) to the base of the flippers, so vertical shots can be made stronger. A higher value means a stronger shot.
Pinsettings
The game is set to "liberal" settings, but you can turn off some features (replace the 1 with a 0) or increase or decrease the amount of time (in miliseconds) for the timers like Monkey Bonus)
The features below allow for aditional adjustments, like jackpot scoring, the amount of bonus etc.
Audio
You can adjust the audio using standard fp code. The maximum value is 1.0 but setting the values as a decimal will lower the sounds/music etc. For example constsecondMusicVolume is set to .25, but setting it to .5 will double the volume while setting it to 1.0 will play at maximum volume. Do not go over 1.0!!!!
RULES
Powered by the fpxEngine
' * - Inner lanes 5000 points . 10000 when lit. This also sets up loop shot to spot letter and advances bonus
' * - Inner lanes alternate lights, and are lit by completing the JUNGLE drop targets
' * - Outer drain lanes spot J and A in the JANA bonus
' * - Spelling Jungle girl lits Escape lane for 10000 points
' * - Right Star Advances value and also increases Bonus when lit (no flash lighting)
' * - Both Stars spots a JG letter when lit (looping shot) from a timed shot from the inside lanes
' * - each ABC Guide Lane scores 5000, Advances Bonus, lights corresponding bumper,
' * - Making the ABC Bank Adds Multiplier, lights Star rollovers
' * Drain lanes adds a light to J.A.N.A, and lights bottom bumper
' * - J.A.N.A. (both drain lanes, 2 top slim targets) lights the spinner for 1000, and also will advance value of 10000, 25000, extra ball, and lits special in the the drain lanes
' - If all 5 Bumpers are lit (ABC lanes and both drain lanes) Super Bumpers are lit for 1000 points each bumper
' * - Skillshot awards instant multiball if the ball enters the kickout saucer. All 3 inlane targets down in regular play lights multiball for 3 ball play
' * - If a ball is locked in the top kicker, but the player loses the ball, the multiball is still active for his next ball. Further more, the top ABC lanes will light for a second skill shot of 25,000
' - * Monkey bonus lights when Jungle Targets are made. This awards a random score for a timed period.
' * - J-U-N-G-L-E-G-I-R-L advances lit value for continued scoring(10k,20k,30k,Special)
' * - Kicker2 (right) collects JungleGirl value
Last edited: