Revision History..
Version 1.6.20061022
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Fixed problem with Spinning Disks spinning the wrong way
Fixed issue with swinging target no generating hit events
Moved to Scintilla 1.69
Added Dirt to the Ball
Added Delete Unsed to Texture/Image and Model Managers (also a redesign of the dialog)
Added Support for TrackIR (
www.naturalpoint.com) head tracking unit
Added Enamel Mapping option to Surfaces
Added Light Image support
Added Support for LightImages to Light Sequencer and Light Lists
Fixed Triggers not saving their reflection surface
Fixed problem with nvSx variables not being highlighted in the script editor
Added nvTiltWarnings nvRam variable
Added Transparency slider to Ramps (Model and Normal)
Fixed Issue with TGA support for Ramps (and Model Ramps)
Added sub-stepping to the to the Segment display driver (and HUD equivient)
Added Motor Power and Damping properties to the spindisk object
Added Surface property to the spindisk object
Added DMD Font Editor
Added DMD Font Manager
Added DMD Display Driver
Added Hud DMD Display Driver
Added GLSL Shader Support
Added WideScreen (16:9) support. Only 4:3 and 16:9 modes are supported.
Added Button Colour for External Cabinet
Added EmKicker object
Fixed issue with Decal rendering on lower backboard
Added Ball against Ball Hit sound effect
Added Translite Width/Height Settings to Table. Are overwritten if the table type is changed
Translite now has reflection map applied to it (same as the glass overlay)
Added Image Preview to STA Object
Halo can be moved/sized (in the Editor) for Lights (round and shapable)
Fixed issue with table backup failing sometimes.
50 New and Improved Models.