A new version of JG may be coming out that has simplified code, more up to date Bam coding, and the addition of DF2 as a option as opposed to the original DF. Unfortunately, the present rotational charts doesn't play as nicely with the existing shots I already have, and I can't be bothered to spend hours/days/weeks doing a custom rotational chart, so, I decided as a option to have the walls active with df2. Since the walls serve as a rotational chart anyway, adds a stable platform for the ball (i still think the ball is sliding off the flipper in DF2 a bit, a common fp problem, but this may not be the newest version of DF2 I'm using) and you can basically have a different RC for each flipper, why fix something that isn't broken?
Even without the chart, DF2 plays quite good, but some of the shots are different and affect the game play. With the walls, it's very hard to tell the difference without playing it a few times, DF2 seems to be more center or straight up shots from the base, and one of the natural shots just off the side from the center in JG is a bit harder to get. With the walls and some supplemental shivaFlipper code both systems play very similar and can do most of the same tricks, the only thing missing is the variable coil routines from DF2, so it's a nice selectable option for people who do not like the variable coil. It's a slightly different "flavor" between the 2 systems, DF2 is more williams based in shot style and play, while shivaFlippers is more "Bally" if that helps you understand.
Anyway, I'm playing around with it. Mostly with the variable coil routine, see if I can improve it a bit more. The DF2 coding is just to complex for me to understand, there's no remarks of what stuff do, so adding even a simple variable coil routine may be beyond my time limitations and capabilities.
Beyond that, not sure. Just a (hopefully) side project with a couple upgrades like raytracing etc to bring the game up to snuff.
EDIT: After a bit of a play, I added the FlipperRotationChart, and adjusted some shivaFlipper code so the two play nicely a bit better. I removed the wall code from the DF2 version in now, but instead will maybe add a 3rd option that uses the walls with DF2, as I didn't like the shots from the flippers as much as with shivaFlippers, especially towards the tip. All the things to shoot at in JungleGirl is very high up on the table, so adding the walls will make those type of shots easier and more realistic. I noticed the shots have the same problem as noted, there seems to be a gap in the shots in DF2, but, as a happy little surprise, doesn't seem to happen with my walls turned on, at least not yet. The shots using the walls seem to be a bit stronger, not sure how to describe it, it just seems the flippers are more "solid" in feel.